Hello. Again.

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Sep 10, 2012 - add filter. 4.0.3. Add Note. 5..0.1. Record. Sent (filter) send/blow edit. Sent! ... mandatory, email add
Hello. Again. Ziya Danishmend 917-693-1604 [email protected]

UX Methodology I’ve often been asked, “well, how do you do it?”. The following should help to illustrate the approach I take to UX design. These are pages from a case study for a mobile app, bublit, that my team launched.

our purpose

Our purpose is to share happiness through human-connected design v

At the start. The UX Sprint The objective of each UX sprint was to validate our concept (sharing happiness) and quickly get to the next level of build. We tried to maintain a practice of open innovation where pivots could happen at any stage - as long as the momentum was forward and the burn rate managed. The ultimate goal was to stay lean - and deliver a product that users loved.

{

Concept -> Research

Need

User (persona & journey) -> MVP -> Validate Market

Sketching the business prop - the Business Canvas

Sketching the business prop - the Business Canvas Problem Top 3 problems

Solution Top 3 features

1: it’s a hassle to have to check each of their social networks separately to make sure they are not missing anything

this is a faster, easier and more engaging way to share & keep up with contacts across different networks

2: users want to post any type of content file to certain people and certain networks but there is no easy way to do that

Key Metrics Key activities to measure

Channels Path to customers

# users time spent # shares content type shared

(1) app store (2) incentives for sharing app

3: users feel left out when they don’t see any messages from friends in their notifications

Cost Structure what are the costs of implementing this business model

engineering, design, brand strategy, legal Market Size How big the opportunity is Benchmark(s)

Value Proposition Unfair Advantage Single, clear, compelling Can’t be easily copied or message that states why bought you are different and worth the UI/UX is intuitive, buying

this is a faster, easier and more engaging way to share & keep up with contacts across different networks

beautiful and fun to use on your phone

Customer Segments Who the customer is and what problems the product solves

for users who are constantly checking phones and social/ content sharing but find it difficult or tedious to do it across all of their social networks with their different contacts

Revenue Streams revenue and profit sources and size

advertising revenue; data on social sharing

US smartphone users with data plans (114MM) who have Android phones (59MM people)and use mobile apps = 40MM people

Research online asynchronous research over 3 days with 26 participants completing study 354 pages of participant’s written responses follow up 1 on 1 phone interviews with 7 participants Stats age

male

female

15-19

4

2

20-29

4

4

30-39

2

9

40+

0

1

total

10

16

8

Behavioral findings Mobile Snacking mobile usage seamlessly integrated into daily habits

}

check phone first thing in the am, throughout the day and at night frequent mobile “snacking” between activities requiring attention - checking phones while cooking, in traffic, watching tv, while at lunch... many potential snack times throughout day

Validation Cycles We first identified features for a minimally viable product and with each UX cycle we validated - and raised the fidelity of the build. And did it again till we had a complete build.

Fidelity

Time

Prototyping In each UX cycle, rapid prototyping, “getting out of the building”, was the best way for us to get immediate feedback. I did it simply. We chose features for the MVP(minimally viable product) and then I created the wireframe in Illustrator and OmniGraffle and exported it as a JPEG or PNG and emailed it to myself. I opened the image on the target device and then handed the device to a user to validate the concept. Once we validated we would proceed to the next level of fidelity in the wireframing and concept development - or we would pivot and move on to another idea.

Personas Personas were at the heart of developing the app. I’ve created personas in different ways. In the next page are the personas we crafted for bublit. And after that is a template that I use (and you may recognize if you are familiar with the Lean Startup and Business Model Generation books) that I’ve been calling an empathy map. I used this in our group brainstorms to have the team participate in creating an overview of one of the primary target personas.

What does she THINK AND FEEL?

What does she HEAR?

What does she SEE?

what friends say

environment

what boss says

friends what the market offers

What does she SAY AND DO? behavior to others

What does she see? DESCRIBE WHAT THE CUSTOMER SEES IN HER ENVIRONMENT •

What does it look and feel like?



Who surounds her?



Who are her friends?



What types of offes is she exposed to daily (as opposed to all market ofers)?



What problems does she encoutner?

PAIN

GAIN

fears

wants/needs

What does she hear? DESCRIBE HOW THE ENVIRONMENT INFLUENCES THE CUSTOMER

What does she really think and feel? TRY TO SKETCH OUT WHAT GOES ON IN YOUR CUSTOMER’S MIND •



What do her friends say? Her spouse?





how? •

What is really important to her (which she might not say publicly)?

Which media channels are

moves her? •

What might keep her up at night?



Try describing her dreams and aspirations

What does she say and do? IMAGINE WHAT THE CUSTOMER MIGHT SAY, OR HOW SHE MIGHT BEHAVE IN PUBLIC •

What is her attitude?



What could she be telling others?



Pay particular attention to customer might say and what she may truly think or feel

What is the customer pain points?

What does the customer gain?



What are her biggest frustrations?





What obstacles stand between her and what she wants or needs to achieve?

What does she truly want or need to achieve?



How does she measure success?



Think of some strategies she might use to achieve her goals.



Which risks might she fear taking?

