institutional catalogue - Atlantic University College

37 downloads 280 Views 10MB Size Report
Bachelor's Degree In Business Administration - Major In Information Systems. COMPUTER ..... 6 computer labs, a Digital P
INSTITUTIONAL CATALOGUE

2016-2019

LEADER OF DIGITAL ARTS IN THE CARIBBEAN

RECOGNIZED AS HONOR ROLL INSTITUTION WITH DISTINCTION - 2005 ACCREDITED MEMBER

ONLY EMMY® AWARD WINNING ACADEMIC INSTITUTION IN P.R. EMMY® WINNER 2015

El Gladiador en Ti 2015 {Technical Achievement}

EMMY® WINNER 2015 El Gladiador en Ti 2015 {Commercials}

EMMY® WINNER 2012

Floxy & Julio: Episode 1 {Children / Youth Program}

EMMY® WINNER 2007

Atlantic College - Proto Gojin {Technical Achievement}

EMMY® NOMINEE 2015 El Gladiador en Ti 2015 {Graphic Arts - Animation} EMMY® NOMINEE 2012 Floxy & Julio: Episode 1 {Director - Live or Live to Tape} EMMY® NOMINEE 2012 Floxy & Julio: Episode 1 {Technical Achievement}

TELLY AWARD WINNER

Gladiador en Tí 2015 - SILVER {Online Video - Online Commercial Use of Animation}

PHYSICAL ADDRESS: Colton Street # 9, Guaynabo, PR 00969

TELLY AWARD WINNER

TELEPHONES: 787-720-1022 / 787-720-0596

Gladiador en Tí 2015 - BRONZE {Online Video - Online Video Use of Animation}

TELLY AWARD WINNER

EMMY® NOMINEE 2011 El Gladiador en tí {Commercial}

Gladiador en Tí 2015 - BRONZE {Online Video - 3D Graphics/Animation - (Non-Stereoscopic)}

EMMY® NOMINEE 2011 El Gladiador en tí {Graphic Arts & Animation}

TELLY AWARD WINNER

EMMY® NOMINEE 2011 El Gladiador en tí {Technical Achievement}

POSTAL ADDRESS: Box 3918 Guaynabo, PR 00970-3918

FAX: 787-720-1092

INSTITUTIONAL CATALOGUE

2016-2019

OFFICIAL PAGE: www.atlanticu.edu

© 2016 Atlantic University College, Inc. All rights reserved.

Gladiador en Tí 2015 - BRONZE {Online Video - Branded Content & Entertainment Commercials}

TELLY AWARD WINNER

Little Gladiators - BRONZE {3D Graphics/Animation}

Atlantic University College Institutional Catalogue 2016-2019 Revised: August 2016

LEADER OF DIGITAL ARTS IN THE CARIBBEAN

CONTENT 7 PRESIDENT’S MESSAGE 8

ATLANTIC UNIVERSITY COLLEGE GOVERNANCE 9

MAIN OFFICIALS 9

ACCREDITATIONS AND LICENSES 9

ADMINISTRATIVE OFFICES

11 12

GENERAL INFORMATION

22

INSTITUTIONAL POLICIES

28

STUDENTS SERVICES

36

FINANCIAL REGULATIONS

44

ACADEMIC NORMS

48

SATISFACTORY ACADEMIC PROGRESS POLICY

52

98

PHONE NUMBERS AND E-MAILS

ACADEMIC DEPARTMENTS

COURSE DESCRIPTIONS {BACHELOR AND ASSOCIATE DEGREES}

126 COURSE DESCRIPTIONS {GRADUATE PROGRAMS} 130 ACADEMIC CALENDAR 138 FACULTY MEMBERS 142 STUDENTS PORTFOLIO 150

CATALOGUE SIGNATURE

54 GENERAL EDUCATION 58 BUSINESS ADMINISTRATION DEPARTMENT

Bachelor’s Degree In Business Administration - Major In Information Systems

62 COMPUTER SCIENCE DEPARTMENT

Associate Degree In Computer Sciences

66 DIGITAL GRAPHIC DESIGN DEPARTMENT

Bachelor’s Degree In Digital Graphic Design Bachelor’s Degree In Digital Graphic Design - Major In Computerized Animation Bachelor’s Degree In Digital Graphic Design - Major In Digital Photography Associate Degree In Digital Graphic Design

76 SCIENCE OF ART AND DESIGN OF VIDEO GAMES DEPARTMENT

Bachelor’s Degree In Science Of Art And Design Of Video Games Bachelor’s Degree In Science Of Art And Design Of Video Games - Major In Programming

82 SCIENCE IN DIGITAL ANIMATION DEPARTMENT

Bachelor’s Degree In Science In Digital Animation

86 SCIENCE OF DIGITAL CINEMATOGRAPHY DEPARTMENT

Bachelor’s Degree In Sciences Of Digital Cinematography Associate Degree In Sciences Of Digital Cinematography

92 SCIENCE OF MOBILE APPLICATIONS DEPARTMENT

Associate Degree In Science Of Mobile Applications

110 GRADUATE PROGRAMS

Master In Graphic Arts With Specialization In Digital Graphic Design



Master Of Science In Programming Of Interactive Technologies



Master In Digital Photography

7

PRESIDENT’S MESSAGE Atlantic University College is a higher education institution, product of the dream and great commitment towards becoming an Institution of excellence. For thirty years we have developed unique programs in the field of digital arts. Our biggest reward being the success of our students. Among our diverse achivements are two Emmy Awards and several nominations that indicate the dedication we have for excelence and giving our maximum effort to the students. We believe in the individuality and creativity of each student, that every one of them has great potential to develop, and that we can help them achieve their goals. We are looking forward to meet you in the heart of Guaynabo City, where you will have the opportunity to meet our faculty specialists and see our high technology-based laboratories. If you have not yet applied, we cordially extend you an invitation to be a part of the Atlantic University College family. It is with great pride that I present this Catalog to highlight the spirit and performance of our students, faculty and Creative Team.

8

ATLANTIC UNIVERSITY COLLEGE GOVERNANCE

MAIN OFFICIALS PRESIDENT

BOARD OF TRUSTESS Ramón C. Barquín Cantero – Chairman

Teresa de Dios Unanue

Carlos Hamill – Vice Chair Ramón C. Barquín Torres – Deputy Vice Chair Luis B. González – Treasurer Ofelia Garcia-Bárcena - Secretary

EXECUTIVE VICE PRESIDENT AND DEAN OF TECHNOLOGY AND MARKETING

Heri Martínez de Dios

Raul Benavides – Trustee Rafael Portela– Trustee

DEAN OF ACADEMIC AFFAIRS

Heri Martínez – Trustee

Ivette Carbonell

Eugenia Orsini – Trustee Adolfo Soto – Trustee

DEAN OF ADMINISTRATION

Atlantic University College

William Roig – Trustee

Heriberto Martínez Abreu

is a private institution of higher education,

Milagros M. Gavilán – Trustee

Leandro Goicoechea – Trustee

operated by Atlantic University College,

Eduardo Emanuelli – Trustee

Inc., a non-profit corporation established

Juan J. León – Trustee

under the laws of the Commonwealth of Puerto Rico and properly registered

DEAN OF SCIENCE AND DIGITAL ARTS

Frances Grau Cesaní

Juan Carlos Ramírez De Arellano – Trustee Sandra E. Torres López – Trustee Teresa de Dios Unanue – Trustee (President of Atlantic University College)

in the Department of State under the number 14026.

ACCREDITATIONS AND LICENSES

PERMANENT COMMITTEES OF THE BOARD OF TRUSTEES

Atlantic University College is Accredited by the Accrediting Council for

Atlantic University College does not

Academic Committee

Executive Committee

bachelor’s degrees and master’s degrees, and recognized in 2005

discriminate on the basis of race, color,

Finance Committee

Nominations Committee

as “Honor Roll Institution with Distinction”. The Accrediting Council for

national origin, gender, age, disability, religion,

sexual

orientation,

or

Infrastructure Committee

Independent Colleges and Schools, to award associate’s degrees,

Independent Colleges and Schools is listed as a nationally recognized accrediting agency by the United States Department of Education and is recognized by the Council for Higher Education Accreditation. (750 First

other

protected class in any of it’s educational

PERMANENT COMMITTEES OF THE INSTITUTION

Street, NE, Suite 980, Washington, DC 20002-4223 - Telephone (202) 336-6780.

programs or activities.

Academic Committee

Academic Progress of the Student Committee

Atlantic University College is authorized to operate by the Puerto Rico

Administrative Committee

Creative Technology Committee

Council of Education, and approved for the training of students under the

Curriculum Committee

Discipline Committee

various GIBill Programs.

Institutional Review Board

Research Committee

Resource Center Committee

Students Affairs Committee

ADMINISTRATIVE OFFICES

9

PRESIDENT’S OFFICE Carmen Rodríguez - Executive Secretary Genoveva Negrón - President’s Assistant DEANSHIP OF MARKETING AND TECHNOLOGY Marilyn Adorno - Dean’s Assitant Jennifer Pabón ACADEMIC DEPARTMENT COORDINATORS Angeles M. Marrero Evelio Yero María Villalonga Miguel Dávila Jesús Quiñónez Rodrigo Barasorda ADMINISTRATION AND HUMAN RESOURCES Urania González Viviana Santiago ADMISSION Joel Montero - Director Magdalena Franco Margarita Figueroa FINANCIAL AID Janice Rivera - Director Ariana Bermúdez Elizabeth González Gloria Santuchi REGISTRARS Edna I. Gutiérrez - Registrar Yadira Colón BURSAR María del Carmen Montesino - Director Milca Candelario Yahaira Castro GUIDANCE AND COUNSELING Alberta Benson María C. López-Cepero RESOURCE CENTER FOR INFORMATION Ottis Mendoza - Coordinator Eduardo Romero

10

11

ADMINISTRATIVE OFFICES

EXT. GENERAL INTEREST (INFORMATION)

1000

[email protected]

PRESIDENCY

1114

[email protected]

DEANSHIP OF ACADEMIC AFFAIRS

1006

[email protected]

DEANSHIP OF ADMINISTRATION

1113

[email protected]

DEANSHIP OF TECHNOLOGY AND MARKETING

1121

[email protected]

DEANSHIP OF SCIENCE AND DIGITAL ARTS

1026

[email protected]

ADMISSIONS

1027 1028

[email protected]

FINANCIAL AID

1008

[email protected]

REGISTRAR

1123

[email protected]

BURSARS

1009

[email protected]

GUIDANCE AND COUNSELING

1110

[email protected]

HUMAN RESOURCES

1001

[email protected]

PLACEMENTS

1030

[email protected]

GRADUATE PROGRAM

1003

[email protected]

INFORMATION RESOURCE CENTER

1111

[email protected]

STUDENT SERVICE OFFICES

www.atlanticu.edu

787-720-1022

12

13

HISTORICAL BACKGROUND

PHILOSOPHICAL PRINCIPLES

Atlantic University College is a non-profit

The Institution began its programs in 1983.

educational institution, located in the

These include up to Master’s degree level

ATLANTIC UNIVERSITY COLLEGE IS

heart of Guaynabo City facing the

programs and are in acordance with

FOUNDED ON TWO PRINCIPLES

Town Square.

the philosophy of the Institution, which is

UPON WHICH OUR INSTITUTIONAL PHILOSOPHY RESTS:

founded on the principles of accessibility As the first higher education institution

to all persons and adaptability to the

in Guaynabo, it is located in a lovely

needs of the community.

ACCESSIBILITY of the entire student population to the academic programs.

memorials and architectural influence of

At the present time, Atlantic University

ADAPTABILITY of each academic program to respond to the needs of the community,

the Spanish culture.

College is recognized as an Honor Roll



which is fundamental in the institutional decision making process of the

Institution with Distinction by the National



management and administration.

and relaxing area surrounded by historic

Atlantic University College was created

Accrediting Agency ACICS.

in response to the need for a higher education institution in the community and

Atlantic University College has won

•• 1. It considers that the principle of higher

•• 3. It believes that it is necessary to

a growing demand for specialized business

two prestigious Emmy Awards: in 2012

education is not an intellectual or economic

help students attain self-realization

personnel in digital arts.

for Floxy & Julio in the Children/Youth

privilege. It understands that every person

through self-discipline and develop

Program Category and in 2007 for Atlantic

has the inalienable right to develop his or her

the ability to think critically and

While educational opportunities increase,

College - Proto Gojin in the Technical

academic potential.

independently.

Atlantic University College offers its students

Achievement Category. The Institution

an affective environment that allows them

has also accomplished five Emmy Award

•• 2. It accepts the responsibility to promote

•• 4. It strives to develop the student’s

to develop integrally as individuals, all with

nominations.

respect for human dignity through the

self-sufficiency and prepare them to

the commitment to offering an education

intellectual development of each student,

practice their creative abilities.

that fosters excellence.

and encourage them to improve the community they are a part of.

14

15

GOALS

OUR MISSION IN COMPLIANCE WITH ITS PHILOSOPHICAL

To identify, develop and implement

PRINCIPLES, ATLANTIC UNIVERSITY COLLEGE’S

educational growth areas that involve

MISSION IS TO:

educational progress, respond to the

Provide an excellent university education, as leaders in the Digital Arts and Sciences, and contribute to the integral development of our students, in an environment of democratic education, to enable them to perform successfully in society, contributing to the economic, political and social development of the community. As part of its Mission, Atlantic University College is committed to the following: To serve Puerto Rican society by providing excellent university education without

needs of the industry and create new markets for Puerto Rico. To design and implement a curriculum that encourages critical thinking, originality and develops values, skills and abilities that are

job market. To benefit the learning community through teaching and learning processes and internships in a democratic environment, so that they can achieve their educational aspirations.

•• To develop student activities that provide the appreciation of cultural heritage, democratic values, talent, creativity and performance of our students and alumni. •• To provide, endorse and support the activities of research components and the dissemination of these in and out of Puerto Rico.

•• To offer the students the opportunity to maximize their creative and intellectual potential as well as their self-esteem and communication skills in both languages.

•• To expose all the students to the best technology possible within an advanced technological Institution.

•• To benefit the student community through the process of teaching and learning; including research, internship and participation in order to achieve their educational goals.

•• To develop strategies and modalities utilizing the technology that corresponds to the changing educational necessities of a nontraditional and working adult population.

•• To design and implement a diversity of programs and support services which stimulate the students’ development in critical thinking, research, creativity and decision making ability.

•• To encourage and develop the conditions for personal improvement and professional growth of the faculty and administrative members, in accordance to the necessities of the Institution.

essential to the successful integration of students in our society and workforce. To dedicate human and financial resources to provide high quality academic programs and technology in a physical environment that stimulates and inspires the development of creativity.

discrimination, to develop values, skills, and knowledge to perform successfully in the

•• To offer an excellent university education that includes comprehensive components in the integral development of the student’s values, skills and knowledge that will allow them to contribute to the country’s economic, political and social environment and perform successfully in the labor market.

OUR VISION To be a leading and proactive institution in offering an avant-garde university education

•• To develop learning strategies and support services based on individual focus; which maximizes the positive participation of the student’s curricular and extracurricular activities within and outside the Institution.

of excellence and high technology in the Digital Arts and Sciences emerging market, within and outside our insular boundaries, maintaining excellence and innovation in this or any other emerging market.

•• To expand and strengthen the academic offering in the undergraduate and graduate levels, in order to respond to the demanding technological necessities of the industry, government and national/international businesses.

•• To develop an evaluation system to identify the student’s progress results and quality of the work completed within the Institution’s levels. •• To dedicate its financial and human resources to deliver a quality curricular and extra-curricular offer with a state of the art technology in a physical environment that stimulates the student’s retention and motivation.

16

17

OUR TRADITIONS

CORPORATE AND PROMOTIONAL LOGO

ACADEMIC SHIELD

INSTITUTIONAL MASCOT

The Academic Shield of Atlantic

THE GLADIATOR is the mascot of the Institution

“The Gladiator”, our symbol, represents

University College is utilized in

and represents a real symbol that possesses

perseverance, strength and technology.

documents and representative matters

the strength and perseverance in the

The A, the U and the C are the

of the Academic Deanship, such as:

achievement of its goals.

institution’s initials.

diplomas and transcripts, and others.

18

19

Atlantic University College is located in downtown Guaynabo,

In the center of the main building there is a recreational area

facing the Catholic Church and the Town Square nearby the City

with a beautiful sculpture of “The Gladiator”, our symbol, that

Hall and the public transportation system. The facilities consist of

represents our perseverance, strength and high technology,

four buildings and four parking lots with private security.

as a tribute to the future. The sculpture is an artwork from the recognized artist Luis Torruella.

The main building includes: the Information Resources Center, 6 computer labs, a Digital Pre-press Lab, a Motion Capture

The Information Resource Center provides library services,

Laboratory, an Incubator Lab, a Recreational Area, a Reception

access to audio-visual materials, and a research area. It also

Area, Administration Offices and a Conference Room.

includes unlimited remote access to data bases and catalog systems. The main commitment of the Center is to support and

PHYSICAL FACILITIES

The second building is an annex to the main building that

reinforce the academic achievement, providing assistance to

consists of 21 classrooms, 12 computer labs, a Multimedia Lab,

the users, including students, faculty members, and people from

a Sound Recording and Post-production Studio, a Photo Studio,

the community that require its services.

a Commercial Art Lab, an Amphitheater, the Student Services Offices and the Academic Dean Office. There is an access

The Institution acquired the former City Hall building for the

ramp and elevators for handicapped students.

development of the Guaynabo History Museum, Art Gallery, Filming Room, Graduate Program Offices and Interactives Rooms.

The third building consists of two classrooms while the fourth building consists of 2 Administration Offices, 3 classrooms,

Atlantic University College has 26 specialized laboratories and

1 computer lab, a professional Digital Photography Studio,

studios, 25 classrooms and an Incubator Lab, all dedicated to

the Digital Fabrication Lab and the Commercial Silk Screen

our Academic Programs and the Digital Arts and Science fields.

Printing Lab.

20

21

RESOURCE CENTER FOR INFORMATION THE GOAL OF THE RESOURCE CENTER FOR INFORMATION IS TO ATTEND TO THE NEEDS OF THE INSTITUTION AND THE COMMUNITY IN ACCORDANCE WITH THE TECHNOLOGIES OF THE GLOBAL MARKET. Our Resource Center for Information provides library, technological and research services. It’s located on the first level of the main building, with access to the central courtyard of the Institution. In an attractive and welcoming space, the Center has an updated variety of collections such as: Circulation, Reference, Puerto Rican Collection, Serials, Kindle readers and Audiovisual Equipment and Resources. It also has copies of all research

For our graduate students and our faculty members, we offer the

done by our graduate students, properly described by a

use of the Research Room in a separate area for independent

library automation system.

study, with access to printing reference resources and using computers for their research.

It also has electronic systems for finding information that can be accessed remotely. These are: Online Catalog (Mandarin

All services are available for students, faculty members and the

Web-OPAC), Blog and the remote information database

administration, just as the library staff is committed to provide

with COBIMET (for its acronym in Spanish). The Resource

guidance and assistance in the search for resources and information

Center for Information’s staff provides assistance in the use

material to any member of the community and visitors that request it.

of these resources. It has MAC and PC computers with a wide range of modern

RESOURCE CENTER FOR INFORMATION SCHEDULE

digital design, animation and programming software. Also available are drawing tablets, a scanner and a high resolution printer. The library provides space for the use of personal computers with internet access to the “Gladiator Zone”.

Website: http://www.atlanticu.edu/biblioteca.php

22

23

ACADEMIC PROGRAMS

CONFIDENTIALITY OF RECORDS ACT

ANTI-DRUG AND ALCOHOL POLICY

(PRIVACY RIGHTS FOR PARENTS AND STUDENTS ACT OF 1974) Atlantic University College is an institution of higher education

Atlantic University College wishes to inform faculty members

offering academic programs of Master’s, Bachelor’s and Associate Degrees.

ACADEMIC YEAR

All educational records of students enrolled in the institution

and students that the institution has established the policy

are held under confidentiality, according to the law of “Family

“Free of Drugs and Alcohol Companies”, according to the

Educational Rights and Privacy Act” (FERPA) of 1974, Public

requirements of the DRUG-FREE WORK PLACE ACT OF 1988

Law 93-380 as amended. The student may inspect his or her

(PL100-690) and the applicable federal regulations (34 CFR Part

record him or herself whenever requested; not other people.

86 Drug and Alcohol Abuse Prevention:34 CFR668.14(c)). The Federal Government requires this to make institutions eligible

First Period - August to November Second Period - November to February

To view a student’s record his or her authorization must be

for federal help programs and educational activities. Therefore,

Third Period - February to May

requested. Agencies under the Act, such as: institutional

as part of the institutional policy, the institution must comply

Summer Period - May to August

officers, federal education officers, auditors and any case

with the following:

in which the information is needed to apply and receive

CREDIT UNIT AND ACADEMIC TERM

FULL TIME STUDENT

THE UNIT OF MEASUREMENT USED BY ATLANTIC UNIVERSITY

BACHELOR AND ASSOCIATE DEGREE

COLLEGE IS THE SEMESTER CREDIT HOURS.

A full time student is one who carries an academic load of

One credit is equivalent to:

twelve (12) or more credits in the acdemic term.

Fifteen (15) hours of classroom lecture periods Thirty (30) laboratory hours, or

GRADUATE PROGRAMS

Forty-five (45) of external discipline.

A full time student is one who carries an academic load of six (6)

The acdemic term consists of 11.5 weeks.

financial aid, are exempted from everything mentioned

1. The use of drugs that create habits like drugs and alcohol

above. No student consent is required for information related

is strictly prohibited in classrooms, adjacent service areas and

to the directory, such as: name, address, phone, study

the Atlantic University College Campus.

program, date of study, awarded degree and the institutions he or she attended.

2. Any individual who is involved in the manufacturing, distribution and use; causes another to be under the influence

Questions concerning student rights under this law may be

of narcotics; or proves to be under the influence of any drug

taken ​​to the Registrar’s Office of Atlantic University College.

within the institutional boundaries, will be offered guidance on this policy and sanctions, that can reach the suspension of

or more credits in the acdemic term.

classes and the entrance to the institution, will be imposed. NO DISCRIMINATION BASED ON DISABILITY

INSTITUTIONAL POLICIES NON DISCRIMINATION POLICY

3. Atlantic University College notifies all staff and students of

NON DISCRIMINATION BY GENDER POLICY

Atlantic University College complies with Section 504 of the

the establishment of this policy and its incorporation into the

Rehabilitation Act of 1973 (and the regulations established to

rules, regulations and institutional statutes, such as: the Faculty

June 3, 1977), which prohibits discrimination based on disability

Handbook, the Student Regulations and the Catalogue.

against anyone who wants to participate in educational programs and activities.

4. Any employee or student who knowingly conceals

Atlantic University College admits students and employees

Atlantic University College supports the policy of non-

regardless of race, color, gender, age, nationality, ethnicity

discrimination by gender in accordance with the provisions

This policy, and the requirements of non-discrimination,

drug-related habit becomes an accomplice and may be

and disability, with all rights and privileges to participate

of Title IX in 1972. These arrangements establish that gender

extend to the admissions area, access and employability

penalized or even suspended from his or her job, salary and/or

in educational programs, activities and employment

discrimination does not exist inside the institution, in its

in the institution.

the institution.

opportunities available in the institution.

programs or its academic activities. This includes employees of the institution and the students admitted.

information about any individual or co-worker who has a

24

25

STUDENT RIGHT-TO-KNOW AND CAMPUS SECURITY ACT

INSTITUTIONAL POLICY FOR POSSESSION OF FIREARMS

Atlantic University College’s policy regarding the right-to-

Atlantic University College prohibits the use or possession of

know and security on campus, establishes that the institution

weapons of any kind within the premises of the institution by

is responsible for ensuring maximum security for its students

visitors, students, faculty members and staff. This information

and employees.

appears in the Student Regulations Manual.

Students and employees should report any act involving theft, rape and/or any matter of criminal nature that happens on campus or in related areas. The policy also states that the POLICIES AND PROCEDURES TO ENSURE THAT STUDENTS CAN

PROTECTION MEASURES FOR STUDENTS ACTIVE IN THE UNITED

institution must meet federal regulations, requiring it to submit

COMPLETE THEIR DEGREE IN CASE OF A MORATORIUM, THE

STATES ARMED FORCES OR THE NATIONAL GUARD

an annual report on the matter.

CLOSING OF A STUDY PROGRAM OR THE CLOSING OF THE INSTITUTION/UNIT.

The Act no. 109 of April 11, 2003 established the regulations between higher education centers and part time working

Atlantic University College will provide the means for students

students in the United States Armed Forces Reserves and the

to complete their studies if their program of study has been

National Guard of the Commonwealth of Puerto Rico.

discontinued. The institution will continue offering courses to

CONTINUITY OF THE COURSE OFFERING IN ACCORDANCE WITH THE CURRICULAR SEQUENCE AND THE ESTABLISHED TIME TO COMPLETE THE PROGRAM

the students who, at the time of closing of a program, remain

Atlantic University College is governed by this Act in order to

The continuity of the courses offered in Atlantic University

outstanding or are missing courses in order to complete their

guarantee the education of our students taking part in any

College contemplates the academic needs of each student

academic program.

of the United States Armed Forces Reserves and the National

and provides guidance in order to complete an academic

Guard of the Commonwealth of Puerto Rico.

program in accordance with the curricular sequence and the

Whenever Atlantic University College determines to

established time.

PRIVACY POLICY AND INFORMATION SECURITY

discontinue the offering of an academic program, we will gradually protect the interests of the parties involved. Once the decision to discontinue a program is taken, no more students will be admitted to it.

USE AND DISCLOSURE OF SOCIAL SECURITY NUMBER “SSN” Atlantic University College affirms and expresses that it complies with Act. 186 of September 1, 2006, which prohibits the use of SSN in routine identification purposes at public

POLICY AGAINST SEXUAL HARASSMENT The Board of Trustees of Atlantic University College has adopted a policy stating that sexual harassment is strictly prohibited within the institutional community. This policy includes administrative staff, faculty members and students. In the event that any person has a complaint, question or request clarification regarding this policy, said person can contact the President’s office, staff offices or any of the Institutional Deans.

and private educational institutions. In order to protect and safeguard the identity of our students, AUC has created a personal identification number for each student. The provision does not apply to the use of SSN in cases where it is required or authorized by the student, parents or any federal regulation.

