Burnout Regulations V14 - Perth Motorplex

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Dec 14, 2016 - aftermarket or Original Equipment Manufacturer (OEM). Includes all supercharged cars, turbo- charged cars
BURNOUT EVENTS - RULES AND REGULATIONS Last Updated: 14 December 2016 - Rules 10.9, Judging Criteria Interpretation: Presentation

1. INTRODUCTION The regulations have been drawn up after consulting and seeking advice from many of the WA’s leading burnout competitors. Their experience and influence played a major factor in the following regulations. Consultation has included the management of Summernats in a closer alignment of rules.

Classes IMPORTANT: Whilst every effort will be made to cater for entrants in their nominated burnout category at events, Perth Motorplex has the discretion to properly assign the appropriate class that burnout vehicle/s will participate in. The classes are:

BLOWN:

Engine: Any car offering aftermarket chemical or physical forced-induction, whether it is aftermarket or Original Equipment Manufacturer (OEM). Includes all supercharged cars, turbocharged cars and nitrous. 
 Fuel: Open to petrol, ethanol or methanol. 
 Mufflers: Please read specific muffler rules at Section 6 Chassis Modification: Please read specific Vehicle - General rules at Section 1 BURNOUT EVENTS - RULES AND REGULATIONS

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The 2014/15 Blown and N.A. Open Class Champions Blown: 1st: Peter Flint (previous page), 2nd: Tom Peters (top left) and 3rd: Jason Foekens (top right)

NA Open: 1st: Simon Birch (bottom-left) and 2nd: Matthew Hughes (bottom right) and 3rd: Norm Burrows

NA OPEN: Engine: Naturally-aspirated cars only.

Nitrous is not-permitted. (NB. Minimum 12-month suspension for competitors caught illegally using nitrous in Open Class.)

Fuel: Open to petrol, ethanol or methanol.

Mufflers: Please read specific muffler rules at Section 6 Chassis Modifications: Please read specific Vehicle - General rules at Section 1

Street Registration: Cars do not have to be street registered.

6 CYLINDER: (Competes within NA OPEN)

Engine: Naturally-aspirated cars only. 6 cylinders (or less)

Nitrous is not-permitted. (NB. Minimum 12-month suspension for competitors caught illegally using nitrous in Open Class.)

Fuel: Open to petrol, ethanol or methanol.

Mufflers: Please read specific muffler rules at Section 6 Chassis Modifications: Please read specific Vehicle - General rules at Section 1

Street Registration: Cars do not have to be street registered.

If a NA Open competitor places in the Top 5 at a major event, they may enter the Blown class at the next major event. The rule also applies to nationally-recognised interstate NA Open competitors.

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General Points - Scrutineering 1. Vehicle – General

1.1. Street type vehicles will be classified as ‘Street Vehicles’ provided street appearance is retained with original laminated glass windscreen/ rear glass window with limited modifications. Neat street style appearance is required. 1.2. Street car of monocoque construction only. 1.3. Space-frame chassis are prohibited unless originally used by the vehicle manufacturer, with only minor modifications permitted. 1.4. The front firewall/bulkheads must remain substantially unaltered except if modifications were required to allow room for the fitment of alternative engine/gearbox assemblies. 1.5. Tubbing of the rear fender wells for fitments of tyres is permitted. 1.6. Convertibles or open cars are not permitted.

1.7. Bonnets must be used (Cut outs should be as minimal as possible and approved by Scrutineers). That is, 25-50mm is considered to be minimal. 100mm cut-outs is considered excessive.

1.8. Radiator to be in original location. Any additional radiators, tanks and hoses must be located outside the driver’s compartment, radiator expansion tanks must be covered.

2. Presentation And Appearance

2.1. Judges will judge your car from a distance of 15 metres. It is not to check for minor scratches but for neat overall street appearance.

2.2. Neat street style appearance. Paintwork to be in neatly presented. Body and all external accessories to be fitted neatly. No dents or damage to be identified from a distance of 15 metres.