Wireframes & User Flows

Install

0.5 splash screen "bubbles are more fun when you invite friends"

0.1 Android "Do you want to install?"

Settings

0.2 Android, "Installing"

1.0 Settings 0.3 Android, "Application installed"

launch app via app icon

My BUBLs

2.0 My BUBLs

1.0.1 Profile

0.4 launch screen + app introduction

0.4/a SIgn-in with Facebook

1..0.2 Privacy

Register (username mandatory, email address and location - optional)

0.4/b Sign-in with Twitter

1..0.3 About

Register (enter phone number)

0.4/c "why we need this"

1.0.4 Configure Sharing

name

username

email address

08.15.2012 0.6 BUBL Home Screen

if logged off

Audio

Gift

Camera

3.0 Gift

4.0 Camera

5.0 Audio

3.0.1 Choose icon

4..0.1 From Gallery

5..0.1 Record

3.0.2 Add Note

0.6a Log in

0.6b Sign Up

0.6c Need help?

Friends

Change Bubble

6.0 Friends

6.0.1 Find Friends

6.0.2 Invite Friends

6.0.3 Address Book

6.0.4 Facebook

edit 4.0.2 Use Camera

crop

5..0.2 Add Note

Invite SMS

add filter

Sent! Invite Email

4.0.3 Add Note

1.0.5 Help Us Improve! 1.1.1 edit profile

BUBL vers. 0.3

Path 1 "I want to send a BUBL!"

First run

Sent! 1.0.6 Sign Out

1.0.5.1 Send email

Sent (filter)

1.0.5.2 Send log

key

Received (filter)

Android OS functionality

Path 2 "I've got a BUBL!"

send/blow

0.7 BUBL Landing Page

Sent!

App functionality Page functionality

photo (optional)

launch app via received BUBL Reply

0.8 BUBL Detail Page

Start flow End flow

Favorite Content Forward

Decision

Install

0.5 splash screen "bubbles are more fun when you invite friends"

0.1 Android "Do you want to install?"

Settings

0.2 Android, "Installing"

BUBL vers. 0.3

Path 1 "I want to send a BUBL!"

First run

08.15.2012

launch app via app icon

0.6 BUBL Home Screen

if logged off

notes

7.0

0.6a Log in

0.6b Sign Up

My BUBLs

Gift

Camera

3.0 Gift

4.0 Camera

Audio

Friends

Change Bubble

5.0 1.0 Settings

0.3 Android, "Application installed"

2.0 My BUBLs

4.0 1.0.1 Profile

3.0.1 Choose icon

5.0

6.0 Friends

User can choose Audio full featured camera app

4..0.1

5..0.1 Record

Gifting for MVP will From Gallery include emoticons

6.0.1 Find Friends

1.0 Register (username 0.4/b mandatory, email address and All events in the Sign-in with Twitter location - optional) registration flow

occur on one screen 0.4/c

"why we need this"

name

username

email address

1..0.3 About

5..0.2 Add Note

add filter

All events in the edit profile flow occur on one screen

6.0.3 Address Book

6.0.4 Facebook

Invite SMS

6.0 1.0.4 Configure Sharing

6.0.2 Choose Friends

edit 4.0.2 Use Camera

crop

User chooses photo filters

Sent! Invite Email

4.0.3 Add Note

1.0.5 Help Us Improve!

3.0 1.1.1 edit profile

3.0.2 Add Note

or Twitter

8.0

FB integration for invites

2.0 1..0.2 0.4/a Privacy SIgn-in with Facebook User can sign in with FB

0.4 launch screen + app introduction

Register (enter phone number)

0.6c Need help?

if user signs off user can sign on again or recover password

Sent! 1.0.6 Sign Out

1.0.5.1 Send email

Sent (filter)

1.0.5.2 Send log

Path 2 "I've got a BUBL!"

key

Received (filter)

Android OS functionality send/blow

0.7 BUBL Landing Page

Sent!

App functionality Page functionality

photo (optional)

launch app via received BUBL Reply

0.8 BUBL Detail Page

Start flow End flow

Favorite Content Forward

Decision

BUBL vers. 0.3

3.0 Gift

08.16.2012 22 - Recipient field - can contain multiple addressees 23 - Highlighted name indicates editable field click to edit 24 - Gift icon - on state

22

23

25 - Gift icon 26 - The Slider - this slider allows the user to customize the BUBLs look and feel. As the user slides the BUBL will change color.

24

27- User has the ability to add a note before sending - 140 character limit

25 28 - Press to send. This button can be configured in the Settings window as either a Send or a Blow button - the default state for this is "Send"

26

27

28

BUBL vers. 0.3

3.0.1 Gift Offers

08.16.2012 34 - back to BUBL home screen 35 -Available BUBLs 36 - BUBL preview window

34

37 - BUBL previews are scrollable.

35

36 37 38

38 - Over state for a BUBL preview window. RIght pointing arrow indicates a link to BUBL detail screen All BUBLs will link to a BUBL detail screen. 39 - Scrollable content filters - they are but are not limited to these four a.- date night b - bright ideas c - games and apps d - favorites

39

User flow 1.0 app launch - Gift tray persona opens app

Invite by SMS Bubbles (splash screen) Settings

Friends

Profile

Find Friends

Invite by email

Camera primary interaction window "home screen"

Preferences

About

Gift App

Bubbles

My Bubbles

Bubbles