Atlantic University College, aware of its responsibility to protect INSTITUTIONAL POLICY AGAINST VIOLENCE AND

the information handled in different areas, has established a

DOMESTIC VIOLENCE

policy to protect the confidentiality of the information that we collect, store, process, share and exchange with our staff and

Atlantic University College will not tolerate violence, or

any other person authorized to receive it, as well as the safety

behaviors identified as domestic violence, as it is prohibited

and use of institutional equipment. We follow formal policies

by the laws of the Commonwealth of Puerto Rico; they occur

and procedures for confidentiality and security in order to

between people of the opposite sex or the same sex, or

maintain a high level of confidence for our students. Copy of

between students, faculty members and staff.

this policy is kept in the Resource Center for Information.

26

27

INSTITUTIONAL SECURITY POLICY Atlantic University College follows the policy established by

4. Meetings are not to coincide with class schedules already

2. The student must request the form for Program

established by Atlantic University College.

Reclassification at the Registrar’s Office. This application must be completed in its entirety.

the Commonwealth in Law # 30, which states that no stranger

5. The goals and objectives of the organization should be

to the institution may enter or remain on the premises without

promoted as a group.

prior approval of an official representative. 6. Every proposed activity should be presented to the POLICY FOR FRATERNITIES, SORORITIES AND STUDENT ASSOCIATIONS IN ATLANTIC UNIVERSITY COLLEGE 1. Any student organization that wishes to formalize itself as a fraternity, sorority or association within Atlantic University College must submit a proposal to their academic program coordinator, who in turn will submit it to the Atlantic University College Administration and Accreditation Committee.

Counseling Coordinator, who will in turn submit it for approval. All publicity for these activities are to be presented two (2) weeks before the date of the activity. 7. All members should be regular full time students at Atlantic University College, who do not have any disciplinary case or probationary status. They should also be up to date with administrative obligations and participate regularly in their meetings.

2. The Accreditation Committee will be responsible for accrediting student organizations; monitoring their

8. In accordance with the philosophy of the institution, none of

compliance with the philosophy, rules and regulations of the

the organizations can discriminate and should be focused on

institution; and revoking the accreditation of organizations

the programs offered by Atlantic University College, as well as

that do not comply with what is established. This comittee

the institutional mission.

PROGRAM RECLASSIFICATION POLICY

Activities Coordinator with the approval of a faculty member acting as Advisor: a. Name of the fraternity, sorority or association, which responds to their academic programs.

4. The petition will be evaluated during the trimester in which the Program Reclassification was requested. 5. The student will receive a response to the request by email

and comply with the Rules of Ethics and Academic Honesty. In accordance with this policy, all work submitted for credit, as part of an assignment, research, project, or for any other related purpose, must be original in nature; and created specifically for each course by each student, unless otherwise instructed or approved by the professor. The professor is responsible for guiding students in compliance with copyright laws. Full detail of these this policy can be found at the Resource Center for Information.

and on his or her Student Portal account. If no reply is received in the established time, he or she must go to the Registrar’s Office to determine the status of the application.

RULES OF CONDUCT

6. If approved, the program change will be effective the

The students admitted to the institution accept the Basic Principles and Rules

following trimester.

of Conduct of Atlantic University College. The students are informed of the rules in the Admissions Office when they are admitted to the institution. Any

INTELLECTUAL PROPERTY POLICY:

violation of the rules is subject to a penalty that could include suspension or expulsion, and will be referred to the Discipline Committee.

or presented during any course of the program, for or as

teachers and the Activities Coordinator.

association must submit the following information to the

be followed at the time of request.

Atlantic University College requires all its students to act professionally

The student must warrant that all of the work material furnished

will consist of the Vice President, the Academic Dean, two

3. Once approved, the fraternity, sorority or student

3. The Registrar’s staff will provide guidance on the process to

STUDENTS RULES OF ETHICS AND ACADEMIC HONESTY:

part of the student’s research, will be original in nature or to a minor extent in the public domain, and that none of the

MEMBERSHIPS THE INSTITUTION IS A MEMBER OF THE FOLLOWING ASSOCIATIONS:

The Registrar’s Office has adopted this policy in order to

work or material shall infringe upon the copyright, trademark

ensure that students meet the requirements of academic

or intellectual property rights of any third party; nor defame,

programs and the Academic Progress Policy established by

violate the privacy or publicity rights, or any other neighboring

the institution, whenever a student requests to change from

rights of another party. Works or material, as defined by these

one program to another.

• AEP - Association of Private Education of Puerto Rico

regulations, include but are not limited to: papers, research,

• ASCD - Association of Supervision and Curriculum Development

• AAHHE - American Association of Hispanics in Higher Education • ACICS - Accrediting Council for Independent Colleges & Schools • APII - Association of Institutional Research of Puerto Rico

artwork, designs, software, audio, and/or any discipline, field

• CHEA - Council of Higher Education Accreditation

b. Their goals and objectives.

1. Any student who requests a Program Change will be

or medium with which or in which this institution practices,

• CITI Program - Collaborative Institutional Training Initiative

c. Names of the presiding committees with their positions.

considered for such if the following requirements are met:

instructs or performs. The detailed policy can be found at the

• HACU - Hispanic Association of Colleges and Universities

Resource Center for Information.

• IGDA - International Game Developers Association {AUC/PR Chapter}

d. A brief description of how to become a member in accordance to the Institution’s policies.

a. The student is enrolled in an Associate Degree Program with a GPA of 2.00 or higher; or is enrolled in a Bacherlor’s

• PIA - Printing Industries of America

e. The names of all members and the Counseling Coordinator in charge.

Degree Program with a GPA of 2.50 or higher and less than

• PRMA - Puerto Rico Manufacturer Association

99 of credits approved.

• Puerto Rico Chamber of Commerce • U.S. Chamber of Commerce

28

29

STUDENT SERVICES

CONDITIONAL ADMISSIONS POLICY

TRANSFER STUDENTS

Every student that applies for admission at Atlantic University

TRANSFER STUDENTS FROM ANOTHER UNIVERSITY OR

College with a GPA lower than 2.00 will enroll with conditional

INSTITUTION TO ATLANTIC UNIVERSITY COLLEGE:

admission and must comply with the following:

Students who have taken courses at other accredited colleges or universities can apply as transfer students. Transferring credits

• An orientation about the Satisfactory Academic

will be considered depending on the student’s completed

Progress Law. • Enrolling first in an Associates Degree with a

academic work, only when the awarded grade has not been

lower than a “C” and if the content, duration and description

conditional admission. • Comply with the parameters of the law of Satisfactory

of the class taken at the other institution is similar to those

offered at Atlantic University College.

Academic Progress, which states that: for the first

ADMISSIONS

• Official High School Transcript or its equivalent (GED) • Certification of High School Graduation (if applicable)

Atlantic University College strongly believes that each individual has the right to obtain an education and develop his or her personal and professional skills. In accordance with the stated principles, the Institution has

• Academic GPA of 2.00* or higher

evaluation the GPA must be 1.50 or higher; for the second

Transfer students must submit or comply with the following

and third evaluation the GPA must be 2.00 or higher; only

requirements:

then can the student reclassify to a Bachelor’s Degree

• All the established admission requirements.

Program, if they wish so and fulfill the requirements.

• Official transcript of all previous academic work,

• Personal interview with the Counselor (if requested by

sent directly from the originating institution to the

the student)

Admissions Office. • A catalogue from the Institution they previously

• Certificate of Immunization as required by the State, if younger than 21 years old • College or University transcript (if applicable)

attended; which must be accredited by a national READMISSION

license of Authorization from the Puerto Rico Council of

designed and established criteria to determine a student’s potential of benefiting from the opportunity of studying in any of our programs. Based on the student’s previous educational experiences, the documents that he or she presents, and the personal information available, the Institution determines the applicant’s eligibility; but reserves the right to admit, conditionally or as a special case, or to refuse any applicant. ADMISSION REQUIREMENTS

All documents submitted for admission will be considered property of the Institution and will not be returned to the student. A student who does not submit the requested documents on time will be classified as “under consideration” and will be given a month from the first day of the academic term to complete the process and submit the remaining documents.

Students who have withdrawn by their own initiative or by

Education. Credits approved in institutions offering the

administrative decision, in one or more academic terms, can

same or similar academic degrees will be validated.

request readmission to the Institution. TRANSFER FROM ATLANTIC UNIVERSITY COLLEGE TO Candidates to readmission must complete the required

or comply with the following requirements: • Completed Admissions Form • Pay the admission fee ($30.00 non-refundable)

* See Conditional Admissions Policy.

ANOTHER INSTITUTION

forms and pay the corresponding fees. Students who have involuntarily withdrawn because of disciplinary,

The student who wants to transfer from Atlantic University

academic or administrative reasons must comply with the

College to another Institution must:

terms for suspension, as stated before being considered for All students requesting admission to the Institution must submit

agency and the Secretary of Education, or have a

readmission. Those students suspended permanently from the Institution will not be considered for readmission.

• Apply for an official transcript addressed to the other Institution. • Be up to date with payments and have no debts with Atlantic University College. • Apply for an Institutional Catalogue.



30

31

ENROLLMENT

STUDENT RECORDS

After evaluating all the admission requirements, the applicant

The academic record and any other information related to

will be notified if he or she has been accepted and is able to

the student will be treated as confidential, and its disclosure

enroll; but can not participate in classes until the enrollment

will be processed only by written consent of the student. All

process has been completed. The dates of orientation and

requested transcripts and certifications of study must be paid,

registration will be notified to him or her and published in the

as provided in the financial rules set by the Institution.

academic calendar and information boards of the institution. There will be a school counselor available to prospective

DOCUMENT VALIDITY

students, both before and during the registration period, to guide them in the selection of the program courses, class

All official documents requested at the Admissions Office

schedules, requirements and prerequisites, as well as the

must be received directly from the institution of origin or the

policy for satisfactory academic progress.

evaluating agency.

After completing the registration process, students can make

Admission will be denied to any student who presents false

changes to their programs only within the period of time

documents or deliberately excludes information on the

designated by the Registrar’s Office.

Admissions Form, Residency Documents or documents

1. Complete all required credits for the particular

concerning approval of Financial Aid. Enrolled students

study program.

ELIMINATION OF PROGRAM COURSES The institution will make every reasonable effort to offer courses that have been announced, but reserves the right to eliminate the program courses as needed.

REGISTRAR SERVICE The Registrar’s Office is responsible for the enrollment, the filing of all official student academic records, the issuance of transcripts and of certifying that the student has met graduation requirements. It will also issue certificates of enrollment, if requested by a student.

who are found to have submitted false information will be expelled without reimbursement and their enrollment will be invalidated. Actions of this nature, due to the failing of

GRADUATION REQUIREMENTS AND RECOGNITION

DIPLOMAS

The following criteria will be considered to apply and receive

Students who have graduated may claim their diplomas at

recognition as a candidate for student graduation:

the Registrar’s Office, no later than the year following their graduation. The institution is not responsible for the diplomas

2. Having paid all debts and financial obligations to the Institution.

or awards not picked up after the term.

GRADUATION WITH HONORS

compliance with regulations, will be decided by the Discipline

3. Have an overall academic GPA of no less than 2.00. For

The distinction levels of Cum Laude, Magna Cum Laude

Committee established by the Institution.

the Master’s Degree Program the overall academic GPA

and Summa Cum Laude are awarded only to students with

must be no less than 3.00.

an excellent level of academic achievement. In order to

CHANGE OF ADDRESS The student is required to submit his or her postal address to Registrar’s Office at the moment of enrollment. Any changes must be reported to this office. If the address is not up to date, Atlantic University College will not be held responsible for any lost notification letters. All official or unofficial notifications mailed to the student’s address on file will be considered sufficient notice.

4. For Bachelor’s Degree Programs the concentration GPA must be of no less than 2.30. A student will be a candidate for graduation only after it has been determined that her or she has met all graduation requirements. Subsequently, the Academic Dean will present the degree candidates to the President of the University and the Board of Trustees.

be eligible for these honors, students must have earned a minimum overall grade point average of:

32

33

PROCEDURE TO RESOLVE COMPLAINTS

life, personal growth, and other individual aspects. Students

11. Inform the Administrative Council of Atlantic University College about the latest advancements in the field of counselling.

are encouraged to visit the Counselor’s Office periodically for

12. Work on other tasks that are related to counselling.

or service has the right to present a formal complaint to

Lectures and workshops on selected topics are offered periodically to facilitate the student’s adjustment to university

orientation about the services that will be offered. Guidance and Counseling services are available during daytime and nighttime courses. Other duties and responsibilities of the office are: 1. Developing a Guidance and Counseling program in coordination with the Dean. 2. Creating the right environment in which everyone takes responsibility for their behavior and an ambience of respect and safety is perceived.

13. Continuously assist students and enforce the Academic Progress Policy in all levels of study.

OTHER SERVICES

5. Participating in Continuing Education and Professional development activities in and outside of the Institution.

GUIDANCE AND COUNSELING SERVICES

6. Organizing Guidance and Counseling Educational Activities according to the student’s needs.

The Guidance and Counseling area assists students in managing

7. Systematically evaluate if the Guidance and Counseling Office fulfills the students and community’s needs, as part of the Campus Effectiveness Plan (CEP).

the preoccupations and problems that arise in the academic, vocational, occupational, educational and personal areas of the student life. These services help students clarify values, attitudes, interests, aptitudes, vocational exploration, formulation of educational and vocational plans, study habits and private affairs. The services are provided by referral from a faculty member or whenever the student requires them. Special attention is given to students who show difficulty in completing their study program successfully.

8. Collaborate with faculty members to satisfy the needs and solve the problems of the student body. 9. Participate in the committee to evaluate students with below average scores. 10. Collaborate with the Activities Coordinator, Social Worker, Academic Advisor, and Placement Officer in creating counselling events regarding the student’s interests, abilities, aptitudes, and educational and career opportunities.

the authorities of Atlantic University College. The procedure for handling complaints is detailed in the Student Regulation Handbook. In any situation in which the person making the

14. Make sure that the needs of the Vocational Rehabiltation Program participants are being met.

complaint feels unsatisfied with the actions taken by Atlantic

15. Work with the statistics of class withdraws and come

institution’s authorizing and accrediting agencies:

up with alternatives to these. 16. Provide professional counseling services. 17. Coordinate tutoring services with the Academic Deanship, as needed.

3. Maintaining a file system with information of the students who seek counseling. These files are confidential. 4. Counseling students about the relationship between their interests, abilities and aptitudes, and the educational and occupational opportunities; so that they can use that information to make better plans and choices.

Any student deemed affected by an institutional policy

PLACEMENT SERVICES Atlantic University College has a Placement Office, under Student Services, that assists those in search of employment and does follow ups on graduate students. Services:

University College, said person can consult in writing to the Accrediting Council for Independent Colleges and Schools (ACICS) 750 First Street, NE, Suite 980, Washington, DC 20002-4223. Telephone (202) 336-6780, Fax (202) 8422593. www.acics.org Consejo de Educación de Puerto Rico PO Box 19900, San Juan, P.R. 00910-19900. Telephone (787)641-7100.

EDUCATIONAL AND CULTURAL ACTIVITIES Atlantic University College, loyal believer and advocate of our cultural heritage, considers it important to provide students with cultural activities in order to improve their understanding of our values and ​​ traditions, as well as those of other cultures in the world.

- Help students to create a resume - Employment opportunities

It is our wish to give the students the opportunity of enjoying

- Orientations and seminars

quality activities that they can excel at. We offer a variety

- Prepare students for a job interview

of activities like: conferences, forums, exhibitions, art fairs,

- Job fairs for professional growth

music festivals, celebration of commemorative days, chats regarding social and educational issues, among others.

We invite all students to go to this office and receive guidance concerning the workplace and industry offers. This office is under the supervision of the Academic Dean.

We also celebrate certain weeks related to the academic programs of the institution; which serve as motivation for student participation. The Graduate Program celebrates the “Thesis Defense” every trimester and the Magisterial Conference every year.

34

35

ACADEMIC SUPPORT SERVICE

skills in English, Spanish and Mathematics. A parallel guidance

ORGANIZATIONS AND STUDENT ACTIVITIES

and counseling program helps the students improve their selfThe Academic Support Service has been developed as part of a

esteem and communication skills. A member of the faculty

Atlantic University College encourages and accepts the

personalized education that serves academically disadvantaged

specialized in guidance or psychology is in charge of the

creation of student groups or clubs with professional or

students who are recommended by the curriculum committee,

program.

educational goals in accordance with their academic

student services, or general education professors.

program. Those interested in forming these organizations We expect the student to develop a positive attitude and

should consult with the Activities Officer at Office of the Dean

The main purpose of this program is to offer eligible students

demonstrate a sense of self-realization as a result of his or

of Marketing and Technology, and have the support of a

special services that will help them surpass their academic

her academic and professional achievements. Educational

faculty member who will serve as an advisor.

and cultural limitations. All students with a deficient academic

activities and a support program are offered to facilitate the

background and a High School G.P.A. below 1.60 are eligible

adaptation process. Tutoring services are available to help

Atlantic University College considers student activities part of

under conditional enrollment.

improve the student’s basic skills whenever his or her academic

the global educational experience for their betterment. With

Participation in the program includes the improvement of basic

average requires it.

this purpose, the Institution fosters these activities within reason and with the student’s cooperation as long as the activities contribute to the personal and educational enrichment of the student body. The student organizations recognized or students who wish to sponsor similar activities should comply with the established requirements; guns, alcohol and any

STUDENT RULES AND REGULATIONS

type of drug is prohibited. The rules and regulations of Atlantic University College are The different associations can organize forums with local

distributed and discussed with new students during their first

artists about the varied movements in art, as well as project

orientation. Students are required to meticulously read the

exhibitions by students. They can develop other activities as

rules and regulations, and when in doubt, consult with the

well, like academic contests and interaction between the

Counselor’s Office.

PARKING

STUDENTS WITH SPECIAL NEEDS

Students can park their cars in the facilities designated for this

A student with special needs is one with health or physical

more information, students can contact the Activities Officer

The Students Regulation Handbook, available at the

purpose by the Institution, under the supervision of security

conditions that cause certain dificulties in the academic

at the Office of the Dean of Marketing and Technology.

Counselor’s Office, establishes the rights and duties of

officers, keeping in mind the rule of “first come, first served”.

achievement process. The admission requirements and

the students and the applicable procedures in the event

To use these facilities, the student must present proof of the

procedures for these students are the same as those requirements

of violations to the institutional rules of conduct, and the

vehicle’s registration and the academic program validated

for all other students. We recommend that students with some kind

for the current term. One parking space is allowed for each

of disability report it to the Admissions Officer once their admission

student. The institution cannot be held responsible for the theft of valuables left in the car, nor for any harm caused by a

Institutional community and the external community. For

IDENTIFICATION CARD

complaint procedure.

as been submitted, in order to receive a personalized service that

The identification card is given to students during their first

The Resource Center for Information has copies of the

responds to their needs (reasonable accommodation).

trimester in the Institution. This card identifies students allowing

Institution’s Regulations for the benefit of the Atlantic

them to participate in different activities and giving them

University College’s community.

person, vehicle or theft of the car. The Academic Department is responsible for providing

access to the Institutional facilities. This card includes the

assistance and coordinating any support services to any student

student’s name, a picture and the student’s number.

with disabilities who requires it so.

36

37

FINANCIAL AID OFFICE The Financial Aid Office is designed to inform and guide students in the knowing and using of available financial help. At statewide and federal levels, Atlantic University College is also known as a provider of educational services for government agencies. Students who wish to seek such aid must go directly to the government units where they will be formally referred to the Institution. The names and addresses of these agencies can be obtained from the Admissions Office.

FINANCIAL REGULATIONS

Regardless of the type of financial aid that the student receives, he or she must meet all graduation requirements and must maintain a satisfactory academic status, according

Atlantic University College encourages students to read

PAYMENT OF FEES

the catalogue comprehensively before they proceed to

to the norms established in this catalogue.

FINANCIAL AID PROGRAMS PELL GRANT The Pell Grant is designed to help students in need to continue their studies beyond high school and provides students this financial aid to help fund their higher education. The monetary amount of this grant, which in case of return is not returned to the student but to the United States Department of Education, is based on a formula that analyzes the financial needs of the applicant. It is not available those who already have a bachelor’s degree. Additional information is in the Consumer Student Handbook. SUPPLEMENTAL EDUCATION OPPORTUNITY GRANTS (S.E.O.G.) This supplemental educational grant is available for students with exceptional financial need who without this help could

request admission and enroll in the Institution. They should also

The Board of Trustees establishes the required fees for Atlantic

Students who are in delinquency for non-payment of a loan

not continue their studies. Students receiving this help are Pell

become familiar with the financial norms and obligations.

University College. All fees and costs may be subject to change.

under the Title IV Financial Aid Program at any school can not

Grant recipients. The amount of funds and students that can

receive any financial aid. Additional information on eligibility

receive this aid depends on the availability of funds from the

A student’s enrollment is not completed until the student

requirements and procedures on applying for financial aid can

Department of Education of the United States. Is not available

has paid all fees or has made pertinent arrangements for a

be obtained from the Financial Aid Office at the institution.

for those with a bachelor’s degree. Additional information

If any questions should arise, the Bursar and Financial Aid officers will offer the necessary information.

can be obtained at the Financial Aid Office of the institution.

The following tuition and fees apply to all students who enroll

differed payment plan at the Bursar’s Office. Each student is

in Associate and Bachelor’s Degree Programs in Atlantic

responsible for complying with the payments established by

Before the enrollment period for each term, students should

University College:

the Institution and he or she must make sure that these are

visit the Financial Aid Office to find out about the different

made within the established dates.

types of financial aid available to them, as well as the required procedures to follow.

COLLEGE WORK-STUDY PROGRAMS (CWSP) The work study program is designed for eligible students that require employment to cover expenses related to

Students can consult with the Financial Aid Office before

studies. The work schedule will be arranged according to

completing their enrollment process.

the class schedule.

Non-payment of the institutional fees and enrollment can

Students can apply for work-study program through the

result in Administrative Withdrawal and denial of transcript

Financial Aid Office and there can also find out the eligibility

and diploma, from administrative officers of our Institution.

requirements and application forms. The application can be obtained from that office in the institution.

38

39

DIRECT SUBSIDIZED LOANS For undergraduate students who have financial need; U.S.

SUPPLEMENTAL GRADUATE EDUCATIONAL AID PROGRAM (Puerto Rico Council of Education)

SCHOLARSHIP PROGRAM FOR SPECIFIC ACADEMIC AREAS This program is for students selected by the Institution with the

Department of Education pays interest while borrower is in

This program aims to provide additional financial support to

highest academic average in an specific academic program

school and during grace and deferment periods; student

graduate students in the master’s program. In determining

selected by the Puerto Rico Council of Education. The student

must be at least half-time. First-time borrowers may not

the eligibility of students to participate in this program, the

must have GPA of 3.0 or higher and financial need.

receive this type of loan for more than 150 percent of

institution will use the needs analysis provided in the federal

the length of their program of study; U.S. Department of

regulations under the “Federal Pell Grant Program.”

Direct Subsidized Loans for maximum period continues

SUPPLEMENTAL UNDER-GRADUATE EDUCATIONAL AID

enrollment. Up to $5,500 depending on grade level.

PROGRAM (Puerto Rico Council of Education) This program aims to provide additional financial aid to

DIRECT UNSUBSIDIZED LOAN

economically disadvantaged students. It will supplement the

For undergraduate and graduate students; borrower is

financial aid students receive through federal programs and

responsible for all interest; student must be at least half-

other private state financial aid programs. In determining

time; financial need is not required. Up to $20,500 (less any

the eligibility of students to participate in this program, the

subsidized amounts received for same period), depending on

institution will use the needs analysis provided in the federal

grade level and dependency status.

regulations under the “Federal Pell Grant Program.”

DIRECT PLUS LOAN

PROGRESAH PROGRAM (Puerto Rico Council of Education)

For parents of dependent undergraduate students and for

This program is for students selected by the institution with the

graduate or professional students; borrower is responsible

highest level of financial need. Must have GPA of 3.75 or higher

for all interest; student must be enrolled at least half-time;

and be enrolled in third or fourth year of baccalaureate.

financial need is not required. SCHOLARSHIP PROGRAM FOR STUDENTS WITH MERIT (PAEM)

official withdrawal date. After 60% of time within the period of payment (trimester) has elapsed, the institution will retain 100% of the Title IV funds the student utilized. Any reimbursement paid to the student will be processes by means direct deposit to the corresponding bank account or

REFUND POLICY

Education may stop paying interest if student who received

amount of Title IV funds (SFA) the student obtained until the

Atlantic University College, in its interest for meeting the requirements for all federal precepts that rule the funding of Program Title IV, has adopted the Refund Policy as established in the Higher Education Act of 1998, Public Law 105-244 as amended. The amendments made to the Higher Education Act of 1998

a check will be issued. In the event that the student wants to use its stipend to pay later or earlier quarters, must be expressed in writing and the stipend will be credited. *It is to be understood by official withdrawal the form titled Official Withdrawal Authorization filled by the student at the Registrar’s Office whenever he or she decides to withdraw from all of the courses (Total Withdrawal) in which he or she was enrolled during the trimester.

– Public Law 105-244 substantially changed the method of payment of Title IV funds that a student receives when he or she withdraws from the institution.

GENERAL PRECEPTS

The new requirements do not dictate a refund policy for the

By establishing this policy the following criteria are taken into consideration:

institution. However, they establish the criteria for refunding

1. Official withdrawal date.

money not utilized by the student and the method of

2. Period of Payment (trimester).

payment for those refunds. Therefore, the institution will use an

3. Calendar days (including saturdays, sundays and

statutory scale to determine the amount of Title IV funds that

trimester holidays).

the student acquired from the first day of class up to the day

4. Percentage (%) of time the student attended class for.

of submission of his or her official withdrawal form.*

5. Percentage (%) of Title IV funds the student utilized during the time in which he or she attended class. 6. Percentage (%) of the Title IV funds to be reimbursed to the Federal Government for not having been utilized by the student.