2.3. Advertising should be selective. Cars with race-style advertising will receive low or zero scores in presentation. Advertising is to be kept within the confines of:

• Upper or lower 200mm of front windscreen

• Rear windscreen and rear bumper

• Rear fixed quarter window

• Advertising on any door, front guard or rear guard should be presented in a ‘classy’ fashion. That is, with a high level of presentation. A sticker slapped on a car in any of these areas will be severely impacted in presentation scores and/or may be rejected from competition.

• If there is to be any advertising on the side of the car, it is to be below the door sill lines. This is not encouraged compared to the clean lines of a street car.

• Utes only: Due to reduced rear windscreen, they may have a minor amount of advertising on rear tailgate.

2.4. Any car that is presented with rubber marks from previous burnout event will have presentation score negatively impacted.

2.5. Any car that has scored poorly in presentation at previous will go at the front of session at subsequent burnout events regardless of overall result.

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3. Interior

3.1. Complete interiors including door trims

3.2. Minimum lap sash seat belt for driver and passenger

3.3. Seats to be in good supportive condition and have all mounting bolts fitted

4. Fluids 4.1. No oil or coolant leaks shall be present. 4.2. Minimum 600ml coolant overflow Tank/Bottle

4.3. Fuel cells / tanks, battery must be isolated from cabin area

4.4. No liquid to run through cabin area unless fully enclosed in steel housing approved by Scrutineers

4.5. No sprayers to be used anywhere on the vehicle, including, but not limited to, tyres and radiators

5. Mechanical

5.1. Automatics must have an operational neutral safety switch

5.2. Battery to be secured with a clamp or bracket (it is highly recommended to have an isolation switch)

5.3. Recommended to have transmission shield or blanket 5.4. Modified Floor pan/Fire wall and Tunnel to be inspected by scrutineers for approval

5.5. Driveline Protection
 Tail shaft Loop with 360-degrees of enclosure minimum size 3mm thickness and 50mm width and installed within 150mm from front universal joint

5.6. Tyre must have road worthy with tread. Bald tyres will not be permitted. A minimum of 1.5mm of tread is required.

5.7. Hubcaps / trims / wheel weights must be removed from driven wheels. Valve caps required. Wheel nuts must be standard. Mag wheel nuts not permitted on steel rims. No flammable gases may be used to inflate tyres.

6. Muffler 6.1. The vehicle must be fitted with exhausts and muffler(s), that by design reduces the exhaust sound pressure level of the specific vehicle, to within the approved limit (Note: A catalytic converter or resonator such as hot dog or open chamber cannon is not acceptable as a muffler). A muffler, even if a straight-through design is considered any chamber with noisereducing packing material. Exhausts must run past the front doors (driver and passenger). Exhaust outlet/s must not be higher than the sill panels and with no protrusion.

6.2. For All Natural-aspirated, Supercharged and Nitrous Cars:
 To comply with WA-Government noise regulations cars must run a muffler. Cannon mufflers are legal. Any system with just a resonator, such as a Hot Dog, is not permitted. The system must have a cannon muffler as minimum. Some cars with high-noise levels maybe required to have additional muffling systems.

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6.3. Turbocharged Cars:
 As the turbo, itself, is very effective at noise reduction, turbo cars may be exempt from the muffler rule above 6.2. The exception is turbo-rotary engines that must run a cannon muffler, as minimum, due to high noise levels.

6.4. Cars with excessive noise levels will be required to comply with proof of muffler modifications prior to entry being accepted at subsequent events. If, at the next event, the car is still exceeding noise limits - it will be disqualified.

7. Changes After Scrutineering

7.1. No changes to be made after the vehicle has been Scrutineered unless vehicle is to be checked again

7.2. If a competitor changes their exhaust system after scrutineering they may face disqualification and/or suspension.

7.3. If a competitor entering Open Class is found to have engaged a Nitrous system after scrutineering – they will be suspended for a minimum of 12 months.

8. Additional Considerations For High Performance (Blown, Turbo, Nitrous) Vehicles 8.1. Blower Belt guard, restraints and shear-mounting studs are required for all ‘out-ofbonnet’ (aftermarket) Superchargers.