EXIT INTERVIEW

(Puerto Rico Council of Education)

As graduation requirement is imperative that students

This program aims to provide scholarships to new students,

who have applied for student loans participate in the exit

from high school with a minimum GPA of 3.00 and ensure

counseling program, this will be a great help in order for the

access to a postsecondary institution to students with

The amount of Title IV funds that the student acquired is

student to satisfactorily start paying their loans.

financial need and high performance that meet the

based on the amount of calendar days in which he or she

requirements of admission to the institution in which they

attended class within the period of payment (trimester) and

seek admission.

the official withdrawal date.

Eligibility determination is similar to Supplemental Education Assistance Program, except that the participating student

If the official withdrawal is processed within 60% of the

must maintain a GPA of 3.00 or higher.

payment term, which is every trimester in Atlantic University College, a pro-rata scale will be applied to determine the

7. The interruptions of 5 days or longer within the trimester are to be excluded from the period of payment once the reimbursement calculations of Title IV funds are made. 8. The trimester in which the student is authorized a leave of absence by the Registrar’s Office is excluded from the period of payment and from the process of reimbursement accordingly.

40

41

STUDENT’S WITHDRAWAL DETERMINATION DATE

PERCENTAGE OF PAYMENT PERIOD

ADMINISTRATIVE WITHDRAWAL The Federal Government dictates that this reimbursement has

The date of withdrawal will depend on the type of withdrawal.

Once the official withdrawal date is settled, the percentage of

For example, if a student submitts an official indication to the

the Payment Period that the student completed is determined.

institution expressing his or her desire to withdraw, the date of the withdrawal will be the same as the date for the submission

For example: If a student attends class for only 7 days (a week

of such indication.

of class) within a trimester that is constituted by 80 calendar days, he or she completed 8.75% of the Period of Payment.

If the student does not provide the official form indicating his

This is obtained by dividing the amount of days that he or she

or her withdrawal, the institution will use the date the student

attended class for between the number of calendar days.

last attended class as the date of his or her withdrawal. The next step is to find the percentage that corresponds to The date of the student’s withdrawal determines the

the student’s attendance during the Period of Payment. In

percentage of time within the Period of Payment that the

this case, the student attended more than 60% of the time

student attended class for and the amount of Title IV funds he

for the Payment Period (calendar days) of the trimester.

or she acquired during this period of time.

Therefore the institution retains 100% of the funds for the student obtained them according to the precepts.

The Registrar’s Office creates a report of the students who are

to be made no later than 45 days from the day the student

administratively withdrawn (WA). Administrative Withdrawals

submitted his or her official withdrawal form.

will be calculated using the R2T4 form and will enter the Department of Education system by date of determination.

The reimbursement policy of Atlantic University College is based on the latest requirements included in the Federal

The students who, at the end of the trimester, have all classes

Regulations. This policy prohibits discrimination basen on sex,

graded with F’s will be considered Administrative Withdrawals

politics, age, nationality, religion or social condition of the

calculated to 50%. The Bursar’s Office will fill the institutional

student.

form with the information required to fill the R2T4 to determine if there are any funds to reimburse. The Financial Aid Office

PROCEDURE

together with the Bursar’s Office enters the data into the Department of Education. The final R2T4 form is printed and,

The Bursar’s Office prepares each trimester the scale that

if it applies, the reimbursement of Federal funds such as Pell

holds the percentage for every day that the student attends

Grant, FSEOG, Direct Loans, and others, is processed. The

class and the calendar of the days to be considered part of

student will be held responsible for any remaining debt.

that trimester.

PAYMENT PERIOD LAST STEPS FOR OFFICIAL WITHDRAWS Academic term that the institution uses. In Atlantic University College the Payment Period is a trimester. The amount of

1. The Bursar’s Office receives the Official Withdrawal Report

days in each trimester will vary according to the amount of

from the Registrar’s Office and calculates into the system of the Department of Education, together with the Financial Aid

holidays and official recess days.

Office by means of the ‘Treatment of Title IV-Funds when a student Withdrawals from Credit Hour Program’ form. 2. The Financial Aid Office keeps a copy of the form in order

FUNDS INCLUDED IN CALCULATIONS When the calculations for the title IV funds obtained by

to process the reimbursement.

FEDERAL FUNDS REIMBURSEMENT

the student are to be made, all federal funds (SFA) will be

3. A copy of every transaction is kept in the Withdrawal Report and the student’s record. 4. A letter is sent to the student indicating the debt he or she

included: Pell Grant, Student Loans, etc. The only exclusions

The institution must reimburse the Title IV funds to the program

has with the institution due to the changes made in the Pell

are the funds obtained by the student through the Student

from which the student received the aid, according to the

Grant and other aids.

Work Experience Program.

Federal Regulation.

5. The Financial Aid Office prepares the payroll adjustment

• Federal Pell Grant

and sends it to the Department of Education.

• FSEOG

6. The Bursar’s Office creates a final report of withdrawals by

• Direct Loans (Unsubsidized and Subsidized Federal Loans)

academic year.

42

43

TUITION ADJUSTMENT FOR STUDENT WITHDRAWALS

Academic achievements and class attendance go hand-inhand. Professors, counselors, the registrar, and other personnel,

Every student that submits a withdrawal before finishing sixty

monitor the attendance as a means to guarantee compliance

percent (60%) of the trimester will be responsible of paying the

with the reimbursement policy and satisfactory academic

percentage that corresponds to the cost of his or her tuition

progress policy.

during the period of classes.

LEAVE OF ABSENCE Atlantic University College is aware that at any time, due to extreme circumstances, a student may require a period of

If the student has already paid the full trimester tuition prior to his or her withdrawal submission, he or she will be reimbursed the percentage that corresponds to the dates bellow.

NEVER ATTENDED “NO SHOW” POLICY Class Attendance is the process by which the faculty members certify to the Registrar’s Office the students who did not attend the courses. The Institution is not bound by any accrediting agency to take attendance. However, it is taken during the first two weeks of each academic term to determine whether the student attended at least once during the period of registration. With this process, the Institution identifies students who never attend the courses. The students are notified by mail that the faculty members have identified them as no show.

SPECIAL CASES In cases of extended illness, accident, death of a family member or other circumstance that inhibits the student from completing the trimester, the institution will reach a reasonable agreement for both parts. See Attendance Policy.

MANAGING ABSENCES Students are expected to attend classes and laboratories in accordance with the program requirements. The student is responsible of reporting the causes of each absence to the Counselor’s Office. This can be done by phone.

The institution carries this process In its commitment to the students and towards achieving their academic goals as part

absence. Students with authorized absences are not required to process readmission and they will return to Campus on the date agreed upon. In these cases the Registrar can authorize the absence period for a given trimester until the next trimester begins according to the calendar. Under no circumstance can the absence period extend the authorized date. Reasons for periods of absence include: • Serious health problems • Military duties (including National Guard) • Death of a close family member • Care for children when this constitutes a serious problem for the student • Conflict with work schedule when no alternative is available

of the strategies for student retention. The Guidance Office submits a report to the Registrar’s Office

LEAVE OF ABSENCE PROCESS

with the students that never attended class. The Registrar’s

The request form for a period of absence must be submitted

Office proceeds to cancel their enrollment and sends a list of

in writing to the Registrar’s Office with the required documen-

these students to the Bursar’s Office.

tation. Completing this request does not constitute a formal

These cancellations are posted to the system and a 15%

withdrawal from the institution. The student must return at the

cancellation fee is calculated and posted. The Financial Aid

beginning of the next trimester as stated on the request form.

Office submits to the Bursar’s Office the batch list with the

If the student does not report to the Institution in the period

adjustments of federal funds disbursed to these students and

indicated, then he or she will be withdrawn from the Institution.

returned to the Federal Government. 1. All active students in an academic quarter may apply for a leave of absence period at the end of said term and it will be awarded only for the next academic trimester. If no enrollment process is completed the following term, it will

be considered as a withdrawal in the trimester following the leave of absence. If the student enrolls in the institution after the term in which he or she had withdrawn, he or she will be considered a readmission student and must pay the fees established at the time. 2. To all active students in a trimester who show any of the following conditions: • no enrollment process in the next trimester • no class attendance in the following academic term • not invoking the benefit of the leave of absence for personal reasons The following procedures will be applied: • Their names will be added to an initial report of inactive students. • A study will be performed to confirm such condition of inactive. • They will be given follow-up personally or by phone in order to keep them informed on dates, places, and hours for pre-registration and official registration. • They will be considered a withdrawal after the completion of the report’s findings. • All offices will be informed of the student’s withdrawal status. If the student later decides to continue their studies in this institution, they will be considered a readmission and must be in compliance with the existing institutional policies.

CHANGES TO FINANCIAL NORMS Atlantic University College reserves the right to alter the educational costs after the Catalogue has been published. Therefore, the costs stated here do not represent an invariable commitment.

44

45

GRADING SYSTEM

I - INCOMPLETE

R - RETAKEN

An Incomplete is awarded to students who were unable

A student may enroll to repeat a failed course (F) or a

Atlantic University College’s grading system is designed to

to complete all course requirements for reasons not

withdrawal (W) at any time before completing the degree.

facilitate the determination of academic progress in the

associated with the academic rigor of the curriculum, and

Both grades will appear on the student’s record but only

institution. The system used is credits and points.

is given at the discretion of the instructor. In these cases,

the most recent grade will be used for the cumulative

the instructor informs the grade with an I, followed by a

academic grade point average. The credit hours to

grade (IA, IB, IC, ID, or IF). A grade will be determined by

complete the course will be used only once in the credit

giving an “F” to all requirements that the student did not

requirements.

complete and calculating a final grade to determine the grade point average until the incomplete grade is removed. Students will be given fifteen (15) calendar days after completing the academic term to remove the incomplete grade and complete all course requirements. Students should approach the instructor or program

* - NO INFORMATION This symbol will be used by the registrar when no grade has been informed by the professor.

ACADEMIC RANK

coordinator to redo all the work before the deadline. Only THE FOLLOWING SYMBOLS ARE USED IN CERTAIN CASES,

under strenuous and special circumstances will the student

All grades and their numerical values are ​​ used to

be given permission to extend the period set forth herein.

determine the progress and status of the student. The

BUT ARE NOT USED IN DETERMINING THE ACADEMIC GRADE POINT AVERAGE. W - WITHDRAWAL

status and the student’s academic rank is determined by F - FAIL Students who receive a grade of «F» in any course of their study program will be allowed to repeat said course prior to

When a student decides to officially withdraw from the

graduation. All student grades will be part of the transcripts

institution or course within a given time frame. Students who

and more recent grades will be used to determine and

withdraw under such conditions are considered a voluntary

calculate the numerical academic average.

withdraw and their records will show the W symbol. AP - APPROVED WA - ADMINISTRATIVE WITHDRAWAL

ACADEMIC NORMS It is the student’s responsibility to be aware of and comply with all regulations and procedures that apply to the academic program to which they belong.

Students who are withdrawn by the Registrar’s Office

This symbol indicates that the student successfully passed a course for which no grade is required.

because of poor academic performance, health issues, special conditions, disciplinary actions, absences or any other reason stated in the The Student Regulation Handbook, will be considered for or forced to an Administrative Withdrawal. Their records will show as an Administrative Withdrawal (WA).

NP - NOT APPROVED This symbol indicates unsatisfactory work in a course for which no grade is required.

calculating the grade point average (GPA) per trimester and cumulatively. This reflects the performance level of the student on a particular point or time. THE FOLLOWING MATHEMATICAL FORMULAS ARE USED: The grade point average is organized on a descending scale that represents the quality of the achievements or status of a student with respect to the other students as shown in the following table:

46

47

BELOW ARE EXAMPLES OF HOW TO USE THE FORMULA FOR CALCULATING THE GRADE POINT AVERAGE BY TERMS AND CUMULATIVELY.

PREREQUISITES Students are required to take into account the prerequisites’ order established in the course description.

TRANSCRIPTS All academic work involving student participation while studying at Atlantic University College is placed in official records for future reference, in the student’s academic transcript at the Registrar’s Office. These files are kept in fireproof archives. Any credit transcript request must be made to the Registrar’s Office. They should be requested one week in advance, in person or in writing, and it should state your

COURSE CODING SYSTEM

name, address and the institution that will receive the official document seal, including the sender itself.

Atlantic University College organizes its curriculum

The coding system used consists of abbreviations and

sequentially. Doing so ensures that the student’s learning

numbers. The abbreviations represent the titles of the

Transcripts or certificates will not be sent if the student

experiences are based on a pedagogical principle from

programs offered by the institution and identifies the

appears as debtor on any of the Bursar’s Office lists.

the simplest to the most complex concepts, theories,

program or area to which the course belongs.

principles and skills. The number following the abbreviation for each course represents the curriculum complexity level. Those of the lower divisions consist mostly of basic courses. Those coded 100 and 200 belong to the Associate Degree level. Levels 300 and 400 correspond to the higher divisions covered in the Bachelor’s programs. Levels 500 and 600 belong to the Master’s Program. The Institution recommends that students follow the curriculum sequence that appears in the catalog.

48

49

I.INTRODUCTION

3. APPROVED CREDITS: Credits for courses attempted in

8. INCOMPLETE: If a teacher gives an incomplete in a course,

Atlantic University College in which the grades of A, B, C,

the student must complete the program requirements

The United States Department of Education has enacted

Atlantic University College in its Academic Progress Policy

or D, except those cases with a grade of D in the graduate

within the date specified in the next school term. The

regulations in the Federal Register under Section 668.16, that

states that every student enrolled in any of its programs

program.

teacher will remove the incomplete within the deadline. If

all the students attending post-secondary level in educational

will be evaluated by a committee of academic progress

institutions must meet satisfactory academic progress in his/

composed by officers of student services. This assessment

4. GRADE POINT AVERAGE: The measure of academic merit

the established period, he will obtain as a final grade, the

her academic program to be eligible and participate for

will be made using criteria established by the United States

carried out by the student. It is computed by dividing the

one assigned including the incomplete. These incompletes

Title IV financial aid program. In doing so, they must comply

Department of Education.

total points earned by the number of credits the student

are considered in the computation of the average and

with the evaluation standards outlined by the accrediting

has received final grades, including F’s that have not been

percentage measure of success.

agencies and the educational institution. It is the responsibility

removed.

of the institutions to enforce compliance with this requirement

II.PURPOSE

9. COURSES WITH W AND WA RATING: These courses will be 5. REPEATING COURSES: It is a practice under which the

in an objective and equitable manner.

SATISFACTORY ACADEMIC PROGRESS POLICY

the student does not remove the incomplete grade during

considered in calculating the percentage of success.

The Satisfactory Academic Progress Policy will determine

student is allowed to repeat courses. They may receive Title IV

the evaluation criteria for determining student academic

funds aid in courses where previously obtained grade D or F.

10. ACADEMIC PROBATION: All students who do not

achievement, eligibility requirements for participating

In harmony with this permission, only the highest rating will be

overcome the deficiencies at the end of the academic

in Title IV Programs financial aid from the United States

considered for the overall average. Repeated and approved

year, with the element of cumulative average and percent

Department of Education.

courses will be considered in measuring the overall average

of success, will be placed on probation. As a result of the

and the percentage of success. Courses with an R rating will

probation, all financial aid will be suspended; however,

only be considered for percentage of success.

if the student’s choses to appeal the reestablishment of

III. DEFINITIONS

the financial aid, it could be accomplished through the 6. ACADEMIC PROGRESS: The measure shows whether the

institution’s appeal process.

1. ATTEMPTED CREDITS: All credits in which the student enrolls in

student passes the percent (%) of total attempted credits with

Atlantic University College and obtain grades, A, B, C, D, F, W,

an academic index at or above the established retention

11. APPEAL: A process by which a student who is not meeting

AP, NP or R including all the times you take the same course.

rate. Atlantic University College measures student’s satisfactory

SAP Standards petitions the school for reconsideration of his

academic progress at the end of each academic year.

eligibility for FSA funds.

of higher education recognized by accrediting agencies

7. ACADEMIC YEAR: Consists of three terms that begin in

12. ACADEMIC SUSPENSION: Classification to be presented

that were approved with A, B, or C and are accepted

August and end in May, the summer is optional.

to the student who at the end of his probation period has

2. TRANSFER CREDITS: All credits taken at other institutions

by the Department Coordinator or the corresponding

not overcome academic deficiencies. The student does

Dean, in accordance with the policy of Atlantic University

not qualify for financial aid for the rest of the duration of the

College. These credits will not count towards measuring

program. Nevertheless, this classification will be extended

the accumulated average, but will be counted for the

for two academic terms and the student will have to pay

percentage of success. These credits are considered for the

his tuition through private funds if he chooses to finalize the

purpose of determining the student level or years of study.

program of study.

50

51

IV. PROCEDURE TO IDENTIFY STUDENTS WHO DO NOT COMPLY OR ARE AT RISK OF NOT COMPLYING WITH OUR SATISFACTORY ACADEMIC PROGRESS POLICY

V. RIGHT TO APPEAL

VII. EVALUATION CRITERIA

Every student has the right to appeal the decision of

A. UNDER GRADUATE PROGRAMS

suspension for his/her eligibility for financial aid due to

{ASSOCIATE AND BACHELOR DEGREES}

probation, by writing to the Academic Dean, which will be A. Atlantic University College measures student’s satisfactory

given to the Guidance and Counseling Office within ten

academic progress at the end of each academic year. The

(10) workdays from the date the decision was notified. In the

cumulative average and attempted credits versus the ones

appeal request the student will present the circumstances

approved until the last period of studies will be considered.

that affected their academic achievement.

CAUSES FOR PLACING STUDENTS ON PROBATION • Get grade of C in more than two courses • Get grade of D in a course • Get grade of F in a course

TABLE 1 VIII. EFFECTIVE DATE These rules and procedures shall enter into effect at the beginning of the academic year 2016-2017. Any student, who

B. Students who do not meet the minimum academic

Must submit the letter with relevant documents to validate

has been affected by the rules hereby repealed, may request

progress at the end of the academic year will be placed on

the circumstances set out in its appeal that can be:

reconsideration of his/her case.

A. Prolonged illness of the student or their dependents.

Revised on August 2016

Probation Status. C. Students on probation status lose their aid eligibility unless

B. Death or prolonged illness in the family.

they successfully appeal. If the appeal is approve, the

C. Family difficulties.

student’s progress will be review at the end of one payment

D. Other (to be evaluated according to their merits).

period. The probation status is for one payment period unless that the Academic Progress Committee determine that

The Academic Dean will convene the members of

the student will required more than one payment period

the Academic Progress Committee to evaluate the

to meet academic progress. The students will place on

student’s appeal within a period of 15 working days. Final

academic plan and will review their progress at the end of

determination will be notified by mail and / or email to the

B. GRADUATE PROGRAMS

each payment period to determine if the student meeting

student and send copies of it to the financial aid office.

{MASTER’S DEGREE}

the requirements of the academic plan.

TABLE 2

D. Any student who during the probation period overcomes its academic deficiency will continue being eligible for

VI. RESTORING FINANCIAL AID

financial aid and be given a regular student status. A. The financial aid will be reinstated when the student E. After the probation period if the students do not

complies with the Academic Progress Policy or as a favorable

overcome the academic deficiency they will be placed on

outcome of his appeal to the Academic Progress Committee.

academic suspension and lose the eligibility of Financial Aid. B. Students who have been placed on academic suspension will not be entitled to the restoration of financial aid, however will be allowed to complete their degree privately.

GENERAL EDUCATION

BUSINESS ADMINISTRATION

GRAPHY

ART AND DESIGN OF VIDEO GAMES

CATIONS

GRAPHIC ARTS

C DESIGN

DIGITAL PHOTOGRAPHY

GRAPHY

CES

DIGITAL GRAPHIC DESIGN

ATION DIGITAL CINEMATOGRAPHY

EMS

COMPUTER SCIENCES

GRAMMING

BUSINESS ADMINISTRATION

ART AND DESIGN OF VIDEO GAMES

GRAPHIC ARTS

GENERAL EDUCATION

DIGITAL PHOTOGRAPHY MOBILE APPLICATIONS

DIGITAL GRAPHIC DESIGN

DIGITAL ANIMATION

COMPUTER SCIENCES

VIDEO GAME PROGRAMMING

GENERAL EDUCATION

MOBILE APPLICATIONS

INFORMATION SYSTEMS

DIGITAL ANIMATION DIGITAL CINEMATOGRAPHY INFORMATION SYSTEMS

BUSINESS ADMINISTRATION

DIGITAL ANIMATION

INFORMATION SYSTEMS

VIDEO GAME PROGRAMMING

GENERAL EDUCATION

DIGITAL PHOTOGRAPHY

DIGITAL CINEMATOGRAPHY

COMPUTER SCIENCES

VIDEO GAME PROGRAMMING

ART AND DESIGN OF VIDEO GAMES GRAPHIC ARTS

DIGITAL GRAPHIC DESIGN

BUSINESS ADMINISTRATION

ART AND DESIGN OF VIDEO GAMES

MOBILE APPLICATIONS

GRAPHIC ARTS

VIDEO

GENERAL EDUCATION

ACADEMIC DEPARTMENTS

55

GENERAL EDUCATION DEPARTMENT The goal of the Department of General Education is to develop student’s personal, social, academic, intellectual and cultural values. This Department helps students acquire the necessary skills that enable them to understand the dynamics of modern life and world events. The goals of Atlantic University College’s General Education Program are divided into six components: COMUNICATION SKILLS HIGHER THINKING SKILLS GENERAL KNOWLEDGE MATHEMATICAL REASONING SCIENCE AND TECHNOLOGY SKILLS SOCIAL AND EDUCATIONAL VALUES

56

57

GENERAL EDUCATION OBJECTIVES

MATHEMATICAL REASONING GENERAL KNOWLEDGE Students will demonstrate an awareness of the significance of space and time.

COMUNICATION SKILLS Students will be able to write in an organized, clear, and grammatically correct Spanish vernacular, appropriate for an specific subject and audience.

Students will demonstrate a general knowledge of history, literature, arts, sciences, mathematics, social sciences, languages, communication and how they all relate.

Students will be able to speak Spanish fluently, competently and confidently in lifelike situations and in professional scenarios.

Students will demonstrate an understanding of contemporary issues, and the historical and cultural context from which these issues developed.

Students will demonstrate the ability to coherently understand and interpret both written texts and oral presentations in the Spanish language.

Students will demonstrate a knowledge of and appreciation for cultural diversity. Students will be able to use the Resource Center for Information to do research and retrieve useful information.

As non-native speakers, students will be able to understand, speak, read and write the basic patterns of English as a second language. Students will be able to clearly understand the relationship between language and culture, and how to appreciate other cultures through literature.

Students will perform basic mathematical operations and apply them to practical situations. Students will be able to read, interpret, and analyze graphs, tables, statistics, and survey data. Students will be able to identify and use available resources related to quantitative problem solving.

By mastering the cuantitative, analitical and critical thinking skills, the students will have the capacity to clearly differentiate between facts, opinions, theories, and inferences. Students will be able to formulate and test hypotheses.

SCIENCE AND TECHNOLOGY SKILLS Students will demonstrate a working knowledge of fundamental scientific principles. Students will demonstrate the applications and limitations of the scientific methods.

Students will be able to analyze the cultural, political, and ethical implications of scientific and technological issues. Students will demonstrate appropriate use of computers, library equipment and other instruments of modern technology and they will be prepared for future innovations and change on a global scale.

GENERAL EDUCATION COURSES The program of General Education requires that the student achieves 27 academic

Students will be able to generate and evaluate alternative solutions to problems. Students will be able to make valid judgments and rational decisions. Students will demonstrate intellectual curiosity, independence of thought, imagination and creativity.

Students will display academic honesty. Students will be able to identify and evaluate ethical issues and conflicts at both local and global levels. Students will be capable of setting personal and profesional goals. Students will take responsibility for their own actions and will understand the consequences of such actions.

Students will understand the historical and cultural context in which scientific and technological issues developed.

HIGHER THINKING SKILLS

SOCIAL AND EDUCATIONAL VALUES

credits for an Associate Degree and 45 academic credits for a Bachelor’s Degree. See course description section under General Education for further information.

Students will recognize the importance of physical activity in order to maintain physical and mental health and improve their quality of life and develop a drugfree society. Students will feel free to express their own point of view while maintaining respect for the opinion of others. Students will develop respect and appreciation for other races, cultures and religions for the purpose of creating an environment free of all types of discrimination. Students will be informed about and contribute to the development of their community and society at large. Students will recognize the importance and responsibility of the individual in a democratic society. Students will develop time management skills for the purpose of bettering productivity.

58

59

DEPARTMENT OBJECTIVES

To develop in students analytical capabilities to solve problems, to make decisions, upon the challenges that arise upon at different managerial positions in a constantly changing world. To develop in students the knowledge, skills and abilities needed to enter the business world as a dynamic productive professional. To develop a professional with inquisitive spirit, independently minded thoughtful people, imagination and creativity, that enable them to occupy leadership positions in the workplace.

BUSINESS ADMINISTRATION DEPARTMENT

The mission and fundamental objective of this department is to prepare students to enter into rapidly expanding fields related to information systems and administration. Students are proficient in both information technology and business theory. In addition, prepare them in a variety of positions to satisfy the requirements of an open economy of supply and demand. This program provides

9%

a curriculum vitae of relevant information systems, which prepares students for careers in the field of information systems in the business environment.

8%

%

9% 8%

3%

3%

60

61

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - BUSINESS ADMINISTRATION MAJOR: INFORMATION SYSTEMS REQUIREMENTS

General Education 45

Professional 33

Major Externship 36 6

Electives 12 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,370 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 CSOC 204 HUM 103 MAT 201 ING 300 MAT 203 208 ESP 311 AG BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302

Human Growth and Social Adaptability General English Human Relations Puerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative Communication Modern Art History Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom

ASI ASI ASI ASI ASI ASI CCO ASI ASI ASI ADM ADM

217 215 303 307 403 407 207 220 304 308 400 419

TOTAL CREDITS 36

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea)

BACHELOR DEGREE IN BUSINESS ADMINISTRATION WITH MAJOR IN INFORMATION SYSTEMS GENERAL OBJECTIVE: To prepare specialized administrators, with skills in planning, creating and developing, and be able to apply them in the management of technological and information systems.

ADM CCO CCO CON DG ECO EST FIN MA DG MER

104 101 103 101 111 200 300 300 111 203 101

Entrepreneurship Introduction to Computers Commercial Software Management Principles of Accounting I Design and Editing of Digital Images Economy Statistics Finance Multimedia Marketing and Branding Computerized Illustration Principles of Marketing TOTAL CREDITS 33

Network and Data Communication Administration of Information Center Object Oriented Programming (Visual C++) System Analysis and Design Object Oriented Programming (Visual Basic) Auditing Information Systems Database Management HTML programming Data Base Management Advanced PHP with SQL Management Information System Seminar

EXTERNSHIP (6 credits) ADM 470

Externship TOTAL CREDITS 6

CURRICULUM SEQUENCE SAMPLE PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 MAT 201

2

ESP 208 CCO 103 DG 111 CSOC 204

3

ING 101 CSOC 103 CCO 207 ASI 215

4

MA 111 ADM 104 ASI 217 CON 101

5

ECO 200 MAT 203 MER 101 DG 203

6

ASI 220 ING 300 ASI 303 BIOL 200

7

CSOC 300 ASI 304 ELECTIVE BIOL 302

8

AG 311 ASI 307 ELECTIVE ADM 400

9

HUM 300 EST 300 ELECTIVE ASI 308

10

HUM 302 FIN 300 ASI 403 ASI 407

ELECTIVES (3 credits ea) 4

Free Electives Courses All electives credits must be taken from 300-400 level courses from a bachelor degree program.

TOTAL CREDITS 12

TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

11 ADM 419 ADM 470 ELECTIVE

62

63

DEPARTMENT OBJECTIVES

Develop the student with the values, conceptual and technical skills required in the information era thus contributing to the development of our democratic society. Get the students to acquire the know-how of the operation and the programming of computers as well as their use of service in the workplace. Provide the opportunity to apply the already acquired skills to concrete situations, related to implementation of systems and the practicum component in the organizations.

COMPUTER SCIENCE DEPARTMENT

The Department of Computer Science has been designed to provide students with basic concepts and competencies in the field related to computer technology. Students will have significant experiences in areas such as: databases, networks, business programs and creation of web pages using various platforms. The strategies used in this program allow the systematic study of the algorithmic processes that describe and transform information.

64

65

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - COMPUTER SCIENCES REQUIREMENTS

General Education 27

Professional 39

Externship 3

Electives 6

TOTAL CREDITS 75

TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX

EXTERNSHIP (3 credits)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 BIOL 200 MAT 203 CSOC 204 208 ESP

Human Growth and Social Adaptability General English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication TOTAL CREDITS 27 PROFESSIONAL COURSES (3 credits ea)

ASSOCIATE DEGREE IN COMPUTER SCIENCE

ADM ASI ASI CCO CCO CCO CCO CON DG MA DG MA ASI

104 215 217 101 103 107 207 101 111 111 203 204 220

Entrepreneurship Administration of Information Center Network and Data Communication Introduction to Computers Commercial Software Management Management of Electronic Worksheets Database Management Accounting Principles I Design and Editing Of Digital Images Multimedia Marketing and Branding Computerized Illustration Mobile Web Applications HTML Programming TOTAL CREDITS 39

GENERAL OBJECTIVE: Prepare the students with conceptual skills and techniques that will get them involve them in the era of information and contribute to the development our society.

CCO 270

PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 MAT 201

2

CCO 103 CSOC 204 ESP 208 DG 111

3

ING 101 CSOC 103 CCO 107 MA 111

4

CON 101 BIOL 200 DG 203 CCO 207

5

MA 204 ADM 104 ASI 215 ELECTIVE

6

MAT 203 ASI 217 ASI 220 CCO 270 ELECTIVE

Externship TOTAL CREDITS 3 ELECTIVES (3 credits ea)

2

Free electives courses TOTAL CREDITS 6

TOTAL CREDITS REQUIRED FOR GRADUATION

75

*See course descriptions on pages 98-109





• • • • • • • • • • • • • • • • • • •

DEPARTMENT OBJECTIVES

Develop the student’s aesthetic, ethic and artistic sense for their integral formation as human beings. To expose each student to the technological advances in the Digital Graphic Design field. Develop skills that will be employed in theory and practice to the different situations and challenges they will encounter. To prepare students within the Digital Graphic Design for an active and effective participation in the improvement of society. Create awareness of the meaning an implications of visual communication in the public opinion. Develop the student’s appreciation of its own culture and of others in general through art. Develop in the students the administrative knowledge and skills

DIGITAL GRAPHIC DESIGN DEPARTMENT

The mission of the Digital Graphic Design Department is to develop

for a successful entrance to the workforce.

professionals who are intellectually capable and have the technical competencies needed to carry out with excellence in the duties and works within the field of Digital Graphic Design.

Expose the students to the exploration and application of the different aspects of the Digital Graphic Design. Develop professionals in the creative field of visual communication and the commercial graphic image.

Alys Colón

Tania Colón

Shirley Román

Gabriel Padial





• • • • • • • • •

• • • • • • • • • • • • • • • • •

• • • • • •



• • • • •

• • •





67



• • • •

• • • • • • • • • • • •

• • • • • • • • • • • • • • •

66

68

69

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN REQUIREMENTS General Education 45

Professional 33

Major Externship 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 ING 300 MAT 203 CSOC 204 208 ESP BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302 311 AG

Human Growth and Social Adaptability General English Human Relations Literary Genres Algebra Conversational English Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom Modern Art History

DG AG DG DG DG AD DG AG DG DG AG DG DG

211 303 302 306 317 320 405 406 414 415 416 417 419

TOTAL CREDITS 39

Pedro Huertas Otero

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea)

BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGN GENERAL OBJECTIVE: Capacitate professionals in the field of Digital Graphic Design able to conceptualize, design and produce visual communication material in creative fashion, using computerized technology in digital arts.

CCO AG ADM AG DG AG FD COM DG DG AG

101 101 104 103 111 200 207 204 206 203 212

Introduction to Computers Design Fundamentals Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic Reproduction Digital Photography Techniques Advertising Desktop publishing Computerized Illustration Photomechanics TOTAL CREDITS 33

Design for Print Media Typography Corporate Image Digital Publication Design With Vectors Three - Dimensional Design Creative Digital Design Visual Semiotics Web Page Design Web Animation International Design Web Page Development Digital Portfolio

EXTERNSHIP (6 credits) DG

470

Externship

PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 AG 101

2

ING 101 MAT 201 DG 211 AG 103

3

MAT 203 AG 200 DG 111 CSOC 103

4

ING 300 CSOC 204 AG 212 DG 206

5

AG 303 ADM 104 COM 204 DG 203

6

BIOL 200 ESP 208 AG 311 FD 207

7

BIOL 302 CSOC 300 HUM 300 DG 302

8

HUM 302 AG 416 DG 306 DG 414

9

DG 317 DG 405 DG 415 ELECTIVE

10

AG 406 DG 417 AD 320 ELECTIVE

TOTAL CREDITS 6 ELECTIVES (3 credits ea) 3

Free Electives Courses All electives credits must be taken from 300-400 level courses from a bachelor degree program.

TOTAL CREDITS 9

TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

11 DG 419

DG 470 ELECTIVE

70

71

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN MAJOR: COMPUTERIZED ANIMATION REQUIREMENTS

General Education 45

Professional 33

Major Externship 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,430 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100

Human Growth and Social Adaptability

AD

218

Storyboarding

ING

General English

AUD

227

Audio Recording Techniques

CSOC 103

Human Relations

AD

320

Three-Dimensional Design

HUM

103

Literary Genres

AD

324

Three-Dimensional Animation

MAT

201

Algebra

AD

335

Basic Movement Editing

ING

300

Conversational English

AD

336

Digital Video Compositing

MAT

203

Geometry and Trigonometry

AD

337

Digital Cinematography

CSOC 204

Puerto Rico: A Contemporary Approach

AD

338

Basic Texturing and Lighting

ESP

208

Creative Communication

AD

400

Digital Special Effects

BIOL

200

Plant Kingdom

DG

414

Web Page Design

CSOC 300

Psychology

DG

415

Web Animation

HUM

300

Western Civilization: Ancient Culture

DG

417

Web Page Development

BIOL

302

Animal Kingdom

DG

419

Digital Portfolio

HUM

302

Western Civilization: Modern time

AG

311

Modern Art History

101

Edgardo Garcia

BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGN WITH MAJOR IN COMPUTERIZED ANIMATION GENERAL OBJECTIVE: To develop student skills, understanding and knowledge in the field of digital animation and special effects. Provides the necessary tools to successfully produce digital projects in both graphic design and in digital animation.

CCO

101

Introduction to Computers

AG

101

Design Fundamentals

ADM

104

Entrepreneurship

AG

103

Illustration Techniques

DG

111

Design and Editing of Digital Images

AG

200

Graphic Reproduction

FD

207

Digital Photography Techniques

DG

211

Design for Print Media

COM

204

Advertising

DG

203

Computerized Illustration

AG

303

Typography TOTAL CREDITS 33

PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 AG 101

2

ING 101 MAT 201 DG 211 AG 103

3

MAT 203 AG 200 DG 111 AD 218

4

CSOC 103 ING 300 CSOC 204 FD 207

5

COM 204 ADM 104 AG 311 AUD 227

6

BIOL 200 ESP 208 AD 320 DG 203

7

BIOL 302 CSOC 300 HUM 300 AD 324

8

HUM 302 AG 303 AD 336 DG 414

9

AD 335 AD 337 DG 415 ELECTIVE

TOTAL CREDITS 39

TOTAL CREDITS 45

PROFESSIONAL COURSES (3 credits ea)

CURRICULUM SEQUENCE SAMPLE

EXTERNSHIP (6 credits) DG

470

Externship TOTAL CREDITS 6

ELECTIVES (3 credits ea) 3

Free Electives Courses All electives credits must be taken from 300-400 level courses from a bachelor degree program.

TOTAL CREDITS 9

TOTAL CREDITS REQUIRED FOR GRADUATION

10

132

*See course descriptions on pages 98-109

11

AD 338 AD 400 DG 417 ELECTIVE DG 419 DG 470 ELECTIVE

72

73

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN MAJOR: DIGITAL PHOTOGRAPHY REQUIREMENTS General Education 45

Professional 33

Major Externship 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 ING 300 MAT 203 CSOC 204 208 ESP BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302 311 AG

Human Growth and Social Adaptability General English Human Relations Literary Genres Algebra Conversational English Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom Modern Art History

FD FD FD DG FD FD AG FD FD AG FD FD DG

203 207 304 306 315 326 406 409 415 416 426 437 419

Erik Rojas

BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGN WITH MAJOR IN DIGITAL PHOTOGRAPHY GENERAL OBJECTIVE: To enable students, to understand and apply the new technological tendencies of the photographic image using as the main axis the effective visual communication. With such, they will be able to develop and implement projects of graphic design as well as photography.

AG CCO ADM AG DG AG DG COM AG DG AG

101 101 104 103 111 200 211 204 303 203 212

Design Fundamentals Introduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic Reproduction Design for Print Media Advertising Typography Computerized Illustration Photomechanics TOTAL CREDITS 33

PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 AG 101

2

ING 101 MAT 201 DG 111 AG 103

3

FD 203 AG 200 DG 211 CSOC 103

4

ING 300 FD 207 AG 212 MAT 203

5

CSOC 204 ADM 104 COM 204 DG 203

6

BIOL 200 ESP 208 FD 304 AG 303

7

AG 311 CSOC 300 HUM 300 FD 315

8

HUM 302 BIOL 302 DG 306 FD 326

9

AG 416 FD 409 FD 415 ELECTIVE

10

AG 406 FD 426 FD 437 ELECTIVE

TOTAL CREDITS 39

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea)

History and Aesthetics of Photography Digital Photography Techniques Photographic Workflow Digital Publication Photographic Lighting Digital Image Manipulation Visual Semiotics Studio Photography Artistic Photography International Design Advertising Photography Photojournalism Digital Portfolio

CURRICULUM SEQUENCE SAMPLE

EXTERNSHIP (6 credits) DG

470

Externship TOTAL CREDITS 6 ELECTIVES (3 credits ea)

3

Free Electives Courses All electives credits must be taken from 300-400 level courses from a bachelor degree program.

TOTAL CREDITS 9

TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

11 DG 419

DG 470 ELECTIVE

74

75

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN REQUIREMENTS

General Education 27

Professional 39

Externship 3

Electives 6

PER TRIMESTER

TOTAL CREDITS 75

TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX

EXTERNSHIP (3 credits)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 BIOL 200 MAT 203 CSOC 204 208 ESP

Human Growth and Social Adaptability General English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication

DG

270

Externship

Antonio Moulier

ASSOCIATE DEGREE IN DIGITAL GRAPHIC DESIGN GENERAL OBJECTIVE: To provide students with knowledge, as well as the technical and conceptual skills needed to perform succesfully in the field of Digital Graphic Design.

AG CCO ADM AG DG AG DG FD COM DG DG AG DG

101 101 104 103 111 200 203 207 204 206 211 212 219

Design Fundamentals Introduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic Reproduction Computerized Illustration Digital Photographic Techniques Advertising Desktop Publishing Design for Print Media Photomechanics Digital Portfolio TOTAL CREDITS 39

2

ING 101 MAT 201 DG 211 AG 103

3

MAT 203 AG 200 DG 111 BIOL 200

4

CSOC 204 CSOC 103 COM 204 ELECTIVE

5

ADM 104 DG 206 AG 212 DG 203

6

ESP 208 FD 207 DG 219 DG 270 ELECTIVE

TOTAL CREDITS 3

ELECTIVES (3 credits ea) 2

Free Electives Courses TOTAL CREDITS 6

TOTAL CREDITS 27

PROFESSIONAL COURSES (3 credits ea)

1

HUM 103 CSOC 100 CCO 101 AG 101

TOTAL CREDITS REQUIRED FOR GRADUATION

75

*See course descriptions on pages 98-109

76

DEPARTMENT OBJECTIVES

Develop in students the analytical skills needed to solve problems, participate in the decision-making process in a work environment and changing the video game industry. Expose students to the technology and software used by industry professionals. Develop in students the knowledge, skills and abilities needed to be admitted into the video game industry, to work effectively and be productive. Give the students opportunities to create basic video game design, game interactions and give them options to create and refine game content. Develop in each student creative thinking and the artistic inspiration needed to compete with other professionals in this industry. Give a set production experience while utilizing the industry techniques of video game creation and digital movies. Develop the student’s knowledge in three-dimensional object geometry, optical properties of

SCIENCE OF ART AND DESIGN OF VIDEO GAMES DEPARTMENT

The Department of Sciences of Art and Design of Video Games, in Atlantic

natural and artificial materials, combined with the physics of movement for an effective video

University College prepares men and women to perform efficiently in the

game creation.

video game industry, providing the necessary education and technological tools to understand the influence of video games in society and their great educational and entertainment potential.al.

William Ortiz

Kevin Rivera

Pedro Figueroa

77

78

79

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF ART AND DESIGN OF VIDEO GAMES REQUIREMENTS

General Education 45

Professional 33

Major Capston Project 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 ING 300 MAT 203 CSOC 204 208 ESP BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302 311 AG

Human Growth and Social Adaptability General English Human Relations Literary Genres Algebra Conversational English Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom Modern Art History

VJ VJ AD VJ AD AD AD VJ AD AD VJ VJ VJ

101 204 325 330 335 337 338 347 408 412 438 439 440

TOTAL CREDITS 39

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea) 101

Introduction to Computers

AG

103

Illustration Techniques

ADM

104

Entrepreneurship

DG

111

Design and Editing of Digital Images

DG

203

Computerized Illustration

CIEN

207

Human Anatomy and Inanimate Objects

AD

218

Storyboarding

AUD

227

Audio Recording Techniques

AD

230

Digital Video Editing

GENERAL OBJECTIVE: Prepare men and women to perform efficiently in the

AD

320

Three-Dimensional Design

video game industry, providing the necessary education and technological

AD

324

Three-Dimensional Animation

Omar Marrero

CCO

BACHELOR DEGREE IN SCIENCE OF ART AND DESIGN OF VIDEO GAMES

tools needed to understand the influence of video games in society and its great educational and entertainment potential.

TOTAL CREDITS 33

Design Concepts for Video Games Interface Design for Video Games Design and Creation of 3D Characters Set Design for Video Games Basic Movement Editing Digital Cinematography Basic Texturing and Lighting Programming Concepts for Video Games Simulation of Dynamic Systems Character Rigging and Deformation Advanced Texturing and Lighting Creation of Video Game Prototypes Digital Portfolio

CAPSTON PROJECT (6 credits) VJ

445

Capstone Project

PER TRIMESTER

1

HUM 103 AG 103 CCO 101 CSOC 100

2

ING 101 CSOC 103 DG 111 CIEN 207

3

ING 300 MAT 201 VJ 101 AD 218

4

ESP 208 DG 203 AD 230 AD 320

5

CSOC 204 ADM 104 AD 324 AD 325

6

AG 311 MAT 203 AD 338 AD 335

7

BIOL 200 HUM 300 AD 337 VJ 347

8

HUM 302 BIOL 302 AD 412 VJ 330

9

AUD 227 VJ 438 VJ 204 ELECTIVE

TOTAL CREDITS 6 ELECTIVES (3 credits ea) 3

Free Electives Courses

TOTAL CREDITS 9

10 TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

VJ 439 AD 408 CSOC 300 ELECTIVE

11 ELECTIVE VJ 440 VJ 445

80

81

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF ART AND DESIGN OF VIDEO GAMES MAJOR: PROGRAMMING REQUIREMENTS

General Education 45

Professional 33

Major Capston Project 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea)

A.U.C. ‘Manolo & the Atomic Chicken’

CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 ING 300 MAT 203 CSOC 204 208 ESP BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302 311 AG

Human Growth and Social Adaptability General English Human Relations Literary Genres Algebra Conversational English Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom Modern Art History

VJ VJ VJP VJP VJP AD VJ VJP VJP VJP VJP VJ VJ

101 204 300 320 330 338 347 400 410 430 437 439 440

TOTAL CREDITS 39 CAPSTON PROJECT (6 credits)

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea)

BACHELOR DEGREE IN SCIENCE OF ART AND DESIGN OF VIDEO GAMES WITH MAJOR IN PROGRAMMING GENERAL OBJECTIVE: Develop in the student the necessary analytical and logistic capacities to be able to develop video games for multiple platforms and purposes in our present technological society.

CCO ADM AG DG DG CIEN AD AUD AD AD AD

101 104 103 111 203 207 218 227 230 320 324

Introduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Computerized Illustration Human Anatomy and Inanimate Objects Storyboarding Audio Recording Techniques Digital Video Editing Three-Dimensional Design Three-Dimensional Animation TOTAL CREDITS 33

Design Concepts for Video Games Interface Design for Video Games Basic Programming Basic Math for Programmers Advanced Math for Programmers Basic Texturing and Lighting Programming Concepts for Video Games Advanced Programming Physics Applied to Video Games Basic Video Game Programming Advanced Video Game Programming Creation of Video Game Prototypes Digital Portfolio

VJ

445

Capstone Project

CURRICULUM SEQUENCE SAMPLE PER TRIMESTER

1

HUM 103 AG 103 CCO 101 MAT 201

2

ING 101 MAT 203 DG 111 CIEN 207

3

CSOC 100 DG 203 VJP 300 VJ 101

4

ING 300 AD 230 VJP 320 AD 320

5

CSOC 103 AD 218 VJP 400 AD 324

6

AD 338 VJ 204 ADM 104 VJP 330

7

ESP 208 VJP 410 AUD 227 VJ 347

8

BIOL 200 VJP 430 AG 311 CSOC 204

9

VJP 437 BIOL 302 HUM 300 ELECTIVE

TOTAL CREDITS 6 ELECTIVES (3 credits ea) 3

Free Electives Courses

TOTAL CREDITS 9

10 TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

HUM 302 CSOC 300 VJ 439 ELEVTIVE

11 VJ 440

VJ 445 ELECTIVE

82

DEPARTMENT OBJECTIVES

Develop in students analytical skills in problem solving and the decision making process in the ever-changing market of digital animation. Develop in students the knowledge, skills and abilities for admittance in the animation industry and to work in an efficient and productive manner. Provide the students access to advanced equipment, technology and software used by professionals in the industry. Develop the student’s knowledge in three-dimensional object geometry, optical properties of natural and artificial materials, combined with the physics of movement for an effective animation.

SCIENCE IN DIGITAL ANIMATION DEPARTMENT

The Science in Digital Animation Program provides the student with knowledge of the field, from traditional animation techniques to focusing in creative expression through three-dimensional animation. This allows for real objects to be created in a virtual world with animated characters and special effects to successfully fulfill the different needs of the industry.

A.U.C. Concept

A.U.C. Concept

Pedro Figueroa

Antonio Centeno

83

84

85

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE IN DIGITAL ANIMATION REQUIREMENTS

General Education 45

Professional 33

Major Capston Project 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 CSOC 204 HUM 103 MAT 201 ING 300 MAT 203 208 ESP 311 AG BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302

Human Growth and Social Adaptability General English Human Relations Puerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative Communication Modern Art History Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom

AUD AD AD AD AD AD AD AD AD AD AD AD AD

227 247 325 335 336 337 338 400 408 412 435 436 440

TOTAL CREDITS 39

TOTAL CREDITS 45

Kimberly Villalba

PROFESSIONAL COURSES (3 credits ea)

BACHELOR DEGREE IN SCIENCE IN DIGITAL ANIMATION GENERAL OBJECTIVE: Provide the students with the skills, comprehension and knowledge needed in the field of digital animation and special effects for the creation of animated sequences in multiple audiovisual media.

CCO ADM AG DG DG CIEN AD AD AD AD AD

101 104 103 111 203 207 218 221 230 320 324

Introduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Computerized Illustration Human Anatomy and Inanimate Objects Storyboarding Animatics and Previsualization Digital Video Editing Three-Dimensional Design Three-Dimensional Animation TOTAL CREDITS 33

Audio Recording Techniques Digital Concept Art Design and Creation of 3D Characters Basic Movement Editing Video Compositing Digital Cinematography Basic Texturing and Lighting Digital Special Effects Simulation of Dynamic Systems Character Rigging and Deformation Advanced Three-Dimensional Animation Creation of Facial Expressions Digital Portfolio

CAPSTON PROJECT (6 credits) AD

445

Capstone Project TOTAL CREDITS 6

PER TRIMESTER

1

HUM 103 AG 103 CCO 101 CSOC 100

2

ING 101 CSOC 103 DG 111 CIEN 207

3

ING 300 MAT 201 DG 203 AD 218

4

ESP 208 ADM 104 AD 247 AD 320

5

CSOC 204 AD 221 AD 324 AD 325

6

AG 311 MAT 203 AD 335 AD 338

7

BIOL 200 HUM 300 AD 230 AD 336

8

HUM 302 BIOL 302 AD 412 AD 337

9

AUD 227 AD 400 AD 436 ELECTIVE

ELECTIVES (3 credits ea) 3

Free Electives Courses

TOTAL CREDITS 9

10 TOTAL CREDITS REQUIRED FOR GRADUATION

132

*See course descriptions on pages 98-109

AD 435 AD 408 CSOC 300 ELECTIVE

11 AD 440

AD 445 ELECTIVE

86

87

DEPARTMENT OBJECTIVES

To train the student in the field of Digital Cinematography and creative services to successfully integrate different art forms, both visual and literary. To promote and develop ethical awareness of the meaning and implication of visual communication and the impact it has on the public media. Expose each student to the equipment and the advanced technologies used in the film industry for the development of high quality projects in Digital Cinematography. Instill in students the experience required for the organization, management and leadership of a production team. Encourage in students the importance of education and research as an essential part of the creative process.

SCIENCES OF DIGITAL CINEMATOGRAPHY DEPARTMENT

The Department of Sciences of Digital Cinematography has the mission to prepare

Expose students to new Digital Cinematography and the development of new visions in the

students to perform successfully in the creative field of Digital Cinematography,

Puerto Rican and global film industry.

providing both education and technical skills to develop knowledge, ranging from management to post-production. Will have the ability to function in the workplace with complete knowledge and mastery of the necessary technological tools and to perform with excellence inherences functions and activities within the field of digital cinematography.

88

89

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF DIGITAL CINEMATOGRAPHY REQUIREMENTS General Education 45

Professional 33

Major Externship 39 6

Electives 9 TOTAL CREDITS 132

TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX

MAJOR (3 credits ea)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 CSOC 204 HUM 103 MAT 201 ING 300 MAT 203 208 ESP 311 AG BIOL 200 CSOC 300 HUM 300 HUM 302 BIOL 302

Human Growth and Social Adaptability General English Human Relations Puerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative Communication Modern Art History Plant Kingdom Psychology Western Civilization: Ancient Culture Western Civilization: Modern Time Animal Kingdom

CD CD AD CD CD CD CD AUD CD CD CD CD CD

238 301 336 310 319 324 412 421 432 437 445 446 450

TOTAL CREDITS 39

TOTAL CREDITS 45 PROFESSIONAL COURSES (3 credits ea) CCO ADM DG FD AD CD

BACHELOR DEGREE IN SCIENCE OF DIGITAL CINEMATOGRAPHY

CD CD AUD

GENERAL OBJECTIVE: Prepare professionals with the knowledge, techniques and skills needed to become successful in the field of Digital Cinematography. Students will be able to work in areas such as direction, production, cinematography, audio, and post-

CD CD

101 104 111 207 230 108 126 145 227 209 221

Introduction to Computers Entrepreneurship Design and Editing of Digital Images Digital Photography Techniques Digital Video Editing History of the Moving Image The language of Images Tools for Digital Production Audio Recording Techniques Scriptwriting Lighting Techniques TOTAL CREDITS 33

Cinematography Stop Motion Digital Video Composition Story Development Production Concepts Art Direction in the Narrative Director’s Role Audio Post-production Special Effects Direction Advanced Post-production Final Production Project 1 Final Production Project 2 Electronic Portfolio (”Demo Reel”)

EXTERNSHIP (6 credits) CD

470

Externship TOTAL CREDITS 6

PER TRIMESTER

1

HUM 103 CSOC 100 CCO 101 CD 108

2

ING 101 MAT 201 DG 111 CD 126

3

FD 207 CD 145 ING 300 CSOC 103

4

AUD 227 AD 230 ESP 208 MAT 203

5

CSOC 204 ADM 104 CD 221 CD 238

6

BIOL 200 CD 209 CD 301 AD 336

7

CD 310 CD 319 HUM 300 CSOC 300

8

HUM 302 BIOL 302 CD 324 CD 432

9

AG 311 CD 437 CD 445 ELECTIVE

10

CD 412 AUD 421 CD 446 ELECTIVE

ELECTIVES (3 credits ea) 3

Free Electives Courses All electives credits must be taken from 300-400 level courses from a bachelor degree program.