8.2. Harmonic balancer, meeting SFI 18.1 requirements

8.3. Manual transmissions are highly recommended to have a clutch shield

8.4. Automatic Transmission shield or blanket (3mm steel shields over tunnel accepted upon approval)

8.5. Tail shaft loop 360 degrees no further than 150 mm from front universal

8.6. Bonnets must be used (Cut outs should be as minimal as possible and approved by Scrutineers)

8.7. Mechanical fuel injection must have fuel shut off that is operational from drivers compartment

8.8. 4-litre oil puke tank Minimum

8.9. No fluid to run through cabin area unless fully enclosed in steel housing and approved by scrutineers

9. Nitrous Regulations Competitors are reminded of the dangers associated with the incorrect use of Nitrous Oxide. It is highly recommended that systems are sourced in complete form, from a recognised manufacturer.

PLEASE NOTE the Western Australian laws pertaining to N20 installations in road-licensed streetcars.

The following safety rules apply for cars fitted with Nitrous at Burnout Events:

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9.1. Bottle Mounting: 
 Bottles must be mounted outside of the engine compartment. Any bottle located in the driver’s compartment must be mounted with metal brackets secured to a structural point of the vehicle and a relief valve, vented outside the driver’s compartment, to the atmosphere. Bottles must be upright or semi upright. Inverted bottles not permitted. Bottles must be equipped with on/off taps. Bottle shut-offs requiring special keys are not acceptable. Bottles used must be purpose built for use with nitrous oxide. Electric devices used for raising the temperature of nitrous oxide bottles must be produced for that purpose by an industry manufacturer, and may not be modified in any way. All bottles must use two supporting brackets locked with supplied nut and bolt.

9.2. Nitrous Lines: 
 Must be outside of driver’s compartment, except where the bottle is mounted in the driver’s compartment, in which case the line must be plumbed outside the compartment as near as possible to the bottle outlet. Where lines pass converter or flywheel area, they must be encased in 3mm (1/8 inch) minimum thickness steel tubing. High pressure rated hose of minimum 1500 psi is required, and a sintered bronze filter, fit for purpose, must be fitted in the gas supply line.

9.3. Switching: 
 Both solenoids must operate from a common switch and the system must be capable of being switched off by three means: (1) when the throttle is closed; (2) by a special arming switch that provides power to the solenoids; (3) through the normal ignition switch.

9.4. Markers: 
 All vehicles using Nitrous Oxide must display special markers located on the outside of the vehicle, in the area where the supply bottle is located and in the top left corner of the front windscreen. The marker shall be a yellow diamond, with N20 printed in black letters. These are available from ANDRA.

9.5. Warning Light: 
 A prominent BLUE warning light must indicate when the System is armed and be in full view from outside the vehicle by track and safety staff.

10. Competitor Courtesy And Driving Standards 10.1.Every competitor deserves the right to compete on a relatively dry, debris-free pad. Therefore, each competitor is expected to have a level of respect for their fellow burnout competitor.

10.2.If you know your car is about to leave oil or coolant all over the pad, please get off. You do not need officials to tell you. Please think of the next competitor who has to do a skid all over the mess you made. It’s considered common courtesy among burnout competitors.

10.3.At each event, it has become a custom for competitors to chirp the tyres across the pad. At this point, there a much more cautious standard. Any competitor who does anything other than a small, straight burnout will be disqualified from the event. Any kicking of the tail, pointing the car at any of the walls may result in immediate disqualification. It is a conservative, small, straight-through burnout only.

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10.4.Once any competitor has entered the pad via the entrance road for their competitive burnout skid, the boundaries of the burnout pad are the walls, and their natural continuous line. Any competitor that has the wheels spinning along either return road outside the natural boundary line of the walls will be disqualified. Until a competitor has completely left the pad, penalties may apply for any infractions.

10.5.Any competitor that impacts a wall or has points deducted for poor driving standards will have their starting point at subsequent burnout events moved closer to the burnout pad.