TOTAL CREDITS 9

TOTAL CREDITS REQUIRED FOR GRADUATION

132

production and perform successfully as pioneering and enterprising professionals. *See course descriptions on pages 98-109

11 ELECTIVE CD 450 CD 470

90

91

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - SCIENCE OF DIGITAL CINEMATOGRAPHY REQUIREMENTS

General Education 27

Professional 39

Externship 3

Electives 6

PER TRIMESTER

TOTAL CREDITS 75

TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX

EXTERNSHIP (3 credits)

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 BIOL 200 MAT 203 CSOC 204 208 ESP

Human Growth and Social Adaptability General English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication

CD

270

Externship

ASSOCIATE DEGREE IN SCIENCE OF DIGITAL CINEMATOGRAPHY

CCO ADM DG FD AD CD CD CD AUD CD CD CD CD

101 104 111 207 230 108 126 145 227 209 221 238 250

Introduction to Computers Entrepreneurship Design and Editing of Digital Images Digital Photography Techniques Digital Video Editing History of the Moving Image The language of Images Tools for Digital Production Audio Recording Techniques Scriptwriting Lighting Techniques Cinematography Electronic Portfolio (”Demo Reel”) TOTAL CREDITS 39

GENERAL

OBJECTIVE:

Develop

professionals

with

the

fundamental

knowledge, techniques and skills to perform successfully in the field of Digital Cinematography.

2

ING 101 MAT 201 DG 111 CD 126

3

MAT 203 FD 207 CD 145 ING 202

4

CSOC 204 CSOC 103 AUD 227 ESP 208

5

ADM 104 AD 230 CD 221 ELECTIVE

6

CD 209 CD 238 CD 250 CD 251 ELECTIVE

TOTAL CREDITS 3 ELECTIVES (3 credits ea) 2

Free Electives Courses TOTAL CREDITS 6

TOTAL CREDITS 27 PROFESSIONAL COURSES (3 credits ea)

1

HUM 103 CSOC 100 CCO 101 CD 108

TOTAL CREDITS REQUIRED FOR GRADUATION

75

*See course descriptions on pages 98-109

92

93

DEPARTMENT OBJECTIVES

Train the student with the knowledge to create graphic elements and interfaces for applications and static elements. Prepare the student to perform efficiently in a highly technical field of work, where they can create and market applications quickly and efficiently. Exposing students to the potential of using mobile applications in the fields of entertainment, education and social networks. Develop in students self-sufficiency in a field that is constantly evolving, being self-taugh and responsible for their level of knowledge. To enable the student to understand and become part of the globalized market by expanding their business opportunities. Enable the student to understand and work different types of mobile applications and workflows

SCIENCE OF MOBILE APPLICATIONS DEPARTMENT

The Mission of the Science of Mobile Applications Department is to train

required for the development of their business opportunities.

students in the emerging market of global communications, uniting creativity and technology through the creation of mobile applications for the fields of

To prepare our students to develop applications using common technologies that facilitate

education, business and entertainment, among others, benefiting all levels

programming across multiple distribution platforms and devices.

J

of the Puerto Rican and international community.

5 H

A

k

AU C P

G

94

95

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM- SCIENCE OF MOBILE APPLICATIONS REQUIREMENTS

General Education 27

Professional 39

Externship 3

Electives 6

PER TRIMESTER

TOTAL CREDITS 75

TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX

GENERAL EDUCATION (3 credits ea) CSOC 100 ING 101 CSOC 103 HUM 103 MAT 201 BIOL 200 MAT 203 CSOC 204 208 ESP

Human Growth and Social Adaptability General English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication

EXTERNSHIP (3 credits) MA

270

Externship

ELECTIVES (3 credits ea) 2

ASSOCIATE DEGREE IN SCIENCE OF MOBILE APPLICATIONS GENERAL OBJECTIVE: The Associate Degree Program in Science of Mobile Applications aims to provide students with the necessary technical skills needed to create, develop and operate functional mobile web applications in the specialized domain of mobile applications for the global market.

101 101 104 111 205 207 203 111 121 204 210 211 240

Introduction to Computers Design Fundamentals Entrepreneurship Design and Editing of Digital Images Math for Programmers Human Anatomy and Inanimate Objects Computerized Illustration Multimedia Marketing and Branding Application Design Fundamentals Mobile Web Applications Dynamic Languages Advanced Mobile Web Applications Digital Portfolio TOTAL CREDITS 39

2

ING 101 MAT 203 DG 111 CIEN 207

3

CSOC 103 MA 121 DG 203 MAT 205

4

BIOL 200 ADM 104 MA 111 MA 204

5

CSOC 204 MA 210 CSOC 100 MA 211

6

ELECTIVE ELECTIVE ESP 208 MA 240 MA 270

Free Electives Courses TOTAL CREDITS 6

TOTAL CREDITS REQUIRED FOR GRADUATION

CCO AG ADM DG MAT CIEN DG MA MA MA MA MA MA

CCO 101 HUM 103 MAT 201 AG 101

TOTAL CREDITS 3

TOTAL CREDITS 27

PROFESSIONAL COURSES (3 credits ea)

1

75

*See course descriptions on pages 98-109

98

99

GENERAL EDUCATION COURSES ART AG 311 - MODERN ART HISTORY (3 Credits) This course presents the history of diverse styles, mediums, ideas and basic concepts of modern art (from XIX century to present day). Students will learn about a variety of artists and movements, emphasizing in Puertorrican art, through lectures, investigations, presentations, and conferences.

BIOLOGY

Lester Carrasquillo

BIOL 200 - PLANT KINGDOM (3 Credits) This is an introductory course to the principles and concepts of biology. Emphasis is given to the structure and functions of the cell in vegetable tissues. The course includes the study of existing main live groups, such as plants, their structure, development and reproduction in addition to the impact these have on the animal kingdom and the environment.

COURSE DESCRIPTIONS

BIOL 302 - ANIMAL KINGDOM (3 Credits) This course studies the animal kingdom. It emphasizes structures, functions and genetic nature of the cell tissue. The following aspects are analyzed: zoology, physiology, genetics, organic evolution, ecology and nature as well as the scientific method. It also includes the study of various types of animals, their evolution and taxonomy.

ENGLISH ING 101 - GENERAL ENGLISH (3 Credits) This course seeks to offer the students the opportunity to understand and use of basic grammatical structures in English. ING 300 - CONVERSATIONAL ENGLISH (3 Credits) This course is designed to allow non-speakers of English the opportunity to recognize and correct deficiencies in pronunciation, syntax and intonation through the use of systematic oral practice.

HUMANITIES HUM 103 - LITERARY GENRES (3 Credits) This is an introducing course in the different literary genres through selected literary works that include poetry, essays, short stories, and novels. It emphasizes literary analysis of each representative work and comprehension skills. Writing a literary act. HUM 300 - WESTERN CIVILIZATION: ANCIENT CULTURE (3 Credits) The Humanities course is designed to offer a vision of the philosophic and cultural thinking of the people of western civilization. In the course, the students study the cultural impact of Mesopotamia and Egypt as antecedents to the formation of the Greco-roman culture. Students examine the Jewish or Hebrew roots of our culture. Special attention is given to the study of philosophical, mystical-religious and social concepts of these groups. Students also study representative pieces of art and literature that serve as references to understand the cultural heritage of these old civilizations. HUM 302 - WESTERN CIVILIZATION: MODERN TIME (3 Credits) The Humanities II course reinforces the study of philosophy and culture of the people who compromise the so-called Western civilization. It examines with greater detail the religious and political European movements that served to manifest new philosophical and religious concepts and social attitudes. It includes representative pieces of art and literature that serve as references to understand the cultural heritage of the civilizations studied.

SPANISH MAT 203 - GEOMETRY AND TRIGONOMETRY (3 Credits) Defines and studies geometric figures, lines, planes, angles, parallels, perpendiculars, polygonal, solid figures, coordinate system, Cartesians, coordinates, trigonometry and triangle applications (Sine and Cosine Theory, triangle resolutions, triangle and parallelogram areas).

SOCIAL SCIENCES CSOC 100 - HUMAN GROWTH AND SOCIAL ADAPTABILITY (3 Credits) This course studies the aspects concerning personal and academic development, selfconcept and self-esteem, development of personal and social skills, leadership, thinking skills, managing internal and external positions in general while developing attitudes that favor change. CSOC 103 - HUMAN RELATIONS (3 Credits) This course includes basic concepts concerning relations with others as applied to situations at work, specifically with organization, personnel and administration. Behavior patterns are focused. Case studies are analyzed as part of the process to solve situations.

MATHEMATICS

CSOC 204 - PUERTO RICO: CONTEMPORARY APPROACH (3 Credits) This course focuses on the integrated study and analysis of the present Puerto Rican society considering its politics, its economy and its perspective for the future. It also includes the study of political, economic and legislative processes while considering the impact that western culture has had on these processes.

MAT 201 - ALGEBRA (3 Credits) This course studies the concepts of an introductory algebra. It includes fundamental ideas such as polynomials, equations and expressions, lineal equations, operations with rational and radical equations.

CSOC 300 - PSYCHOLOGY (3 Credits) This course studies the mental processes and human behavior as well as the biological foundations that sustain these. Also included is the study of the social dimension and its influence on individual behavior.

ESP 208 - CREATIVE COMMUNICATION (3 Credits) This course focus in the Spanish written communications skills those are necessary for a good communication process between emitter and receptor. This course is a must for the interaction in the world of organizational work.

PROFESSIONAL AND MAJOR COURSES AD AD 218 - STORYBOARDING (3 Credits) PREREQUISITE: AG 103 This course teaches students the process and benefits of creating a storyboard for any animation project; processes used in the industry for designing, planning, and presenting ideas. Students will learn previsualization techniques that help avoid problems with continuity, planning for any type of production issues such as scene transitions and camera angles. The techniques learned in this course will also be used as part of the production process in class projects of other concentration courses. AD 221 - ANIMATICS AND PREVISUALIZATION (3 Credits) PREREQUISITES: CCO 101, AG 103, DG 111, AD 218 This course is geared towards conceptualizing an animated scene through animatics and previsualization (previz). The student will develop an animatic using storyboards and recorded audio to set camera angles and timing. Use of laboratory. AD 230 - DIGITAL VIDEO EDITING (3 Credits) PREREQUISITES: CCO 101, DG 111 This course presents the basic techniques used in digital video editing on non-linear systems and software. The student will develop a basic understanding of digital video files and explore the workflow of effective audiovisual narrative. Techniques used by professional editors will be demonstrated such as: video transitions, scoring, visual effects, colorization and video compression among others. Use of laboratory.

100

101

AD 247 - DIGITAL CONCEPT ART (3 Credits) PREREQUISITES: CCO 101, DG 111 Students in this course will be exposed to the history, techniques and applications of digital concept art and matte paintings for use in various production environments such as animation, filmmaking and video games. Students will explore and apply concepts such as perspective, thumbnail sketching, speed painting, effective use of composition, cinematic framing and mood, as well as an introduction to projected 3D matte paintings. Use of Laboratory. AD 320 - THREE-DIMENSIONAL DESIGN (3 Credits) PREREQUISITES: CCO 101, DG 111 This course provides the students with the tools required to create realistic or stylized threedimensional objects using industry-leading 3D software. Using traditional fundamentals of design, drawing, architecture, and engineering, the course teaches a wide selection of techniques and applies them to the process of creating 3D objects, characters and backgrounds. Use of laboratory. AD 324 - THREE-DIMENSIONAL ANIMATION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320 Students in this course will develop basic skills in 3D animation. In addition to being an extensive introduction to the interface and tools of programs utilized in the industry, the course focuses on three-dimensional animation techniques such as keyframing, posing, editing animation curves, motion paths, and camera movement. Use of laboratory. AD 325 - DESIGN AND CREATION OF 3D CHARACTERS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320 Students in this course will conceptualize, draw, model and create a full 3D character. Using industry leading 3D software, students will be exposed to the techniques of organic modeling and digital sculpting of characters in a production-ready approach. Basic character texturing will also be explored. Use of laboratory.

AD 335 - BASIC MOVEMENT EDITING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324 Students will learn animation concepts in a 3D format, learning how to give “life” to animated objects. The class will focus specifically on character animation. The history and differences between different types of animation will be explained. Students will create a short animated reel. Use of laboratory. AD 336 - VIDEO COMPOSITING (3 Credits) PREREQUISITES: CCO 101, DG 111 This course provides students with the skills and tools needed for the creation of vivid motion graphics utilizing video, sound, 2D images and a variety of mixed media. Students will give life to static images through the study of movement, composition and other important animation concepts. The course covers the use of color correction, alpha channels and displacement maps. Use of laboratory. AD 337 - DIGITAL CINEMATOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320 Students in this course will learn the processes and activities necessary for effective digital filmmaking and concepts of cinematography. Students will be exposed to the digital camera, lenses, lighting equipment, editing, and studio production activities in cinematography. Special attention will be focused on scene creation, lighting techniques, and camera operation, as well as their relation to video games and 3D animation. Use of laboratory. AD 338 - BASIC TEXTURING AND LIGHTING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320 This course focuses on the understanding of material properties for 3D model texturing and lighting techniques for 3D scenes. The course explores real-world materials and the techniques to emulate these in a virtual world. Properties like diffusion, specularity, transparency, and refraction among others, are studied in detail. In addition, mapping techniques like planar, cylindrical, spherical, and cubic will be deeply explored. Advanced lighting techniques like Global Illumination and High Dynamic Range Imaging are also discussed. Use of laboratory.

AD 400 - DIGITAL SPECIAL EFFECTS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 336 The integration of characters or digital objects with digital video backgrounds serves as the technical base for the creation of visual effects in production. In this project based course, the student will explore how to create special effects and advanced video compositing utilizing a variety of 2D and 3D tools. Students will learn to integrate 3D scenes in a compositing package, motion-tracking, multi-pass compositing and alpha channel extraction, among others. Use of laboratory. AD 408 - SIMULATION OF DYNAMIC SYSTEMS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324 This course presents how to generate simulation of dynamic systems in advanced 3D programs. Dynamic systems represent the behavior of particles and the forces acting on these. Visual effects such as smoke, clouds, fire, water, or galaxies can be created using particle dynamics. Students will be exposed to the workings behind particle generators and how to simulate natural phenomena, as well as the rendering techniques needed to visually represent these. Use of laboratory. AD 412 - CHARACTER RIGGING AND DEFORMATION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324 This course looks to study the existing techniques to emulate human movement in a three-dimensional way. Techniques covered include creation of the skeleton (rigging), geometric deformations of skin (skinning), deformations (morphing) and edit skin (weight mapping) among others. Use of laboratory. AD 435 - ADVANCED THREE-DIMENSIONAL ANIMATION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 325, AD 335 Students in this course will work in the production and development of an animated short film, exposing them to the intricacies of an animation production pipeline. Production concepts such as planning, time-budgeting, file referencing and general workflow organization will be presented so that the student can have a thorough studio and creative experience. Use of laboratory.

AD 436- CREATION OF FACIAL EXPRESSIONS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 335 Students will learn techniques of lip synching and deformation to express convincing emotions. Conveying emotions is crucial to character animation. This course will analyze the facial expressions of humans and how to apply that knowledge to 3D characters. Students will build a fully animatable head. Use of laboratory. AD 440 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 27 Credits in Major. This course presents how to create a CG demo reel. The student will develop a basic understanding of digital video files. Techniques used by professional editors will be demonstrated. At the end, the student will have a complete demo reel which will demonstrate the student’s work in animation. Use of laboratory. AD 445 - CAPSTONE PROJECT (6 Credits) PREREQUISITES: 27 Credits in Major. This project-based course will allow students to work in teams developing a group project which employs all aspects and techniques learned throughout the Digital Animation program. Students shall asume roles within the production pipeline that fit their best skill sets, helping them establish their niche or specialization within the industry and obtain a finalized piece for their portfolio. The project will be presented in different university events throughout the year. Use of laboratory.

ADM ADM 104 - ENTREPRENEURSHIP (3 Credits) This course aims to prepare students for the study of business opportunities, while emphasizing on the multiple alternatives for creating and establishing a business, paying special attention to the theoretical aspect and practices related to the creation of a successful business plan.

ADM 400 - MANAGEMENT OF INFORMATION SYSTEMS (3 Credits) Addresses policy and management issues surrounding information systems in today’s enterprises: strategic use, organizational impact, project management, human resource issues and other topics germane to understanding management information systems.

AG 212 - PHOTOMECHANICS (3 Credits) This course includes the study and practice of theories related to photomechanics to be applied in graphic reproduction. Includes the use of the process camera, dark room techniques and the use of orthochromatic film; with the purpose of producing line copy negatives, positives and halftones. Use of laboratory.

ADM 419 - SEMINAR (3 Credits) PREREQUISITES: 21 Credits Approved in Major. This educational experience is characterized by the search of specific and specialized knowledge within the concentration of bachelor’s degree. It emphasizes the basic elements that require the preparation, organization and presentation of the research project.

AG 303 - TYPOGRAPHY (3 Credits) Study of the history and evolution of typographic families, fonts and their implementation as a communication tool in the graphic design field. The course analyzes the structures, forms, measurements, basic specifications, classifications, and its application in type design.

ADM 470 - EXTERNSHIP (6 Credits) PREREQUISITES: 21 Credits Approved in Major. In this course the students apply the skills and knowledge acquired in the managerial administration courses to real situations in the workplace. The practicum period is performed in private or public businesses.

AG 406 - VISUAL SEMIOTICS (3 Credits) The study of verbal-iconic signs, present in every graphic design piece and the so called bimedia communication: text-image. Analysis of the Puerto Rican iconographic environment for the production of new visual pieces that integrates to culture, art and to society.

AG AG 101 - DESIGN FUNDAMENTALS (3 Credits) An introduction to the field of design. The course emphasizes the history, evolution, methods, application and its function in the commercial field. Entails the study of principles and elements of design and their application in various techniques of composition. AG 103 - ILLUSTRATION TECHNIQUES (3 Credits) Visualization and analysis of messages expressed in illustrations. The study of diverse styles and mediums to illustrate figures and objects which will be used in graphic realizations. Among these mediums: ink, charcoal, pencil and markers. AG 200 - GRAPHIC REPRODUCTION (3 Credits) In this course the student learns and practice with graphic reproduction methods working with offet press, digital pre-press and full color printing. Use of laboratory.

AG 416 - INTERNATIONAL DESIGN (3 Credits) Study of design as a creative process. The design proffesion through its history and impact on society and culture, from the industrial revolution up to the so called international design will be analized. It will discuss the current importance of design and the criteria to define as well as, the tendencies and focus of different design schools.

ASI ASI 215 - ADMINISTRATION OF INFORMATION CENTER (3 Credits) PREREQUISITE: CCO 101 This course emphasizes the administration of information centers as part an organization. It provides the students with the necessary knowledge to perform needs assessment and develop an effective master plan to develop information systems. The students will be able to implement security measures concerning software and equipment, and they will create effective plans for acquiring and evaluating the software. The students use the laboratory.

102

103

ASI 217 - NETWORK AND DATA COMMUNICATION (3 Credits) PREREQUISITE: CCO 101 This course is designed to provide the student a vast knowledge in data communication, the software and hardware used for such purpose. The student will learn to describe the present and future rends in reference to telecommunications, the advantages they are also badly necessary and required. The student will also understand the value of an effective data communication system and process. Use of laboratory. ASI 220 - HTML PROGRAMMING (3 Credits) PREREQUISITE: CCO 101 Learn the basics of HTML programming using the appropriate structure in the construction and navigation of websites. Create “Web Page” working concepts of text, links, colors, tables, lists and import images. It will provide knowledge in the use of technology related to HTML. Use Laboratory. ASI 303 - OBJECT ORIENTED PROGRAMMING (VISUAL C++) (3 Credits) PREREQUISITES: CCO 101, CCO 207 This is a course in Object Oriented Programming using C++. It is assumed that the students have prior experience in another object-oriented programming language. The course focuses on the details that are specific to C++ such as memory management, functions, pointers and arrays. ++. The students will write programs automatically and they will personalize the code that Visual C++ gives them in order to create more specific applications. Use of Laboratory. ASI 304 - ADVANCED DATA BASE MANAGEMENT (3 Credits) PREREQUISITES: CCO 101, CCO 207 This course prepares students to perform the day-to-day administration of a database system. It covers all the aspects of the DBA work and all the components. The course begins with relational database basics, and goes through all the development as well as administration aspects. Use of laboratory.

ASI 307 - SYSTEM ANALYSIS AND DESIGN (3 Credits) PREREQUISITES: CCO 101, CCO 207, ASI 217, ASI 303 This course introduces the study, analysis and evaluation of a computer system. Established and evolving methodologies for the analysis, design, and development of an information system. It emphasizes the development of information systems for businesses that are not automated. The students use software such as FLOW, Chats and Easy Case to product flow chart diagrams. The students use the laboratory. ASI 308 - PHP with SQL PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, ASI 220 This course covers the basics of designing webpages using HTML and PHP, and connecting them to SQL database backends to allow for dynamic content. Students will learn the basics of each of these languages individually and learn how to combine them to make interactive web pages. Topics include HTML forms, session support, and object oriented PHP. Use of laboratory. ASI 403 - OBJECT ORIENTED PROGRAMMING (VISUAL BASIC) (3 Credits) PREREQUISITES: CCO 101, CCO 103, CCO 207 This Visual Basic Course is designed for the use and management this programming language. The students will be able to develop programs based on Windows, while they apply the proper techniques of this language. Use of laboratory. ASI 407 - AUDITING INFORMATION SYSTEMS (3 Credits) PREREQUISITES: CCO 101, ADM 400 This course introduces IT AUDITING is an innovative and cutting edge product, which provides students an understanding of how to audit accounting information systems, including such new and expanded coverage of enterprise systems, fraud and fraud detection topics as continuous online auditing. It ensures a solid background in traditional auditing as well as in the auditing of accounting information systems. Students will gain a true understanding of how these audits take place in the real world.

AUD AUD 227 - AUDIO RECORDING TECHNIQUES (3 Credits) PREREQUISITE: CCO 101 Introductory course in digital sound design with a focus on animation, video games and film. Students will be introduced to the creation, editing, and enhancement of digital audio files for the purpose of developing SFX (sound effects), ADR (advanced dialogue replacement), environmental ambiance, and scoring. The course presents the basics of Digital Signal Processing (DSP) and multichannel amplification (DOLBY, DTS) coupled with the recording and sampling of voice and foleys for sound effects. Use of laboratory. AUD 421 - AUDIO POST-PRODUCTION (3 Credits) PREREQUISITES: CCO 101, AUD 227 Audio Post Production for Multimedia is an advanced class that will teach students the specific techniques and strategies used by working professionals during the post production process. Students will learn how to spot, edit, and assemble dialogue, sound effects, foley, and music, in addition to mixing and prepping the audio for multimedia applications utilizing the industry standard, software and its peripherals. Throughout the course, the students will have the opportunity to apply the techniques they learn to realworld situations. Use of laboratory.

CCO CCO 101 - INTRODUCTION TO COMPUTERS (3 Credits) This is an introductory course to the computer world. This course offers knowledge about electronic equipment used for data processing, its relation with the computer, and the ways to communicate through the operating system and the use of integrated information systems. Use of laboratory.

CCO 103 - COMMERCIAL SOFTWARE MANAGEMENT (3 Credits) PREREQUISITE: CCO 101 This course studies and analyzes the basic fundamentals in commercial software management in businesses. The students learn to use the utilities of each program and to create graphics and written documents using commercial software such as Windows Operating system, Excel, Word, Power Point, Access and Outlook. Use of laboratory. CCO 107 - MANAGEMENT OF ELECTRONIC WORKSHEETS (3 Credits) PREREQUISITE: CCO 101 This course introduces the student to the management of electronic worksheets. Students create and manipulate database for businesses. The course provides for development of reports at different levels of complexity. The student calculates, sort information and makes automatic functions (both simple and complex) through the entire worksheet. Use of laboratory. CCO 207 - DATABASE MANAGEMENT (3 Credits) PREREQUISITE: CCO 101 This course is to teach students the formal underpinnings and programming languages associated with the architecture of relational database management systems. The students will also be taught engineering design methodologies for databases in conjunction with the role of such design and implementation strategies in the context of large software systems. There will be hands on work with UML data modeling tools, SQL programming and application database interfaces. In addition to the topics implied above, important practical issues concerning the commercial deployment of relational databases will be dealt with in greater detail, including, constraints and data integrity, transaction processing, data warehousing, and analytic processing. Use of laboratory. CCO 270 - EXTERNSHIP (3 Credits) PREREQUISITES: 15 Professional Credits. This course consists of part-time practice in a job where student can apply knowledge acquired while being exposed to different situations in the workplace.

CD CD 108 - HISTORY OF THE MOVING IMAGE (3 Credits) In this course students will learn about the historical and technical advances of cinema from early cinema years through the birth of new technologies in digital cinema. Students will learn the aesthetics of film since the silent era through the beginning of sound and the developments of film genres such as Italian Neorealism, Film Noir, the French New Wave and Cinéma Verité. Students will also learn about the aesthetics and style of cinema in the world. CD 126 - THE LANGUAGE OF IMAGES (3 Credits) Using a series of lectures, presentations and research students will learn to recognize and analyze the aesthetics and significance of the visual language in the motion picture with emphasis on how the elements of sound, performance, lighting and camera techniques are used in the mise-en scène. CD 145 - TOOLS FOR DIGITAL PRODUCTION (3 Credits) Using a series of lectures, presentations and research students will learn about the different tools that are used in professional cinematography projects for areas such as lighting, sound, camera operating and script developing. CD 209 - SCRIPTWRITING (3 Credits) PREREQUISITE: ESP 208 In this course, students will learn the fundaments of how to transform a story into a script to be used in various forms of media, such as film or television. Various approaches to writing will be explored as well as specific techniques on story arcs, themes, genre, dialogue and dramatic structure. The course also examines proper script formatting, research, editing and draft revisions.

CD 221 - LIGHTING TECHNIQUES (3 Credits) PREREQUISITES: CCO 101, CD 145 In this course students will learn about the use of lighting in film and video through a series of lectures and conferences. The students will find first-hand how to find solutions to the problems, to understand the use of lighting is a part of the process of storytelling. Use of laboratory. CD 238 - CINEMATOGRAPHY (3 Credits) PREREQUISITES: CCO 101, CD 145 This course focuses on the fundamentals and theory of cinematography, and how to successfully utilize its concepts in a manner that serves the story creatively. Students will thoroughly explore the use of the camera and lenses to tell a coherent story through moving images, including techniques on framing, composition, depth of field and camera moves. The student will also become familiar with various tools and equipment utilized in the field, as well as on-set procedures used by cinematographers during filming. Use of laboratory. CD 250 - ELECTRONIC PORTFOLIO (DEMO REEL) (3 Credits) PREREQUISITES: 18 Professional Credits. Course specifically directed towards the development of a professional portfolio, anticipating the requirements of employment “Demo Reel” for employment in the field of Digital Cinema and Television. Use of laboratory. CD 270 - EXTERNSHIP (3 Credits) PREREQUISITES: 18 Professional Credits. Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of externship. CD 301- STOP MOTION (3 Credits) PREREQUISITE: CCO 101 As part of a group production, students will work in developing and creating a short animated film focused on a central character. The Instructor will guide the students throughout the process of developing the story, sequence design, storyboard, audio production, and animatics. Students will also learn the role of lighting, camera movements and camera montage for an animated short film. Use of laboratory.

104

105

CD 310 - STORY DEVELOPMENT (3 Credits) PREREQUISITE: ESP 208 This course will focus on the techniques and knowledge needed to successfully develop an original story in a creative manner, allowing them to further improve their writing by generating a unique style and voice. Dramatic principles such as subtext, exposition, tension and dramatic contrast will be explored as well as the use of emotion and suggestion to further guide the audience to the conclusion of the story. Use of laboratory. CD 319 - PRODUCTION CONCEPTS (3 Credits) Using a series of lectures, presentations and research students will learn about the importance of the production process of a cinematographic project. Students will also learn the different roles. CD 324 - ART DIRECTION IN THE NARRATIVE (3 Credits) PREREQUISITES: CD 126, DG 111 Using a series of lectures, presentations and research students will learn about the importance and structure of the production design in film. Students will also learn how architecture plays a roll in the development of a scenario to contribute to the films mood and it’s overall aesthetic. CD 412 - DIRECTOR’S ROLE (3 Credits) In this course, students learn about the role of film director and understand the importance in the decision making process from script to screen, knowledge of film grammar, visual storytelling, staged dramatic scenes, using the camera as narrator, character creation, working with cast, crew, and producers, writing the script, dramatic structure, narrative, dramatic and poetic visual structures. CD 432 - SPECIAL EFFECTS DIRECTION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 336 This course further explores the use of visual effects in film and television production, with an emphasis on good on-set practices to achieve the best results possible in post-production. Advanced use of green screens will be explored, as well as techniques on proper tracker marker placement, camera tracking, object tracking, sky replacement and image acquisition for virtual set reconstructions. Use of laboratory.

CD 437 - ADVANCE POST-PRODUCTION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 336 In this course, students learn about the basics of editing with Composer AvidMedia. Foundations complete each lesson, with step by step where they can absorb the details and start using the program immediately. After discovering how to use the tools and understanding the editing workflow, you will learn the basic editing functions, editing timeline, and the cut, then move on to the refining of audio, add effects, make the correction color, creating titles, and finally, project completion and delivery of the finished piece. You will also learn about the capabilities of MediaComposer, such as a timeline to drag and drop that allows users to mix formats, frame rates and resolutions, new direct editing capabilities to QuickTime, RED, XDCAM,and other media tapeless media. Use of laboratory. CD 445 - FINAL PRODUCTION PROJECT I (3 Credits) PREREQUISITES: CCO 101, DG 111, AUD 227, CD 145, CD 209, CD221, CD 238, AD 230, AD 336, CD 432 This course is project base and provides the student with the validation of what they have learned in the classes of production, where began creating their final project. This course provides the student with the selection of the team with whom to conduct its production and the design and pre-production on his film, the selection of the most talented players and that will be part of project preparation work schedules, and all documentation required permissions film project. Use of laboratory. CD 446 - FINAL PRODUCTION PROJECT 2 (3 Credits) PREREQUISITES: CCO 101, DG 111, AUD 227, CD 145, CD 209, CD 221, CD 238, AD 230, AD 336, CD 432, CD 437, CD 445 This course is a project base class that provides the students with the validation of what they have learned in previous productions courses, where they begin to create their final project. This course provides the students with the selection of the team with whom to conduct its production, the principal photography, addicting and post-production of the film, based in the production time table from Final Production Project 2 course. Use of laboratory.

CD 450 - ELECTRONIC PORTFOLIO (DEMO REEL) (3 Credits) PREREQUISITES: 27 Major Credits. Course specifically directed towards the development of a professional portfolio, anticipating the requirements of employment “Demo Reel” for employment in the field of Digital Cinema and Television. Use of laboratory. CD 470 - EXTERNSHIP (6 Credits) PREREQUISITES: 27 Major Credits. Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 270 hours of externship.

CIEN CIEN 207 - HUMAN ANATOMY AND INANIMATE OBJECTS (3 Credits) In this course students will understand and apply the anatomical fundamentals and components of illustrating the human figure and objects. Geometric figures will be used as a base and the students will work in the essential steps in the realization of realistic and fictitious illustrations. They will learn the necessary elements of drawing: observation, selection and simplification which will be applied in the development of creative ideas.

COM COM 204 - ADVERTISING (3 Credits) This course includes a structural analysis of the communication theories and of the value of its publicitary meaning in marketing, promotion and sales.

CON CON 101 - PRINCIPLES OF ACCOUNTING I (3 Credits) This course presents the history of accounting. It includes use of accounting information at the time of assigning financial resources. It also includes basic concepts for measuring income and expenses and the accounting cycle.

DG DG 111 - DESIGN AND EDITING OF DIGITAL IMAGES (3 Credits) PREREQUISITE: CCO 101 This course develops the necessary fundamentals needed in order to generate and edit digital images. Students will work on photocompositions, detailing and creatively manipulating the images using various tools and techniques of editing. Use of laboratory. DG 203 - COMPUTERIZED ILLUSTRATION (3 Credits) PREREQUISITE: CCO 101 In this course, students will learn and practice techniques through the development and realization of digital illustrations capable of communicating and expressing ideas and concepts. Graphic illustrations with diverse styles and purpose for different mediums of visual communication will be executed using vector programs. Use of laboratory. DG 206 - DESKTOP PUBLISHING (3 Credits) PREREQUISITE: CCO 101 Course which focuses on the management of programs that deal with publishing formats, grids, creation, distribution and layout of multiple pages. Students will learn to manage and manipulate large quantities of text, margins and base pages. Use of laboratory. DG 211 - DESIGN FOR PRINT MEDIA (3 Credits) PREREQUISITES: CCO 101, DG 111, DG 203 This course will analyze design basics and the components of a creative brief. It takes into consideration the rules of good design and the preparation process for printing. Consumer needs, client/designer collaboration, target audiences, strategies and company visions are emphasized. Through the combination of photographic images and digital illustrations, the students will produce a variety of projects for print media. Use of laboratory.

DG 219 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 18 Professional Credits. This course is geared toward the develoment of a professional portfolio, anticipating the requirements of employment in the Graphic Dsign industry. Use of laboratory. DG 270 - EXTERNSHIP (3 Credits) PREREQUISITES: 18 Professional Credits. Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of externship. DG 302 - CORPORATE IMAGE (3 Credits) This course focuses on the creation and design of a corporate image for a business. Students will physically represent the concept, idea and all the elements and principles that united, transmit the profile, vision and personality of a company. The correct use of color, development of logos, symbols and brands are emphasized. DG 306 - DIGITAL PUBLICATION (3 Credits) PREREQUISITE: CCO 101 Through this course, the student will learn a series of compositional techniques for executing multiple page designs. Different types of formats, spacing, preparation of images, forms, type, distribution, text management, layout components, headers, sub-headers, photo description, and spacing between images will be emphasized. Use of laboratory. DG 317 - DESIGN WITH VECTORS (3 Credits) PREREQUISITES: CCO 101, DG 203 The emphasis of this course is the development of creative designs through vector programs. Students will learn essential elements and principles in the development of designs created for diverse mediums, complementing text and illustrations correctly. Diverse techniques and color schemes will be implemented in the creation of digital illustrations. Use of laboratory.

DG 405 - CREATIVE DIGITAL DESIGN (3 Credits) PREREQUISITES: CCO 101, DG 111, DG 203, DG 306 This course will focus on solving design problems of medium and high complexity. May be used in implementing projects computerized design programs Photoshop, Illustrator and Indesign. Thus will address issues related to: image-text relationship, the typography and image, the visual identity design, corporate image and its applications to different visual aids, editorial design, environmental graphics and graphic design and advertising relationship. Use of laboratory. DG 414 - WEB PAGE DESIGN (3 Credits) PREREQUISITES: CCO 101, DG 111 Throughout this course the students will learn different ways of designing effective web pages for the Internet using design and image optimization software. Use of laboratory. DG 415 - WEB ANIMATION (3 Credits) PREREQUISITES: CCO 101, DG 111 This course emphasizes the creation of professional animations, promotional material and high quality interactive documents used in web pages. Use of laboratory. DG 417 - WEB PAGE DEVELOPMENT (3 Credits) PREREQUISITES: CCO 101, DG 111, DG 414 Through this course, the student will learn techniques and factors to be considered in the creation, development, and maintenance of web pages. They will also learn the basic principles of programming and interactivity for the web, using various web languages. Use of laboratory. DG 419- DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 27 Credits Approved in Major. Course specifically directed towards the development of a professional portfolio, anticipating the requirements of employment in the industry of graphic design. Use of laboratory. DG 470 - EXTERNSHIP (6 Credits) PREREQUISITES: 27 Credits Approved in Major. Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 270 hours of externship.

106

107

ECO ECO 200 - ECONOMICS (3 Credits) This course consists of the basic principles of the economic system and its problems of major impact. Emphasis and analysis are given to the fundamental elements of international business and analysis are given to the fundamental elements of international business, fluctuations in the market, national rent, and to the analysis of income and economic stability.

EST EST 300 - STATISTICS (3 Credits) This course pretends to use statistics for experimental design surveys and procedures for gathering and analysis techniques. It will determine that data generated is significant or sometimes even good enough to use, and present tables and graphs correctly.

FD FD 203 - HISTORY AND AESTHETICS OF PHOTOGRAPHY (3 Credits) This course will cover the history and aesthetics of photography from the 1800’s to present day, with special emphasis in the development of the photographic vision. A historical count of the numerous photographic processes an how its development affected the photographic print, such as, the Daguerotype, Kalotype, ambrotype, etc. will be offered. The visual conferences will cover, in critical terms, various historical currents, such as, surrealism, postmodernism, among others. FD 207 - DIGITAL PHOTOGRAPHY TECHNIQUES (3 Credits) PREREQUISITES: CCO 101, DG 111 This course will familiarize the student with the basic techniques of the digital photography. It introduces them to basic cameras operation, flash and accessories; the exposure variables, lights, filters, balance of targets, resolution and basic tone control. The aesthetic, the photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Use of laboratory.

FD 304 - PHOTOGRAPHIC WORKFLOW (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207 This course would develop the foundations necessary to understand the workflow subsequent to the image making. The students will be introduced to the concepts of cataloguing and image manipulation, guiding them to a coherent workflow that improves the productivity in the image processing. Use of laboratory. FD 315 - PHOTOGRAPHIC LIGHTING (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207 The student will learn how to control the light, both natural and artificial. They will learn the practical way of lighting people, places and objects, with the objective of improving their photographic work. An in-depth analysis of the manifestations of light will be the focus of this course, as well the in-depth analysis of events in studio lighting. Practical exercises will be used to enable students to evaluate natural lighting conditions and to control and reproduce these conditions in the studio. Use of laboratory. FD 326- DIGITAL IMAGE MANIPULATION (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207 The student will learn practical techniques and contemporary effects for digital photographic manipulation, with the objective of obtaining professional quality images. It includes comprehensive study of the development of special effects techniques, retouching, image editing, photomontages and compositions. Use of laboratory. FD 409 - STUDIO PHOTOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207, FD 315 The student will become proficient in Studio photography, developing the interpersonal abilities of the photographer. They will learn to produce and coordinate tangible events for clients in the environment of the studio. They will work using different lighting and camera techniques, as well as, directing people, animals and objects. Use of laboratory. FD 415 - ARTISTIC PHOTOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207 Students will develop their skills in the identification and articulation of a personal response to their environment through photography. They will recognize the process of artistic image making, which in general, expresses to the audience questions more often than

affirmations, referring to the conscious and subconscious. Students will recognize the aesthetic value of image making, differentiating artistic and commercial photography. Weekly critiques will be mandatory in each course. Use of laboratory. FD 426 - ADVERTISING PHOTOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207, FD 315, FD 409 Students will generate high quality images with models, products and pets. Industrial photography, cd covers, movie posters and product and services promotion will be emphasized. The creative use of the photography studio with an advertising focus will be encouraged. Many of the courses tasks are open, which give students the liberty to generate independent projects. Use of laboratory. FD 437 - PHOTOJOURNALISM (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207, DG 306 In this course the student will become an interpreter of reality and how transmit it to the world. They will acquire the capacities of observation and opportunism and will develop the ability to select, capture through the camera, document and transmit to the audience all the information and sensations that reality presents before their eyes. They will generate documents that integrate photography with information of the photographed event. Legal and ethical issues of photography will be studied. Use of laboratory.

FIN FIN 300 - FINANCE (3 Credits) This course studies the essential principles that govern mercantile finance and its fundamentals aspects: instruments, procedures for the financial market, how to find administer and distribute the funds of a business, how to organize a business, the modern mercantile corporation and promotion, organization, expansion and liquidation periods of private mercantile corporations.

MA MA 111 - MULTIMEDIA MARKETING AND BRANDING (3 Credits) PREREQUISITE: CCO 101 Students will learn market strategies utilizing multimedia and social networks to create publicity campaigns for applications and projects. Use of laboratory. MA 121 - APPLICATION DESIGN FUNDAMENTALS (3 Credits) PREREQUISITES: CCO 101, DG111 Students will learn basic design concepts used to create graphic interfaces for mobile applications, simplifying and improving interaction between the user and the application. Use of laboratory. MA 204 - MOBILE WEB APPLICATIONS (3 Credits) PREREQUISITES: CCO101, DG111 Students will have an introduction to basic web programming languages such as HTML, CSS and Javascript, which will be utilized to create more dynamic web applications. Use of laboratory. MA 210 - DYNAMIC LANGUAGES (3 Credits) PREREQUISITES: CCO 101, DG 111, MA 121 Students will acquire basic programming language skills like PHP and a basic understanding of the functionality of web servers, learning how to create, configure and extract information from data bases using SQL for the creation of dynamic portals. Use of laboratory. MA 211 - ADVANCED MOBILE WEB APPLICATIONS (3 Credits) PREREQUISITES: CCO 101, DG 111, MA 121, MA 204, MA 210 Students will develop an original and functional mobile web application that simulates the experience and control of a real application utilizing all skills learned in prior courses. Students will present development proposals and will walk through the production experience in all its stages. Use of laboratory. MA 240 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 18 Professional Credits. In this course, students will create an interactive digital portfolio utilizing diverse social networks and online publication techniques to promote their skill in the field of mobile applications. From web pages to mobile portfolios, students will manage their projects through multiple

methods of promotion and distribution, making their work, samples and services more accessible to the globalized market. Use of laboratory. MA 241 - PRACTICUM (3 Credits) PREREQUISITES: 18 Professional Credits. Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of practicum. MAT 205 - MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203 This course provides an overview of the branch of mathematics commonly known as applied mathematics or discrete mathematics. Topics included and discussed are: sets, relations, functions, induction and other methods of proof, recursions, matrix, determinants, vectors, combinatorics, graph theory, and algorithms. Important tools for computer science. Emphasis is placed on problem solving and the application of programming languages.

MER MER 101 - PRINCIPLES OF MARKETING (3 Credits) This course studies the role of marketing in the socio-economic process. It analyzes consumer behavior and the impact of consumerism.

VJ VJ 101 - DESIGN CONCEPTS FOR VIDEO GAMES (3 Credits) PREREQUISITE: CCO 101 Introductory course to the video game industry. Presents the history and evolution of video game genres and hardware platforms. Explores the strategies and development of the interactive experience. Culminates with a prototype design of an interactive video game. Laboratory use to evaluate the different video games for the PC and home console platforms like Sony PlayStation, Microsoft Xbox, Nintendo, etc. Use of laboratory.

VJ 204 - INTERFACE DESIGN FOR VIDEO GAMES (3 Credits) PREREQUISITES: CCO 101, DG 111 Introductory course in user interface design (UI) for video games and the techniques that drive these designs. Students will explore historic examples of interactive interfaces as well as current and future trends in video game UI. Students will create interface samples using computer graphics programs commonly used in the Industry. Use of laboratory. VJ 330 - SET DESIGN FOR VIDEO GAMES (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320 Introductory course in set design for video games. Students will develop skills in designing 3D models specially created to achieve a specific look and feel for backgrounds, building interiors, exteriors, and props used in virtual sets. Students will pay special attention to creating moods that are relative to the intended gameplay. The course concludes with the animated presentation of a virtual game set. Use of laboratory. VJ 347 - PROGRAMMING CONCEPTS FOR VIDEO GAMES (3 Credits) PREREQUISITES: CCO 101, DG 111, VJ 101, AD 320 This course presents the history of programming video games. Introduces the steps to follow for the production of video games, from concept to final market product. The student will be exposed to programming concepts encountered during video game development including physics, AI, animation, tools and 3D asset integration utilizing existing PC game engines. Use of laboratory. VJ 438 - ADVANCED TEXTURING AND LIGHTING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 325, AD 338 This course focuses on advanced texturing techniques and their application to video games. Building up from course VJ-338, students will be exposed to additional UV mapping techniques, texture baking and animated textures. Advanced lightning techniques like high dynamic range imaging (HDRI), ambient occlusion and global illumination will be expanded upon. Use of laboratory.

108

109

VJ 439 - CREATION OF VIDEO GAME PROTOTYPES (3 Credits) PREREQUISITES: CCO 101, DG 111, VJ 101 AUD 227, AD 320, AD 324, VJ 347 Create an animated, interactive prototype that simulates the experience of a video game concept utilizing the elements created previously including set designs, digital characters, animations, user interfaces and sounds. Develop the prototype utilizing existing PC game engines. Use of laboratory. VJ 440 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 27 Credits in Major This course presents how to create a CG demo reel. The student will develop a basic understanding of digital video files. Techniques used by professional editors will be demonstrated. At the end, the student will have a complete demo reel that can be showcased in various digital media. Use of laboratory. VJ 445 - CAPSTONE PROJECT (6 Credits) PREREQUISITES: 27 Credits in Major This project-based course will allow students to work in teams developing a group project which employs all aspects and techniques learned throughout the Art and Design of Video Games program. Students shall asume roles within the production pipeline that fit their best skill sets, helping them establish their niche or specialization within the industry and obtain a finalized piece for their portfolio. The project will be presented in different university events throughout the year. Use of laboratory.

VJP VJP 300 - BASIC PROGRAMMING (3 Credits) PREREQUISITE: CCO 101 Aimed at students with little to no programming experience, this course goes from the meaning of indispensable lines of code to create simple programs from scratch. These lessons will be taught with constant coding. Lays the foundations for learning advanced concepts in C/C++ or learning a new language altogether. Use of laboratory.

VJP 320 - BASIC MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203 Important topics discussed in Algebra are explained thoroughly during the trimester. Solutions to linear equations, matrix manipulations and the use of vectors are the focus of this course. Given problems will be related to areas of technology. Previous algebraic concepts are required. VJP 330 - ADVANCED MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203, VJP 320 Concepts discussed in Trigonometry courses and Calculus are explained thoroughly. Derivatives and series are the focus of the calculus portion of the course. On the Trigonometry side, the importance of trigonometric functions is explained, along its applications. Probability will also be part of this course. VJP 400 - ADVANCED PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, VJP 300 There are fundamental problems inside the world of programming. Some of these problems will be solved in class with elegant solutions. These solutions will depend upon the use of algorithms, pointers and data structures. Basic programming skills are required for this course. Use of laboratory. VJP 410 - PHYSICS APPLIED TO VIDEO GAMES (3 Credits) PREREQUISITES: MAT 201, MAT 203, VJP 320, VJP 330 Realism in video games depends greatly on the laws of physics applied to them. Distance, velocity, gravity, and others are part of the relevant topics in the industry. Physics problems will be solved and will be translated to programming code. Several mathematical concepts will also be reviewed. VJP 430 - BASIC VIDEO GAME PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, VJP 300, VJP 400, MAT 201, MAT 203, VJP 320, VJP 330, VJP 410 An important part in the creation of video games is its programming development. Tasks such as menu interaction and control of character animations are achievable thanks to this discipline. A simple game will be created based on existing code and by making modifications to it, it will become an original piece of work with different ways of user interaction. Use of laboratory.

VJP 437 - ADVANCED VIDEO GAME PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, VJP 300, VJP 400, MAT 201, MAT 203, VJP 320, VJP 330, VJP 410, VJP 430 The use of engines in the video game industry has become customary to facilitate the development of products. With the use of a couple of these engines, we can build complete games with levels, menus and interfaces previously created by other students. The integration of these will be discussed in detail and the coding of these features will depend on more than one programming language. Basic video game programming skills will be needed. Use of laboratory.

ELECTIVES AD 211 - IMAGE EDITING FOR 3D ARTISTS (3 Credits) PREREQUISITES: CCO 101, DG 111 This course will teach students how 2D techniques can be seamlessly integrated into a 3D production pipeline. A variety of subjects will be covered, from basic concept design to postproduction techniques. Pre-viz and concepts will be explored, showing the advantages of using Photoshop to plan and visualize projects. Using image libraries and brush techniques, it will also cover the creation of photo realistic and hand painted textures to be used on 3D models. Will focus on efficient alternatives to lengthy render tests like compositing passes, adding particle effects, and improving adjustments to light and color. Use of laboratory. AD 234 Principles of Animation (3 credits) PRE-REQUISITES: CCO 101, CIEN 207 In this course the student will be focusing on digital character animation, exploring and understanding the 12 principles of animation. By applying these principles, the students will produce an illusion of characters adhering to the basic laws of physics and also dealing with emotional timing and character appealing. Use of laboratory. AD 300 - COMICS DESIGN (3 Credits) This course develops the ability to illustrate a story through sequential design. Students will create an original and creative comic book, while learning the basics of sequential storytelling.

AD 303 - 3D PRINTING (3 Credits) PREREQUISITES: CCO 101, DG 111 The 3D Printing course will provide students with a solid foundation of 3D printing as well as different techniques and applications for the medium. Students will learn to design, model and prototype 3D models for 3D printing. AD 334 - THREE-DIMENSIONAL DESIGN AND VISUALIZATION (3 Credits) PREREQUISITES: CCO 101, DG 111 This course provides the students with a different point of view on three-dimensional design, utilizing Autodesk’s 3ds Max as an alternative tool in the fields of three-dimensional design and animation. Students will learn to use the program while managing modeling skills, texturing, animation, and production applied to multiple work scenarios within the industry. Architectural previsualization, walkthroughs, presentations and models, as well as their use in the fields of animation and video games will be explored thoroughly. Use of laboratory. AD 339 - DIGITAL SCULPTING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 325 Students in this course will sculpt and detail three-dimensional characters and hard-surface geometry to obtain levels of detail previously unattainable with traditional modeling techniques. Using digital sculpting software, the students will master production techniques such as detailing topology, subdivision of geometry, normal mapping, displacement ma-pping, 3D texture painting and retopologizing geometry; all useful techniques both in ani-mated productions and video game design. Use of laboratory. AD 347 ADVANCED DIGITAL CONCEPT ART (3 credits) PRE-REQUISITES: CCO 101, DG 111, CIEN 207, AD 247 This class is designed as a studio environment where the students will be given tasks, as they would in a studio, to develop concept design, pre-visualization and Illustration. Using Photoshop, students will learn advanced techniques to create such concepts and images. Concepts and techniques learned in prior courses will be revisited throughout the project workflow. Use of laboratory. AD 430 MOTION CAPTURE (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324 Students will learn the basics of motion capture technology and their use within the digital animation and video game industry. Students will participate from live motion capture sessions

and will learn how to import capture data for different 3D biped character animation projects. Use of laboratory. AG 215 - LINOLEUM ENGRAVING (3 Credits) This course explores the linoleum engraving technique as an alternative form of expression in the design field. In order to achieve this, the correct use of tools and materials will be studied. Students will work with the printing process of each art project, as well as with the theme and the aesthetic value of each piece. Use of laboratory. AG 315 - COST ESTIMATED (3 Credits) PREREQUISITES: MAT 201, CCO 101, DG 111, DG 203, AG 200 This course presents and analyze the cost estimation methods in graphic design projects. Students will learn essential information in the development of contracts, terms of use and how to present their design projects to clients. AG 322 - COMMERCIAL SILKSCREEN (3 Credits) Course directed to the application of the photographic emulsion as a printing method on shirts and other surfaces. Different methods for set up design according to technical specifications used in the industry and each particular project will be studied and applied. The student will learn to create a positive according to the discipline and to work with color separations using design software and photographic emulsion. Use of Laboratory. AG 408 - ADVANCED WATERCOLOR (3 Credits) PREREQUISITE: AG 103 The course includes the study of advanced watercolor techniques such as the correct used of water, paper, brushes and colors and the media importance in the illustration field. ASI 309 - COMPUTER ORGANIZATION AND DESIGN (3 Credits) PREREQUISITE: CCO 101 This course studies the basic structure of a digital computer and to study in detail the organization of the Control unit, the Arithmetic and Logical unit, the Memory unit and the I/O unit. ASI 409 - NETWORK ADMINISTRATION (3 Credits) PREREQUISITES: CCO 101, ASI 217 The course introduces students to the fundamentals of network management, primarily for TCP/IP networks. Students are introduced to networking protocols, hardware, architec-ture, media, and software and experience hands-on management of typical network components.