10.6.Any competitor performing a burnout on the return road or pit area may result in disqualification and/or suspension.

10.7.The competitor must exit the Staging Lanes and Cross-The-Pad at the allocated time. Failure to do so, and having to Cross-The-Pad once the session has started will result in a 5-point penalty.

10.8.A competitor must begin their burnout at their scheduled position. Failure to do so and doing their burnout out-of-order will result in a points penalty. See Judging for further details.

10.9. If a skid goes longer than two (2) minutes, it is the officials discretion to end the skid.

10.10.A driver and passenger must keep their torso within the confines of the vehicle. The passenger must still be in a position to be restrained by the seatbelt. The passenger cannot go any further than the left armpit past the window sill and some part of the helmet must stay within the confines of the car. If the entire helmet exits the confines of the vehicle, the competitor may result in disqualification and/or points penalty.

11. Clothing 11.1.Must be of a fire-resistant material as a minimum. Absolutely no nylon.

11.2.Long pants, long-sleeve shirt

11.3.Enclosed shoes and Socks

11.4.NOTE – Sleeves must be down before, during and after the burnout until the car is parked and turned off.

12. Helmets Helmets must meet one of the following standards:

• AS/NZS 1698

• ECE 22‐05

• FIA 8860‐2010

• SFI 31.1

• SFI 41.1

• SNELL SA2010

• SNELL SA2015

• SNELL SAH2010

• SNELL M2010

• SNELL M2015

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13. Authority of Track Officials To Stop A Competitor 13.1.Fire

13.2.Dropping fluids or debris onto the pad including oil or coolant

13.3.Dangerous Driving

13.4.Static burnout (burnout must be done whilst moving)

13.5.Not performing a burnout (just driving around in circles)

13.6.Exceeding two minutes

14. Ignoring An Official’s Direction To Stop May Result In: 14.1.Loss of points, and/or

14.2.Disqualification, and/or

14.3.Suspension from Perth Motorplex burnout events

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The Following Applies To Burnout Majors:

Purpose Built Exhibition (Burnout) Vehicles: Purpose built Exhibition Vehicles are defined as “chassis” type vehicles with major modifications not complying with the “Street Vehicles” definition, such as modified floor pan/fire wall and transmission tunnel.

Exhibition burnout vehicles are not eligible for Blown or Open Class competition and have a much higher level of safety requirements. A separate Exhibition Burnout vehicle specification sheet is available upon request.

Prizemoney: 1st Place

BLOWN









$10,000, Trophy, Plate & Jacket

2nd Place

BLOWN









$2,000, Trophy & Plate

3rd Place

BLOWN









$1,000, Trophy & Plate

4th Place

BLOWN









Award Number Plate

5th Place

BLOWN









Award Number Plate

1st Place

OPEN









$2,000, Trophy, Plate & Jacket

2nd Place

OPEN









$700, Trophy & Plate

3rd Place

OPEN









$350, Trophy & Plate

4th Place

OPEN









Award Number Plate

5th Place

OPEN









Award Number Plate

OPEN







Top Ten Plate

BEST 6-Cylinder (NA Open)







$325, Trophy & Plate

TOTAL







$16,375

6th - 10th Place







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Judging Criteria Interpretation Burnout Points

• •

Instant Smoke: 10

Constant Smoke: 10

• •

Volume of Smoke: 10

Driver Skill: 20



Pop Tyres: 10

(five for each tyre)

Individual Judge Total: 60 Use six judges, drop the highest and lowest scores. Combine middle four judges scores.

Total of 240. A burnout is essentially made up of 2 types of scoring categories. Smoke scores and driving scores. You will find in this criteria that smoke scores make up exactly 50% of your total score. Driving skill makes up 33% of your total score. So keep that in mind when you are doing your burnout.

* Must drive onto pad under own power

1. Instant Smoke

Instant Smoke is a score given out of 10 for the amount of smoke produced by a driver in the first 3-5 seconds of their burnout from the start line. To achieve top points, the driver ideally should be selecting top gear almost immediately and increasing the RPM to the maximum to produce a large quantity of instant smoke.