CYS 218 INTRODUCTION TO CYBER SECURITY (3 Credits) This course will provide with an important background in information System Security. Student will learn to develop the security policy and plan for an organization regardless of the network operating systems in use. This Course introduces the concepts and issues related to securing information systems and the development of policies to implement information security controls. Topics include the historical view of networking and security, security issues, trends, security resources, and the role of policy, people, and processes in information security. Upon completion, students should be able to identify information security risks, create an information security policy, and identify processes to implement and enforce policy. Use of laboratory. DG 301 - CONCEPTUAL SKETCHING (3 Credits) Students in this class will develop the fundamentals of sketching and drawing skills. They will learn to simplify and structure concepts for the development of ideas through drawing. Topics like perspective, light and shadow, and gesture will be essential to improve drawing techniques before the use of digital tools. IP 300 - INTELLECTUAL PROPERTY (3 Credits) Introductory course to the vast field of intellectual property law. The course will cover the basics of this law as it pertains to visual artists, photographers, video game developers and digital artists in general, including copyright, trademark, patent, right of publicity and more. Students will gain a basic understanding of the mechanics, history and evolution, as well as, the commercial role of intellectual property rights and how to use them to protect their works, and their own rights in creating, licensing and selling original content. VJP 350 INDIE GAME PROGRAMMING (3 credits) PRE REQUISITES: CCO 101, VJP300, MAT201, MAT203 In this course, students will learn the basics of working with and programming with Unity. The course will first focus on Unity’s basic functions such as importing assets and applying components to game objects. Students will then learn programming in Unity through C# where they will make a movable character in either 2D or 3D space. By the end of this course, students will be able to create a basic game that can be played in multiple platforms. Use of laboratory.

GRADUATE PROGRAMS

112

113

ADMISSION REQUIREMENTS

FOR THOSE STUDENTS FROM OTHER FIELDS OF STUDY: In order to take the laboratory courses, the students must

Every candidate for admission to a Graduate Program

approve the following prerequisites:

of Atlantic University College must meet the following

GRADUATE PROGRAMS

requirements:

MASTER’S DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN

• Complete the Admission Application Form.

• Design Fundamentals

• Present evidence of a completed Bachelor’s

• Computerized Illustration (Illustrator)

degree from an accredited institution and provide an

• Design and Editing of Digital Images (Photoshop)

official academic transcript.

• Digital Publishing (InDesign)

• Submit the Admission Application Form with fifty dollars ($50.00), nonrefundable.

MASTER’S DEGREE OF SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES

THE ADMISSION G.P.A. FOR THE GRADUATE PROGRAM

• Basic Programming

IS 2.50.

• Programming Concepts for Video Games • Application Design Fundamentals

If the student is NOT a graduate from a Bachelor’s

• Design Concepts for Video Games

Degree Program from Atlantic University College he or she must:

MASTER’S DEGREE IN DIGITAL PHOTOGRAPHY • Design and Editing of Digital Images (Photoshop)

• Submit an essay to the Program Director of the

• Digital Photography Techniques

Graduate Program.

• Photographic Lighting

• Submit a portfolio to the Program Director of the Graduate Program. • Submit two recommendation letters signed by

TRANSFER STUDENTS

officials of an organization who know the academic or professional performance of the candidate.

Atlantic University College accepts transfer students from other accredited institutions to the Graduate Program; but no more than nine (9) of the credits required for the Master’s degree may be validated from other universities. Transfer students must meet all admission requirements and present the following: • Catalogue of the original institution. • Official transcript obtained at the graduate level from a University or College, sent directly to the Admissions Office of Atlantic University College for approval before starting the program.

GRADUATION REQUIREMENTS: Students are expected to complete their Thesis and Capstone MASTER’S DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN

Release courses. Students who do not complete this courses

DIGITAL GRAPHIC DESIGN

during the established period must *re-enroll in the course to maintain the active student status.

A minimum of 48 credits is required to complete the program with a grade point average (GPA) of 3.00 or more. The 48

MASTER’S DEGREE IN DIGITAL PHOTOGRAPHY

credits do not include undergraduate-level courses required for admission to the Graduate Program by a candidate from

A minimum of 42 credits is required to complete the program

another field of study.

with a grade point average (GPA) of 3.00 or more. The 42 credits do not include undergraduate-level courses required

Students are expected to complete their Thesis and Graduate

for admission to the Graduate Program by a candidate from

Project courses. Students who do not complete this courses

another field of study.

during the established period must *re-enroll in the course to maintain the active student status.

Students are expected to complete their Thesis and Graduate Exhibition courses. Students who do not complete this courses

MASTER’S DEGREE OF SCIENCE IN PROGRAMMING OF

during the established period must *re-enroll in the course to

INTERACTIVE TECHNOLOGIES

maintain the active student status.

A minimum of 48 credits is required to complete the program

*The re-enroll limitation must not exceed three academic years.

with a grade point average (GPA) of 3.00 or more. The 48 credits do not include undergraduate-level courses required for admission to the Graduate Program by a candidate from another field of study.

114

DEPARTMENT OBJECTIVES

Provide students the opportunity to develop their maximum capacity within digital graphic design according to their potential and individual characteristics. Develop critical and auto-critical thinking skills to enable the students to develop solid criteria to evaluate graphic design works. Capacitate the student with a strong humanistic sense of love for nature, the environment and to mankind, as a transformer and creator of its own surroundings. Explore and analyze diverse components of graphic design as a profession in which the graphic art conceptions correspond to a given context to the actual society. Develop the student’s ethical and aesthetic values, like criteria for artistic value, this will in turn facilitate an advanced position in life, and furthermore the professional development within a technological world. Increase systematically the digital and technological skills related with graphics, this are seen as execution tools for practical and theoretical projects. Establish and identify the liaison between technologies a digital media that the designers must possess in relation to understand the potential in the multiple media communication industry.

GRADUATE PROGRAM

It is an integral part of the Mission of the Master in Graphic Arts with specialization

MASTER DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN

Education, in which technology, art, research, and other dimensions of human

in Digital Graphic Design program, to be a dynamic center for the Continuing

Develop the basis to obtain critical judgment and to find the solution of conceptual problems in terms of technology and graphic design. Evaluate the fundamental role of a graphic designer within our society as a cultural and dynamic agent.

knowledge are cultivated and applied to the necessities of the working industry.

Convert the student into an image specialist in such way that they can interact with the image, the text, and the symbols in a creative and successful matter through analysis and semiotic studies.

The Master Degree Program in Graphic Arts with specialization in Digital Graphic

Develop research techniques and skills needed to integrate the student effectively in research projects.

Design provides students with the knowledge and necessary skills to become

Comply with the policies of the Protection of Human Subjects and with the statutes of the Institutional Review Board (I.R.B.)

graphic designers in the different related industries such as; press, advertising agencies and art departments in private and public agencies, and also enable students to establish their own business or workshops.

To provide students the opportunity to develop a graduate level dissertation applying the scientific method and rigorous systematic procedures.

Belinda Viera

Elaine Rosario

Manuel Rivera

Javier Juarez

115

116

117

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - MASTER IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN REQUIREMENTS

Specialization Component 24

Professional 9

Electives 6

Research 9 TOTAL CREDITS 48

TOTAL MINIMUM CONTACT HOURS 870

502 503 510 518 519 521 525 603

1

FA 500 DI 501 FA 520 FA 506

2

DG 502 DG 510 DG519 DG 503

3

DG 521 DG 518 DG 525 DI 600

4

DG 603 ELECTIVE

5

DI 601 ELECTIVE

ELECTIVES COMPONENT (3 credits ea)

SPECIALIZATION COMPONENT (3 credits ea) DG DG DG DG DG DG DG DG

PER TRIMESTER

Computerized Creative Design Digital Typography Web Page Design Web Page Development Product Design Enviromental Graphic Design Digital Pre-press Graduate Project

2

Free electives Six graduate elective credits shall be taken with the 500 classification

TOTAL CREDITS 6

Lumary Santana

TOTAL CREDITS 24

PROFESSIONAL COMPONENT (3 credits ea) FA FA FA

501 506 520

Graduate Art Forum Ethics and Aesthetics Visual Culture TOTAL CREDITS 9

RESEARCH COMPONENT (9 credits) DI DI DI

501 600 601

Research Skills and Methods Research Seminar Thesis TOTAL CREDITS 9

TOTAL CREDITS REQUIRED FOR GRADUATION

MASTER DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN GENERAL OBJECTIVE: The Master in Graphic Arts Program focuses in developing professional that

seek to excel in the digital graphic design sector. It will

capacitate students in diverse medias that will provide them a specialization in an effective visual communication. Such specialty will allow them to make successful and precedent-setting guidelines within Graphic Digital Design.

48

*See course descriptions on pages 126-129

118

119

DEPARTMENT OBJECTIVES

Expose students to new technological advancements in hardware and software used by industry professionals. Develop application skills in different programming languages. Create script-like functionality to video game engines and software development kits (SDK) as a way of helping designers and artists in their development tasks. Master the use of existing video game engines and platforms. Work with designers and artists to integrate 2D and 3D content to a video game engine or SDK. Apply, with the use of code, specific commands to these assets. Develop Artificial Intelligence (AI) state machines from scratch and implement it in current video game engines. Test the functionality of code (debugging) to guarantee its effectiveness. Teach students to communicate effectively among fellow programmers, artists and designers through the development of video games and applications. Develop knowledge and skills to perform productively and efficiently inside the video game industry.

GRADUATE PROGRAM MASTER DEGREE OF SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES

The Master of Science in Programming of Interactive Technologies was created with the main purpose of supplying the demand of programmers that exist in various technological fields within our society. Within this broad field that is Interactive Tecnologies, students will be exposed to the creation of video games and applications for web deployment, mobile platforms and personal computers with different operating systems. An indispensable part of each project will be team work between artists and fellow programmers, an essential piece in this emerging industry. With the knowledge gained working on these various tasks, graduates will be able to show their skills as an employee of a multinational company, an independent company or as a freelance professional.

Expose students to the development and programming of a video game as requirement for graduating. Create everything from prototypes to useful applications to display programming skills in different disciplines; make publishable copies of these projects to present to potential employers or clients. Develop new forms of interactivity for games and applications with advanced technologies. Encourage innovation leadership. Develop research techniques and skills needed to integrate the student effectively in research projects. Comply with the policies of the Protection of Human Subjects and with the statutes of the Institutional Review Board (I.R.B.) To provide students the opportunity to develop a graduate level dissertation applying the scientific method and rigorous systematic procedures.

120

121

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - MASTER OF SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES REQUIREMENTS

Specialization Component 27

Professional 6

Electives 6

Research 9 TOTAL CREDITS 48

TOTAL MINIMUM CONTACT HOURS 915

502

Principles of Programming

PTI

520

Object-Oriented Programming

PTI

524

Mobile/Web-Based Application Production

PTI

526

Game Prototype Development

PTI

528

Mobile/Web-Based Game Production

PTI

530

Artificial Intelligence

PTI

540

Capstone Pre-Production

PTI

601

Capstone Production

PTI

602

Capstone Release

1

DI 501 PTI 502 PTI 505 PTI 510

2

PTI 520 PTI 524 PTI 528 PTI 530

3

PTI 526 PTI 540 DI 600 ELECTIVE

4

PTI 601 DI 601

5

PTI 602 ELECTIVE

ELECTIVES COMPONENT (3 credits ea)

SPECIALIZATION COMPONENT (3 credits ea) PTI

PER TRIMESTER

2

Free electives Three graduate elective credits shall be taken with the 500 classification

TOTAL CREDITS 6

TOTAL CREDITS 27

PROFESSIONAL COMPONENT (3 credits ea)

RESEARCH COMPONENT (3 credits ea)

PTI

505

Logic and Numeral Systems in Assembly

DI

501

Research Skills and Methods

PTI

510

Applied Sciences in Video Games

DI

600

Research Seminar

DI

601

Thesis

TOTAL CREDITS 6 TOTAL CREDITS 9 TOTAL CREDITS REQUIRED FOR GRADUATION

MASTER DEGREE OF SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES GENERAL OBJECTIVE: Develop professional programmers with the skills needed to be part of multinational or independent companies in the interactive technologies programming industry.

48

*See course descriptions on pages 126-129

122

OBJECTIVES

Strengthen the capacity of image analysis and its professional role in the visual communication field, in order to recognize the value and impact that represents in today’s society. Communicate assertively and effectively, according to market needs and successfully reveal the creative intentions of the artist of the current digital world. Prepare students with new technological innovations to be used as tools in the creative process. Learn and master the techniques, equipment handling, new technologies and programs related to their profession. Create qualified professionals that master and implement various research techniques to enhance both of their technical and artistic knowledge, in order to achieve effective visual communication. Prepare students to effectively combine elements of research, artistic performance and technical proficiency, in order to manage and use imagery in a assertive and impactful way. Prepare students in matters related to the management of their profession in harmony with the professional and social responsibility as a citizen. Fully develop the student talents, to generate ideas and creative concepts, in order to achieve a convincing and effective communication, where the intent and vision of the artist becomes evident.

GRADUATE PROGRAM

The mission of the Master in Digital Photography Program, is to develop professionals

MASTER DEGREE IN DIGITAL PHOTOGRAPHY

that tends to strengthen the study, analysis, creativity and social responsibility in

in the area of visual communication through imaging, in a cutting-edge program their use of image as a medium of artistic expression and communication. A fundamental part of this mission, is training professionals who can recognize and

Master various research techniques and make them a creative proposal using the image as the main axis. Develop the aesthetic sense and artistic vision in photography applying a semiotic analysis of the image. Train professionals who value the importance of ethics in their profession, the humanist sense and the respect for the environment and its surroundings.

evaluate the demands of an interdisciplinary environment, through photographic

Develop research techniques and skills needed to integrate the student effectively in research projects.

images, where the research, technology, editing, aesthetic, human quality and

Comply with the policies of the Protection of Human Subjects and the statutes of the Institutional Review Board (IRB)

ethical values, became an integral part of the knowledge acquired.

Provide students the opportunity to develop a graduate-level thesis applying the scientific method and rigorous systematic procedures.

Ian M. Romero

Christian Rivera

Stephanie Musignac

123

124

125

CURRICULUM SEQUENCE SAMPLE

CURRICULUM DESIGN - MASTERS IN DIGITAL PHOTOGRAPHY REQUIREMENTS

Specialization Component 21

Professional 9

Electives 3

Research 9 TOTAL CREDITS 42

TOTAL MINIMUM CONTACT HOURS 750

509 515 521 527 529 537 601

FA 500 FA 506 DI 501 MFD 509

2

FA 520 MFD 515 MFD 521 ELECTIVE

3

DI 600 MFD 527 MFD 529 MFD 537

4

MFD 601 DI 601

ELECTIVES COMPONENT (3 credits)

SPECIALIZATION COMPONENT (3 credits ea) MFD MFD MFD MFD MFD MFD MFD

1

Advance Lighting Techniques The Business of Photography The Creative Process in Photography Portrait as Fine Art Advance Image Retouching Documentary Photography in the Digital Era Graduate Exhibition

1

*Electives credits must be taken in Master courses within the 500 clasification TOTAL CREDITS 3

Cristina M. Negrón

TOTAL CREDITS 21

RESEARCH COMPONENT (3 credits ea)

PROFESSIONAL COMPONENT (3 credits ea) FA

500

Graduate Art Forum

FA

506

Ethics and Aesthetics

FA

520

Visual Semiotic TOTAL CREDITS 9

DI DI DI

501 600 601

Research Skill and Methods Research Seminar Thesis TOTAL CREDITS 9 TOTAL CREDITS REQUIRED FOR GRADUATION

42

*See course descriptions on pages 126-129

MASTER DEGREE DIGITAL PHOTOGRAPHY GENERAL OBJECTIVE: To develop in students the necessary skills to perform successfully in the market of image as a medium of expression and communication according to the demands of the industry and the digital technology.

126

127

COURSE DESCRIPTIONS GRADUATE PROGRAMS DG DG 502 - COMPUTERIZED CREATIVE DESIGN (3 Credits) This course uses many computerized software for the development of the artistic creation and original digital images applied in diversified means for graphic communication. The course also involves the students in researching the Graphic Art Industry in the United States and Europe to make a comparative analysis bet-ween their Graphic Art industry and Puerto Rico’s Graphic Art Industry. Use of laboratory.

DG 521 - ENVIRONMENTAL GRAPHIC DESIGN (3 Credits) This course is an introduction to the field of Environmental Graphic Design in an amalgam of two-dimensional and three-dimensional design projects. Students focus on design projects in interior and exterior spaces and learn about environmental graphic design in retail marketing, store planning, shopping mall design, airport facilities, hotel spaces, office building lobbies, architectural signage, parks, zoos, subways, and exhibition design. Use of laboratory. DG 525 - DIGITAL PREPRESS (3 Credits) This course presents theoretic concepts and provides practice of the techniques used in the conversion of an analogue image to digital image and vice versa through computer technology. Students must select and research a local print shop and study its evolution from the analogue world to the digital era and its impact on pre-press. Use of laboratory.

DG 503 - DIGITAL TYPOGRAPHY (3 Credits) This course focuses in the study and practice of concepts and advance techniques related to typography in the visual field. Presents the creative development of new typographic fonts and their application in Computer Gra-phic Design. Also to evaluate the freelance opportunities that this field has for the graphic designer in Puerto Rico and other countries. Use of laboratory.

DG 601 - THESIS (6 Credits) PREREQUISITES: DI 501, 21 Credits approved The student conducts a research, analyzes the results and reports its findings to the community, applying skills, techniques and strategies following a systematic process and applying the scientific method. Use of laboratory.

DG 510 - WEB PAGE DESIGN (3 Credits) This course study how to design web pages and how to evaluate and take advantage of the small business opportunities that web page designers have in this technological era. The course also includes the use of versatile computer software applicable in creating pages for the Internet, as well as an introduction to various web languages. Use of laboratory.

DG 603- GRADUATE PROJECT The Graduate Project Course, focuses in the complete elaboration of a project for a product, client, service or idea made entirely by a single student. The student must completed his/her project under the supervision and guidance of the professor. Once completed the corse, the student will present a project that incorporates the knowledge acquires in every course throughout the Master Degree. Use of laboratory.

DG 518 - WEB PAGE DEVELOPMENT (3 Credits) / PREREQUISITE: DG 510 Through this course the students will learn the different techniques that are used in the final development of web pages. They will also learn the basic principles of various web language. Use of laboratory. DG 519 - PRODUCT DESIGN (3 Credits) In this course the students utilize both traditional and digital media as an introduction to the skills necessary for designing packaging graphics and preparing accurate mock-ups as practiced within the graphic design industry. Content includes basic concept rendering, developing die-cut patterns, model-making and mock-up techniques, and both visual and verbal presentation skills. Use of laboratory.

DI DI 501 - RESEARCH SKILLS AND METHODS (3 Credits) The course focuses on the theory and application of the principles of scientific research, including theory and practice on methods of research investigation, a systematic study of scientific method, hypothesis generation, and the nature of theory, types of research, research design and measurement. DI 600 - RESEARCH SEMINAR (3 Credits) PREREQUISITES: DI-501 Course aimed at the integration of knowledge, skills and attitudes in research methodologies, through the design and development of a written research proposal. Use of laboratory.

DI 601 - THESIS (3 CREDITS) PREREQUISITES: DI 501, DI 600 The student conducts a research, analyzes results and reports its findings to the community, applying skills, techniques and strategies following a systematic process and applying the scientific method. Use of laboratory.

FA FA 500 - GRADUATE ART FORUM (3 CREDITS) This course presents, discusses and evaluate aspects related to aesthetic, critical, creative and perceptual sensibility and how these are reflected in Graphic Art, Design, Photography, Fine Arts and Visual Culture in general as well as in the individual and the entire society as manifestations of imaginative capacity. The students will be involved in diversification of art forms and the people who are leading the multiple art businesses in Puerto Rico. FA 506 - ETHICS AND AESTHETICS (3 CREDITS) This course allows students to learn and value the concepts related to ethics and aesthetics, in the visual communication content, such as; the design as concept, advertising, photography, visual arts and culture in general. Students will develop analytical and critical skills in artworks within the Puertorrican visual environment and will conceptualize and create visuals linked to the socio-cultural communication within and outside of Puerto Rico. The aesthetic concept focuses on being and observer and receptor of visual art pieces. The ethical aspect will be focus in their attitude towards life and visual creation like art, design, photography and visual media in general. FA 520 - VISUAL CULTURE (3 CREDITS) The student will be familiarized with visual literacy and the importance of images within the digital revolution of today’s world. Analysis of different visual texts such as films, advertising and new media forms would be studied making emphasis in the photographic image, graphic design and visual communication in general.

MFD MFD 509 - ADVANCE LIGHTING TECHNIQUES (3 Credits) This course will develop the necessary skills to achieve a comprehensive knowledge of the use of light as a language on photography. The student would be able to understand different light sources and how to modify them in order to produce a high quality image, whether is people, places or things. Use of laboratory.

MFD 515 - THE BUSINESS OF PHOTOGRAPHY (3 Credits) The course will prepare the student to acquire the knowledge and tools to make photography a professional career. Principles of business administration will be discussed and the professor will lead the student in how to apply these concepts in the photography field. Marketing, networking and organizational behavior techniques will prepare the student for an entrepreneurial path. MFD 521 - THE CREATIVE PROCESS IN PHOTOGRAPHY (3 Credits) PREREQUISITE: MFD 509 This course will focus on developing a cognitive approach to artistic photography. The creative process will be discussed from beginning to end in order to create a complete body of work. Storytelling techniques and different exercises will prepare the student to create innovative ideas into a personal photography project. The class can be applied to different photographic styles and the student can choose themes of their own to work on throughout the course. Use of laboratory. MFD 527 - PORTRAIT AS FINE ART (3 CREDITS) PREREQUISITE: MFD 509 The course will have an emphasis in the study of portraiture as a final art piece. A thorough analysis in the different forms, personality traits and behavior of human beings will be discussed in order to understand the process of creating a successful portrait. The history of portraiture throughout the ages will be used as reference and inspiration, with the goal that the student will develop a personal style. Use of software and printing techniques will also be covered. Use of laboratory.

essay. After find a suitable topic, the student will plan their shots, edit the story and show different ways to share it with the world using different platforms. They will be able to select, capture through the camera, document and transmit to the audience all the information and sensations that reality presents before their eyes with a narrative structure. Documents integrating photography with information of the photographed event will be generated. Legal and ethical photographic problems will be investigated. Use of laboratory. MFD 601 - GRADUATE EXHIBITION (3 Credits) PREREQUISITES: MFD 506, MFD 509, MFD 515, MFD 521, MFD 527, MFD 529, MFD 537 The student will acquire the knowledge of how to create a complete body of personal work with the guidance of the professor. The final goal of the course is for the student to present a final exhibition project open to the general public. The creative process, investigation techniques, different alternatives in the printing process and analysis of the gallery space will be discussed thoroughly. Use of laboratory.

PTI PTI 502 - PRINCIPLES OF PROGRAMMING (3 Credits) Throughout the course, students will become versatiles in the C/C++ programming languages. Use of data structures will be one of the main focuses of this course. Along with user-created data structures, students will familiarize themselves with the Standard Template Library (STL). Previous knowledge of the C language is required. Use of laboratory.

MFD 529 - ADVANCE IMAGE RETOUCHING (3 Credits) Through a series of lectures, presentations, practice and research the student will develop the skills and knowlege of advance image retouching techniques. Tools, applications and cataloging will be learned and used, in order to develop a efficient and effective workflow with different editing softwares. Students will learn and work with concept creation, craft and vision to fulfill a professional standard in photo retouching. Use of laboratory.

PTI 505 - LOGIC AND NUMERAL SYSTEMS IN ASSEMBLY (3 Credits) Almost all modern computers use internally the binary numeral system, one of the best known numeral systems in the world. These numbers are manipulated using bitwise operations, which are part of what is known as computational logic. Another important numeral system is the hexadecimal, which is used mainly for naming memory addresses in a computer. All these concepts combined will be applied to programming in assembly language. Use of Laboratory.

MFD 537 - DOCUMENTARY PHOTOGRAPHY IN THE DIGITAL ERA (3 Credits) PREREQUISITE: MFD 509 In this course the student will become an interpreter of reality and will learn how to transmit it to the world. They will develop ideas for telling a story through their own photo

PTI 510 - APPLIED SCIENCES IN VIDEO GAMES (3 Credits) Realism in video games depends on how similar the interactive experience is to the real world. Laws of Physics are part of our life and standards in today’s video games. These concepts will be studied, alongside the math

required to apply them. Displacement, velocity and projectile problems will be discussed, revolving around current games. PTI 520 - OBJECT-ORIENTED PROGRAMMING (3 Credits) PREREQUISITE: PTI 502 The existence of classes in programming languages such as C++ is the reason for the study of object oriented programming. These classes are used for the creation of inexistent objects in any program or application. Knowledge of classes acquired through this course, along programming concepts learned beforehand, will be the key to develop applications and games more complete and complex. Use of Laboratory. PTI 524 - MOBILE/WEB-BASED APPLICATION PRODUCTION (3 Credits) PREREQUISITE: PTI 502 In recent years, the internet and mobile devices have become the norm for accessing versatile applications. These applications are created by all sorts of developers using several webbased and mobile platforms. Throughout this course, concepts such as user interface, input and data management are exemplified in various platforms. Students will be responsible for integrating these concepts to simple applications. Research of platforms is also expected from students. Use of laboratory. PTI 526 - GAME PROTOTYPE DEVELOPMENT (3 Credits) PREREQUISITE: PTI 502 The video game industry is full of engines to create interactive experiences by all sorts of developers. The key to understand various of these engines is to make short games in a brief period of time. These games are called prototypes. Concepts such as AI, UI and player interaction are exemplified in several game engines. Students will be responsible for applying these concepts to their prototypes and do their own research. Use of laboratory. PTI 528 - MOBILE/WEB-BASED GAME PRODUCTION (3 Credits) PREREQUISITE: PTI 502, PTI 520 Prototype development consists of a set of rules that distantiate itself from large-scale games, without ignoring video game design concepts. Throughout this course, these topics will be discussed at the same time prototypes are being developed. The basic usage of several engines will be taught while students also learn techniques to research topics specific to their prototypes. Use of laboratory.