The judges must pay careful attention to the speed of the car to ensure the Instant Smoke scores are not distorted. A driver can easily sit in a static position on the start line and due to lack of movement he/she can produce large volumes of smoke. Static burnouts on the start line for more than 2-3 seconds will attract a deduction in the driving skill category. For instant smoke, drivers are encouraged to start moving into the pad at as soon as top gear is selected. After that initial 3-5 seconds, the period for gaining scores for instant smoke is over and the judge should mark his/her score.

2. Constant Smoke

Constant Smoke is a category that must be paid close attention to; as points are accumulated or deducted in this category from the moment the tyres begin to turn, until they have blown.

Constant smoke is a score given to drivers based on their ability to produce “the same” amount of smoke from start until finish. A common misconception is that constant smoke means the drivers ability to constantly produce large volumes of smoke. This is not the case. A volume of smoke category has been introduced to distinguish the difference between constant and volume.

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To achieve top points in this constant category, a driver must keep the RPM at a constant level. This may be high RPM or low RPM as long as it is constant. If a driver produces inconsistent RPM, naturally the consistency of smoke will vary – thus affecting the score.

Factors to look out for are drivers shifting gears throughout a burnout, this may happen from time to time from lower powered cars, judges must pay close attention to this.

Another large factor is drivers getting on and off the throttle. If a driver is getting off the throttle, it is a simple fact that the tyres will not be producing as much smoke as they are when the driver is fully on the throttle. The judges must be aware of how much inconsistent throttle the drivers are using. To ensure a high score in this category drivers are encouraged to keep the throttle position fairly consistent and not get off the throttle unless absolutely necessary.

Also – judges must be aware of excessive use of rev limiter. The use of rev limiter is not necessarily a sign of poor driving skill. The way points should be deducted for excessive rev limiter use is in this category – constant smoke. If an engine engages the rev limiter – it is shutting down cylinders, thus reducing the cars horsepower output and varying the RPM. Judges must be aware of the amount of rev limiter used by the drivers. A little should result in no deduction of points. A lot of rev limiter should be reflected in their constant smoke score.

The driver must also move at a consistent speed. If he/she has a very fast tip in followed by very slow moving manoeuvres, because he/she ended up near a wall or barrier or is engulfed in smoke and has limited vision, this will affect the level of consistency. Judges need to be aware of how many times the drivers vary their speed throughout the burnout and score accordingly.

If a driver stops the car for any reason, mechanical issues, fire, stuck in the smoke – this must be accounted for in the constant smoke score.

3. Volume of Smoke Volume of smoke is directly related to the amount of smoke a driver produces with their car. The car may produce varied amounts of smoke throughout the burnout due to varied throttle control, or varied speed, or perhaps due to mechanical limitations on the car – eg: low horsepower. So the volume of smoke scores are accumulated simply put by how much smoke the car produces over the length of the burnout.

Not to be combined with or influenced by constant smoke scores. So factors that influence volume of smoke are engine RPM, gear selected (eg: is the car in top gear), speed of the burnout (cars that are driving way too fast tend not to make large volumes).

4. Driving Skill

Driving skill – not to be confused with driving control. We want to see your skills. Show us what you can do. Separate yourself from the others by showing some initiative and take some educated risks. Mix it up a bit; don’t copy the 50 cars that went out before you.

Scores are accumulated in the driving skill category by attempting or completing skilful manoeuvres including but not limited to tip in, 360’s, donuts etc. (Note – there is a difference between 360 and a donut – a 360 is done at speed with the momentum of the car carrying it through the other side of the spin – for instance like during a tip in, a donut is a slow circle completed by pivoting around while the front wheels are basically anchored. A 360 is a higher scoring manoeuvre than a donut)

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Drivers are encouraged to take “controlled” risks. Examples are driving the car deep into the pad for the tip in and ending up right down the bottom end of the pad and working back towards the start line. Drive the car close to the walls without hitting the walls. This will show the judges you have the ability to take educated risks while keeping total control of the car even if it may appear to be reckless this will help gain a higher score – “Showing your skills”. A manoeuvre in the middle of the pad is a lower risk move than a manoeuvre near the walls. A risky move will accumulate more points that a safe move in the middle of the pad.

Show the judges that you have total control over your vehicle. Put yourself into precarious positions and use your skill and experience to get out of that position.

USE THE WHOLE PAD! There is a lot of land out there. Try not to cross over the same spot twice.

5. Pop tyres

Tyres are scored at 5 points per tyre. Ideally you should aim to pop both tyres simultaneously. This can be achieved by completing an equal number or right hand versus left hand manoeuvres.

Note – once the second tyre is blown – this means the driver can no longer accumulate scores. But deductions of points may still be incurred.

6. Deductions of scores Deductions Hit Wall: 5

Reverse: 5

Static Burnout: 5 (more than five seconds)

Not Drive Off Pad: 5

Less Than 60 Second Burnout: 3 points per five second block

Cross Pad Out Of Order: 3 points

Burnout Incorrect Order: 1 point

Hit Wall

Hit Wall. If a driver is deemed to have hit a wall, barrier, or any other obstruction he/she will be deducted 5 points for every time this occurs. The meaning of hitting the wall may be a heavy hit, or the slightest of hits. If there is any evidence of hitting the wall or a barrier the deduction will apply. This evidence may be suggested by vehicle damage or simply by being observed by a judge.

Reverse If a driver pulls reverse under any circumstances, a deduction of 5 points will apply for each time this occurs. This includes having to pull reverse after blowing tyres. Eg: If you blow the tyres with your nose against the wall – you get out of the car to celebrate with the crowd, but then need to pull reverse to leave the pad – a deduction of 5 points will apply.

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Static Burnout

If a driver is deemed to be static for a period of 5 seconds or more a deduction of 5 points shall apply. This may be due to a driver being engulfed in his own smoke and struggling for vision, it may be due to the driver being close to the wall or barrier. If a driver is static for 5 seconds or more it shows poor driving skill so 5 points will be deducted for each time it occurs.

Drive Off Pad. At the completion of the burnout, a driver must drive the car off the burnout pad, completely under its own power. No additional assistance shall be allowed. If a car pops tyres and is too low to get off under its own power, the deduction shall apply. If a steering arm breaks and the car needs assistance from a person outside of the vehicle to direct the wheels, the deduction shall apply. If a throttle cable breaks and the engine is still running but needs to be pushed off by officials the deduction shall apply.

60 Second Burnout:

To allow a level playing field, each burnout must go for a minimum of 60 seconds. This is to ensure that each driver is being judged on the same minimum amount of time on the pad. For instance, some burnouts may be over in 45 seconds, which makes it very difficult to judge against a burnout that goes for 2 minutes. In 60 seconds a driver should be able to complete a tip in, 7-8 manoeuvres and cover most of the area on the pad. This will allow enough of a basis to allow the judges to score each driver on a similar amount of pad time. If a driver does not meet the minimum requirement of 60 seconds, he/she shall be deducted 3 points per 5 second block under 60 seconds.

55-59 seconds: 3 points deducted.

50-54 seconds: 6 points deducted.

45-49 seconds: 9 points deducted, and so on.

The 3 point deduction derives from the 3 categories that extend over the length of the burnout – Constant Smoke, Volume of smoke and driving skill. 1 point is deducted from each of those categories – hence a total of 3 points per 5 second block.

Cross Pad Out Of Order: Competitors are required to cross-the pad- prior to each session commencing.

If a competitor does not cross-the-pad for their allocated session, they will be subject to penalty. Once the first skid for the respective session has commenced, a penalty will apply.

Burnout Incorrect Order: Once a competitor is on the return road, if they cannot skid (for whatever reason, flat battery, other mechanical issues), a one point penalty will apply for every position out of order.

Presentation

Presentation will no longer be calculated towards overall score.

However, each competitor shall have their presentation noted at the event.

If a competitor has been determined that they have a poorly presented car the following will occur at their next event:

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Poor Presentation Major dents and scratches, excessive panel rash with no attempt to polish or conceal. Very poor panel condition with mismatched colour or rust holes. Poorly executed modifications such as vents etc cut into bonnet. Poor condition steel wheels on front.

The above will be deemed poor presentation and scheduled at the front of the field at the next event Please note, that cars with the above description may not be accepted into the event (excessively poor presentation may have their entry refused.

Run Order

Run Order has two parts: Competitors are seeded as per priority below, and then randomly drawn.

Seeding Applies to WA Competitors. Historical results are taken from beginning of previous season.

(Interstate competitors are on case-by-case basis)

Previous Winners: NA Open and Blown • The winner of the previous Burnout major event has the option to go last in their respective class.

NA Open Seeding

• Any competitor that has finished in Top Five

• Any competitor that has finished 6th to 10th

• Outside Top Ten Finish

• Competitors whom have not competed at Perth Motorplex since beginning of previous season

• Poorly presented vehicles (from competitor’s previous competition)

• On-the-day entries

Blown

• Any competitor that has finished in Top Three

• Any competitor that has finished 4th to 6th

• Outside Top Six Finish

• Competitors whom have not competed at Perth Motorplex since beginning of previous season

• Poorly presented vehicles (from competitor’s previous competition)

• On-the-day entries

Late Entries

• Once the Late Entrants have closed, that is, after midnight Wednesday, the run order will be randomly chosen.

• All entries considered On-The Day entries - that is after midnight Wednesday prior to the event shall go at the front of the run order for that class.

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Pit/Paddock Allocations & Fees* The competitor entry fee includes the following:

BLOWN ENTRANTS : 1 x Burnout Vehicle Pass, 1 x Tow Vehicle Pass, 1 x Support Vehicle Pass, 2 Buddy (or Passenger) Passes.

OPEN ENTRANTS 1 x Burnout Vehicle Pass, 1 x Tow Vehicle Pass, 1 Buddy (or Passenger) Pass.

6 CYLINDER ENTRANTS: 1 x Burnout Vehicle Pass, 1 x Tow Vehicle Pass, 1 Buddy (or Passenger) Pass. LATE FEE: After midnight, the Sunday prior to an event, then late fees apply:

BLOWN ENTRANTS Late Fees Apply OPEN ENTRANTS

Late Fees Apply

ON THE DAY ENTRY (after midnight, the Wednesday prior to event):

BLOWN ENTRANTS Late Fees Apply And Must Run Front of Class OPEN ENTRANTS

Late Fees Apply And Must Run Front of Class

* Excludes Motorvation in relation to fee entries, as this event has it’s own unique pricing structure.

Entrant Sign-On (Scrutineering) • There are dedicated lanes for BLOWN and OPEN competitors

• All Drivers, Passengers and Crew MUST have photo ID to sign in

• Driver and Passenger must complete ALL required indemnity forms before they can sign in before they can compete

• Drivers with passengers must be at eighteen years of age or older

• Passengers must be eighteen years of age or older

• Drivers under the age of 18 must hold current drivers licence and have legal guardian present with them to sign in. A legal guarding can only be - A) Parent or B) A court appointed guardian. (Siblings, Friends, neighbours will not be accepted as guardians)

• Parents must have Photo ID

• Legal Guardians must have Court papers showing legal guardianship.

• No ID, no competing.

PASSENGERS WILL ONLY BE ALLOWED IF THE DRIVER HAS PERFORMED A BURNOUT AT THE MOTORPLEX BEFORE TO OUR REQUIREMENTS

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Random Breath Testing (RBT) will be conducted on Drivers, Passengers and crew

Alcohol Maximum Acceptable Limits Drivers: At time of sign-in: 0.0

At time of burnout: 0.0

Passengers: At time of sign-in: 0.05

At time of burnout: 0.02

Failing the above will result in disciplinary action.

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