128

129

PTI 530 - ARTIFICIAL INTELLIGENCE (3 Credits) PREREQUISITE: PTI 502, PTI 520 Game playing was an area of research in artificial intelligence from its inception. The main reason for its existence is to create either opponents or companions not controlled by humans. As technology has evolved since the term ‘artificial intelligence’ was coined, so too the non-playable characters (NPCs) have become more challenging and “believable”. Inside the broad topic that AI is nowadays, this course will focus on one of the most used models in the video game industry: the finitestate machine (FSM). Use of laboratory. PTI 540 - CAPSTONE PRE-PRODUCTION (3 Credits) PREREQUISITE: PTI 502, PTI 520, PTI 526 The closest experience to working in the video game industry is to create a largescale game from scratch with students specialized in different areas. This course consists of self-teaching the basics of a game engine, prototyping mechanics and initial assets integration for the project. The professor will guide students to implement their mechanics as fast as possible and will also act as a consumer to review this early stage in an objective way. Use of laboratory. PTI 601 - CAPSTONE PRODUCTION (3 Credits) PREREQUISITE: PTI 502, PTI 520, PTI 526, PTI 528, PTI 540 The next phase in the development of a game is the production phase. After choosing the main mechanics and theme of the game, these are implemented and tested. Any additional gameplay element should be at least partially functional before the end of this phase. Students will receive feedback from the professor if the game needs changes before the final phase or if it’s heading in the right direction. Use of laboratory. PTI 602 - CAPSTONE RELEASE (3 Credits) PREREQUISITE: PTI 502, PTI 520, PTI 526, PTI 528, PTI 540, PTI 601 Before releasing a video game to the public, the last phase is to polish it. After all main assets and gameplay mechanics are in, the last step consists of debugging as much as possible and making as little changes as possible to the game itself. In preparation for a final presentation of the projects, students create a playable build to share with their fellow developers and faculty. The professor will make final calls on cutting features either not implemented or barely functional. Use of laboratory.

ELECTIVES AD 507 - ANIMATION FOR WEB (3 Credits) This course focuses in creating interactive portals with the use of specialized applications. Production of documents and portals with high interactivity animation, and multimedia content. Students will develop publicity material in tune with current tendencies of the industry of animation for web. Use of laboratory. AG 516 - INTERNATIONAL DESIGN (3 Credits) Study of design as a creative process. The design profession through its history and impact on society and culture, from the industrial revolution up to the so called international design with be analyzed. Importance of design and the criteria to define it, as well as, the tendencies of different design schools will be discussed. Research and information search are key tasks for this course, once allowed to contribute to the knowledge of the design at different times and different countries. The graphics that you to realize projects in the class will focus on how to Tributes: the movements, schools, countries and major international figures of graphic design. AG 522 - COMMERCIAL SILKSCREEN (3 Credits) Course directed to the application of the photographic emulsion as a printing method on shirts and other surfaces. Different methods for set up design according to technical specifications used in the industry and each particular project will be studied and applied. The student will learn to create a positive according to the discipline and to work with color separations using design software and photographic emulsion. Research on the business of printing, their role in today’s industry and new technologies will be conducted. Use of Laboratory. BA 500 - ENTREPRENEURSHIP (3 credits) This course focuses on the changing world of business and presents the alternative of self-employment for the student. Develop the importance of the Planning and the relevance of a business training suitable for future professionals and business owners. DG 507- PACKAGING DESIGN (3 Credits) Analysis of the development of packaging design in general and its history. Taking into consideration the mechanics of assembly, forms and structures, colors, dies, typography, logos and leading brand in each product, that when combined creates a visual balance to capture the consumer attention. Use of Laboratory.

DG 511 - ABSTRACT GRAPHIC ART (3 Credits) This theoretical and practical course, proposes the student to be part of the visual universe of abstract graphic art. Student shall also develop thinking and imagination in an abstract that will result equivalently to a carefully selection of graphic elements to be used in visual projects. DG 515 - THREE-DIMENSIONAL DIGITAL DESIGN (3 Credits) At the end of the course the students will identify, apply and master the techniques of three-dimensional design using computer software. The course also involves the students in researching the computerized threedimensional design Industry in the United States and Europe, and making comparative analyses between their computerized threedimensional design industry and Puerto Rico’s Graphic Art Industry. Students will have the opportunity to explore the opportunities of small business programs in this technological market. Use of laboratory.

MFD 523 - FASHION PHOTOGRAPHY (3 Credits) PREREQUISITE: MFD 509 This course will focus on photographing people and objects using fusing techniques of fashion and editorial photography. Students will learn about the styles and trends in the fashion industry and the requirements of production work for retail and advertising. This course shows how to build their creative team, create a mood board and produce work that shows their personal style. The importance of details and style will be emphasize. Use of laboratory.

PRE 105 - DESIGN CONCEPTS FOR VIDEO GAMES (3 Credits) Introductory course to the video game industry. Presents the history and evolution of video game genres and hardware platforms. Explores the strategies and development of the interactive experience. Culminates with a prototype design of an interactive video game. Laboratory use to evaluate the different video games for the PC and home console platforms like Sony PlayStation, Microsoft Xbox, Nintendo, etc. Use of laboratory.

DG 529 - DIGITAL TECHNICAL DRAWING FOR ARTIST AND DESIGNER (3 Credits) This course provides the student precise instructions and step by step solutions of graphic problems and challenges using the AutoCAD program. Also it provides practical examples of real life in the development of drawings used in the industries of graphic design, industrial design as well as the visual arts. Use of laboratory.

PRE 121- APPLICATION DESIGN FUNDAMENTALS (3 Credits) Students will learn basic design concepts used to create graphic interfaces for mobile applications, simplifying and improving interaction between the user and the application. Use of laboratory.

FD 507 - TECHNIQUES IN DIGITAL PHOTOGRAPHY (3 Credits) This course would familiarize the student with the basic techniques of digital photography. It introduces them to basic camera operations, ash and accessories; the exposures variables, lights, Filters, balance of targets, resolution and basic tone control. The aesthetic, photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Investigate the influence of the photographic medium in labor laws (U.S.A). Use of laboratory.

MFD 535 - PHOTOGRAPHY AND MIXED MEDIA (3 Credits) PREREQUISITE: MFD 509 In this course the student will learn the basic concepts of pre-production, production and postproduction, from the script to the final film. The documentary process as a narrative piece and its influence by the image. The illumination process, use of audio in the narrative and the basic concepts of digital editing. Using a Digital Single lens reflex camera, the students will learn the skills required to create VNR reports and other audiovisual materials. Use of laboratory.

MFD 517 - COLOR THEORY AND DIGITAL PRINTING (3 Credits) PREREQUISITE: MFD 509 This course presents a series of lectures, research and presentations, where the student will learn about color management and its use in digital photography. The course shows the importance of color calibration of the monitor screen, cameras and printers for achieving the highest quality and color fidelity. The students will develop skills to work with professional tools and their use in workflow in order to create an image more faithful as possible to the reality, color managed files from input to output, properly sharpen files for a wide selection of media substrates, use of software for soft proofing, experiment with a wide variety of papers and output options and to work with a variety of color management systems and equipment. Use of Laboratory.

MFD 539 - ARCHITECTURAL AND INTERIOR PHOTOGRAPHY (3 Credits) PREREQUISITE: MFD 509 This course will familiarize the student with the knowledge and techniques to produce high quality architectural and interior photography images. Through a series of lectures and practice the students will learn how to manage artificial and natural light, in order to produce high quality and creative images with their own character and according to their commercial or artistic use or final output. The aesthetics and technical characteristics will be discuss. Use of laboratory.

PRE PRE 111 - DESIGN AND EDITING OF DIGITAL IMAGES (3 Credits) This course develops the necessary fundamentals needed in order to generate and edit digital images. Students will work on photocompositions, detailing and creatively manipulating the images using various tools and techniques of editing. Use of laboratory.

PRE 203 - COMPUTERIZED ILLUSTRATION (3 Credits) In this course, students will learn and practice techniques through the development and realization of digital illustrations capable of communicating and expressing ideas and concepts. Graphic illustrations with diverse styles and purpose for different mediums of visual communication will be executed using vector programs. Use of laboratory. PRE 207 - DIGITAL PHOTOGRAPHY TECHNIQUES (3 Credits) This course will familiarize the student with the basic techniques of the digital photography. It introduces them to basic cameras operation, flash and accessories; the exposure variables, lights, filters, balance of targets, resolution and basic tone control. The aesthetic, the photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Use of laboratory. PRE 300 - BASIC PROGRAMMING (3 Credits) Aimed at students with little to no programming experience, this course goes from the meaning of indispensable lines of code to create simple programs from scratch. These lessons will be taught with constant coding. Lays the foundations for learning advanced concepts in C/C++ or learning a new language altogether. Use of laboratory. PRE 306 - DIGITAL PUBLICATION (3 Credits) Through this course, the student will learn a series of compositional techniques for executing multiple page designs. Different types of formats, spacing, preparation of images, forms, type, distribution, text management, layout components, headers, sub-headers, photo description, and spacing between images will be emphasized. Use of laboratory.

PRE 315 - PHOTOGRAPHIC LIGHTING (3 Credits) The student will learn how to control the light, both natural and artificial. They will learn the practical way of lighting people, places and objects, with the objective of improving their photographic work. An in-depth analysis of the manifestations of light will be the focus of this course, as well the in-depth analysis of events in studio lighting. Practical exercises will be used to enable students to evaluate natural lighting conditions and to control and reproduce these conditions in the studio. Use of laboratory. PRE 347 - PROGRAMMING CONCEPTS FOR VIDEO GAMES (3 Credits) This course presents the history of programming video games. Introduces the steps to follow for the production of video games, from concept to final market product. The student will be exposed to programming concepts encountered during video game development including physics, AI, animation, tools and 3D asset integration utilizing existing PC game engines. Use of laboratory. PRE 500 - APPLICATION DESIGN FUNDAMENTALS (3 Credits) Students will learn basic design concepts used to create graphic interfaces for mobile applications, simplifying and improving interaction between the user and the application. Use of laboratory. PRE 501 - DESIGN CONCEPTS FOR VIDEO GAMES (3 Credits) Introductory course to the video game industry. Presents the history and evolution of video game genres and hardware platforms. Explores the strategies and development of the interactive experience. Culminates with a prototype design of an interactive video game. Laboratory use to evaluate the different video games for the PC and home console platforms like Sony PlayStation, Microsoft Xbox, Nintendo, etc. Use of laboratory. PRE 505 - DESIGN FUNDAMENTALS (3 Credits) An introduction to the field of design. The course emphasizes the history, evolution, methods, application and its function in the commercial field. Entails the study of principles and elements of design and their application in various techniques of composition.

ACADEMIC CALENDAR

132

133

ACADEMIC CALENDAR 2016 - 2017 FIRST ACADEMIC TERM AUGUST 2016 15-18

SEPTEMBER 2016

In-Service Training and Curriculum Revision Week.

5

Holiday: Labor Day.

19

Faculty Meeting.

7

Last Day of Preliminary Report.

22

First Day of Classes of the First Academic Term 2016-2017.

28

Class Summary Report.

22-26

Late Enrollment and Changes in Class Programs.

SECOND ACADEMIC TERM

THIRD ACADEMIC TERM

SUMMER PERIOD

NOVEMBER 2016

FEBRUARY 2017

MAY 2017

JUNE 2017

First Day of Classes of the Summer Period.

7

Last Day of Preliminary Report.

Late Enrollment and Changes in Class Programs.

8

Assessment Reports of Faculty Evaluations and Students Opinion by Department

14 14-18

DECEMBER 2016

First Day of Classes of the Second Academic Term.

1

Last Day of Preliminary Report.

20

Holiday: President’s Day.

Late Enrollment and Changes in Class Programs.

6

Evaluation of the Campus Effectiveness Plan.

21

First Day of Classes of the Third Academic Term.

9

Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.

18

In-Service Training

24

Holiday: Thanksgiving Day. 22 23 to Jan 6

OCTOBER 2016 10

Holiday: Columbus Day.

17

Enrollment for the Next Academic Term Begins.

NOVEMBER 2016 8

Election Day.

JANUARY 2017 9

Classes Resume.

10

End of the First Academic Term.

16

Holiday: Birth of Martin Luther King.

11

Holiday: Veterans Day.

23

Enrollment for the Next Academic Term Begins.

8

Last day of Preliminary Report.

22

29

Class Summary Report.

22-26

Late Enrollment and Changes in Class Programs.

29

Holiday: Memorial Day.

Class Summary Report.

13

Evaluation of Campus Effectiveness Plan.

28

Class Summary Report.

Christmas Break.

FEBRUARY 2017 17

21-27

MARCH 2017

End of the Second Academic Term.

APRIL 2017 13 Holy Thrusday.

MAY 2017

JULY 2017

19

4

End of the Third Academic Term.

14 Holiday: Good Friday. 17-21 Spring Break.

10

Holiday: Independence Day of the United States of America. Enrollment for the Next Academic Year Begins.

AUGUST 2017 10

End of the Summer Period and Closing of the Academic Year 2016 - 2017.

17

Graduation Exercises.

24 Enrollment for the Next Academic Term Begins.

ACADEMIC CALENDAR 2016 - 2017

134

135

ACADEMIC CALENDAR 2017 - 2018 FIRST ACADEMIC TERM AUGUST 2017 14-17

SEPTEMBER 2017

In-Service Training and Curriculum Revision Week.

4

Holiday: Labor Day.

15

Faculty Meeting.

7

Last Day of Preliminary Report.

21

First Day of Classes of the First Academic Term 2017-2018.

27

Class Summary Report.

21-25

9 16

Holiday: Columbus Day. Enrollment for the Next Academic Term Begins.

THIRD ACADEMIC TERM

SUMMER PERIOD

NOVEMBER 2017

FEBRUARY 2018

MAY 2018

JUNE 2018

First Day of Classes of the Summer Period.

7

Last Day of Preliminary Report.

Late Enrollment and Changes in Class Programs.

8

Assessment Reports of Faculty Evaluations and Students Opinion by Department

13 13-17

23

Late Enrollment and Changes in Class Programs.

OCTOBER 2017

SECOND ACADEMIC TERM

30

NOVEMBER 2017 8 10

End of the First Academic Term.

First Day of Classes of the Second Academic Term.

5

Evaluation of the Campus Effectiveness Plan.

19

Holiday: President’s Day.

Late Enrollment and Changes in Class Programs.

8

Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.

20

First Day of Classes of the Third Academic Term.

Holiday: Thanksgiving Day. Last Day of Preliminary Report.

JANUARY 2018 8

Classes Resume.

15

Holiday: Birth of Martin Luther King.

22

Enrollment for the Next Academic Term Begins.

In-Service Trainingy.

DECEMBER 2017

21 22 to Jan 5

Class Summary Report.

Late Enrollment and Changes in Class Programs.

7

Last day of Preliminary Report.

21

28

Class Summary Report.

21-25

29

Holy Thrusday.

30

Holiday: Good Friday.

28

Holiday: Memorial Day.

12

Evaluation of Campus Effectiveness Plan.

28

Class Summary Report.

Christmas Break.

FEBRUARY 2018 16

20-26

MARCH 2018

End of the Second Academic Term.

APRIL 2018 2-6 Spring Break.

MAY 2018

JULY 2018

18

4

Holiday: Independence Day of the United States of America.

9

Enrollment for the Next Academic Year Begins.

End of the Third Academic Term.

23 Enrollment for the Next Academic Term Begins.

AUGUST 2018 8

16

End of the Summer Period and Closing of the Academic Year 2017 - 2018. Graduation Exercises.

ACADEMIC CALENDAR 2017 - 2018

136

137

ACADEMIC CALENDAR 2018 - 2019 FIRST ACADEMIC TERM AUGUST 2018 13-16

SEPTEMBER 2018

SECOND ACADEMIC TERM

THIRD ACADEMIC TERM

SUMMER PERIOD

NOVEMBER 2018

FEBRUARY 2019

MAY 2019

JUNE 2019

27

Holiday: Memorial Day.

10

28

First Day of Classes of the Summer Period.

Assessment Reports of Faculty Evaluations and Students Opinion by Department.

13

Last Day of Preliminary Report.

18

Evaluation of Campus Effectiveness Plan.

DECEMBER 2018

In-Service Training and Curriculum Revision Week.

3

Holiday: Labor Day.

12

Holiday: Veterans Day.

4

Evaluation of the Campus Effectiveness Plan.

17

Faculty Meeting.

6

Last Day of Preliminary Report.

14

First Day of Classes of the Second Academic Term.

7

20

First Day of Classes of the First Academic Term 2018-2019.

27

Class Summary Report.

14-20

Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.

20-24

Late Enrollment and Changes in Class Programs.

OCTOBER 2018 8

NOVEMBER 2018

Holiday: Columbus Day.

7

End of the First Academic Term.

Enrollment for the Next Academic Term Begins.

9

In-Service Trainingy.

22

Holiday: Thanksgiving Day.

29

Last Day of Preliminary Report.

JANUARY 2019 7 21

15

Late Enrollment and Changes in Class Programs.

23

20 21 to Jan 4

26-4

First Day of Classes of the Third Academic Term.

14

Last day of Preliminary Report.

Late Enrollment and Changes in Class Programs.

28 to June 3

Class Summary Report.

Late Enrollment and Changes in Class Programs.

Christmas Break.

FEBRUARY 2019

Classes Resume.

18

Holiday: President’s Day.

Holiday: Birth of Martin Luther King.

20

End of the Second Academic Term.

Enrollment for the Next Academic Term Begins.

26

MARCH 2019

APRIL 2019 4 Class Summary Report. 18 Holy Thrusday.

MAY 2019

JULY 2019

24

3

Class Summary Report.

4

Holiday: Independence Day of the United States of America.

End of the Third Academic Term.

19 Holiday: Good Friday 22-26 Spring Break.

15

AUGUST 2019 15

End of the Summer Period and Closing of the Academic Year 2018 - 2019.

22

Graduation Exercises.

Enrollment for the Next Academic Year Begins.

29 Enrollment for the Next Academic Term Begins.

ACADEMIC CALENDAR 2018 - 2019

138

139

ARBONA SOTO, CARMELO B.A., Universidad de Puerto Rico, M.A., Universidad Interamericana de Puerto Rico, General Education Department, Instructor

BERRÍOS DÍAZ, LUIS B.A., Universidad Interamericana de Puerto Rico, M.A., Universidad Interamericana de Puerto Rico, Digital Graphic Design Department, Instructor

ARROYO ACOSTA, JOSÉ JUAN B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, General Education Department, Instructor

BERRÍOS SANABRIA, IVÁN B.A., Atlantic University College, M.A.G., Atlantic University College, Science of Art and Design of Video Games Department, Instructor

FACULTY MEMBERS

AVILÉS DOMENECH, IVETTE B.B.A., Universidad del Sagrado Corazón, M.B.A., University of New Orleans, Business Administration Department, Instructor BARASORDA SANGESA, RODRIGO B.F.A., Syracuse University, M.A.G., Atlantic University College, Sciences in Digital Animation Department, Science of Art and Design of Video Games Department, Auxiliary Chancellor BENEL LEÓN, HENRY B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Auxiliary Chancellor BENÍTEZ GARCÍA, MAYYA B.S., Atlantic University College, M.A.G., Atlantic University College, Science in Digital Animation Department, Instructor BENSON LIMARDO, ALBERTA B.A., Universidad de Puerto Rico, M.S.W., Universidad de Puerto Rico, Social Worker

BESÚ PASTOR, FABIO B.A., Loyola University, M.S., Carlos Albizu University, M.B.A., University of Phoenix General Education Department, Instructor BURGOS MARRERO, JAKE B.S., Atlantic University College M.T.I., Atlantic University College, Science of Art and Design of Video Games Department, Instructor CARBONELL RIVERA, IVETTE B.P.C., Electronic Data Processing University, M.I.S., Electronic Data Processing University, Dean of Academic Affairs, Auxiliary Chancellor CARRIÓN RUIZ, JULIO B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor COLÓN GUERRA, ROSA B.A., Universidad de Puerto Rico, M.A., University of Brighton, UK, Sciences in Digital Animation Department, Instructor

CRUZ LEÓN, PETER B.B.A., Universidad Interamericana de Puerto Rico, M.B.A., Universidad Interamericana de Puerto Rico, Business Administration Department, Computer Science Department, Instructor CLARK NIEVES, DENISSE B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Graduate Program, Instructor DÁVILA SÁNCHEZ, MIGUEL A. B.B.A., Universidad de Puerto Rico, M.S., Universidad Interamericana de Puerto Rico, M.P.A., Universidad de Puerto Rico, Business Administration Department, Computer Science Department, Instructor DOMENECH AVILÉS, IVETTE. B.B.A., Universidad del Sagrado Corazón, M.B.A., University of New Orleans General Education Department, Instructor DURÁN QUINTANA, ANGEL B.A., Universidad de Puerto Rico, M.A.C., Universidad del Sagrado Corazón, Ph.D., Centro de Estudios Avanzados de Puerto Rico y el Caribe General Education Department, Instructor FIGUEROA COSME, DANIEL B.A., Atlantic University College, M.A.G., Atlantic University College, Sciences in Digital Animation Department, Science of Art and Design of Video Games Department, Instructor FIGUEROA PÉREZ, PEDRO B.S., Atlantic University College, M.A.G., Atlantic University College Science in Digital Animation Department, Instructor

140

141

GOICOCHEA GIL, ANTONIO B.S., Instituto Superior Diseño Industrial, Habana Cuba, M.A.G., Atlantic University College, Digital Graphic Design Department, Auxiliary Chancellor GRAU CESANÍ, FRANCES B.A., Marymount University, M.F.A., Rochester Institute of Technology, Dean of Science and Digital Arts, Auxiliary Chancellor GUTIÉRREZ NEGRÓN, CARLOS B.A., Universidad de Puerto Rico, J.D., Universidad de Puerto Rico, Science of Art and Design of Video Games Department, Instructor GUTIÉRREZ SALINAS, MARTHA B.A., Universidad del Turabo , M.B.A., Universidad del Turabo, General Education Department, Instructor JIMÉNEZ RAMÍREZ, ROBERTO B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor LEÓN RODRÍGUEZ, ESTELLA M. B.A., Universidad de Puerto Rico, M.A., Universidad Interamericana de Puerto Rico, General Education Department, Instructor LÓPEZ-CEPERO RAMOS, MARÍA CRISTINA B.A., Universidad de Puerto Rico, M.A. Ed., Universidad Central de Bayamón, Guidance & Counselor LÓPEZ QUINTERO, SYLVIA B.A.P., Universidad de Puerto Rico, M.A.P., Universidad de Puerto Rico, M.A., Universidad de Puerto Rico, Ed.D., Universidad de Puerto Rico, Graduate Program, Instructor

LÓPEZ ROMÁN, ANÍBAL B.B.A., Universidad de Puerto Rico, M.B.A., University of Phoenix, Business Administration Department, Instructor

MELÉNDEZ RODRÍGUEZ, JEANNETTE B.A., Universidad Interamericana de Puerto Rico, M.A., Universidad Interamericana de Puerto Rico, General Education Department, Instructor

PESQUERA MORALES, RAFAEL ENRIQUE B.A., School of Visual Arts New York, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor

LORENZANA COLLAZO, RAMÓN B.A., American University, M.A.G., Atlantic University College, Sciences of Digital Cinematography Department, Instructor

MENDOZA RODRÍGUEZ, OTTIS B.A., Universidad del Sagrado Corazón, M.E.D., Universidad del Turabo, Resource Center for Information

PEÑA VÉLEZ, LORNA B.S., Universidad Interamericana de Puerto Rico M.A., Universidad Interamericana de Puerto Rico General Education Department, Instructor

MENDOZA ROSADO, DAMELYS B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor

PINTOR RIVERA, LUIS B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor

MERCADO SANTOS, HEIDI B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor

QUIÑONES DIAZ, JESÚS B.A., Atlantic University College, M.A.G., Atlantic University College, Science of Digital Cinematography Department, Instructor

LUGO ROSARIO, MARÍA B.A., Universidad de Puerto Rico, M.S., Pratt University, Digital Graphic Design Department, Auxiliar Chancellor MARRERO DÍAZ, ÁNGELES MARGARITA B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Auxiliary Chancellor MARRERO DÍAZ, ÁNGELES MINERVA B.A., Universidad Metropolitana, M.A., Universidad Metropolitana, General Education Department, Instructor MARTIN MATOS, WILMA B.B.A., Universidad Interamericana de Puerto Rico, M.B.A., Universidad Interamericana de Puerto Rico, Business Administration Department, Instructor MEDINA RIVERA, EFRAÍN B.A., Universidad de Puerto Rico, M.A. Ed., University of Phoenix, General Education Department, Instructor MEJÍAS HERNÁNDEZ, BEATRIZ B.A., Herbert Lehman College, New York, M.A., Herbert Lehman College, New York, General Education Department, Instructor

MORALES ÁVILA, MIGUEL B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor NEGRÓN RODRÍGUEZ, GENOVEVA B.A., Universidad de Puerto Rico, M.A., Universidad Interamericana de Puerto Rico, General Education Department, Instructor ORTÍZ GONZÁLEZ, MARÍA B.S., Universidad de Puerto Rico, M.A., Escuela de Medicina San Juan Bautista, General Education Department, Instructor ORTIZ DÍAZ, SHARA B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor PABÓN MONTALVO, WILLIAM B.A., Universidad Interamericana de Puerto Rico, M.M., University of Delaware, Science of Digital Cinematography, Instructor

RAMÍREZ DÍAZ, CINDIA B.S., Universidad de Puerto Rico M.A. Ed., University of Phoenix M.A.Ed., Universidad del Sagrado Corazón Ed.D, Universdad del Turabo, General Education Department, Instructor RAMPOLLA BOBBITT, SARAH B.A., Universidad de Puerto Rico M.A., Universidad de Puerto Rico General Education Department, Instructor RIVERA MERCADO, MARÍA B.A., Universidad de Puerto Rico, M.A., Universidad de Puerto Rico, General Education Department, Instructor ROMÁN MIRÓ, FERNANDO B.S., Universidad de Puerto Rico, M.A.E., Caribbean University, Science of Digital Cinematography Department, Instructor

ROMERO RODRÍGUEZ, JORGE B.A., Universidad de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Auxiliary Chancellor

VALENTÍN FUENTES, JASMINE B.A., Universidad de Puerto Rico, M.S., Universidad de Navarra, Science of Digital Cinematography Department, Instructor

ROSARIO GONZÁLEZ, FRANCISCO B.A., Atlantic University College, M.A.G, Atlantic University College, Sciences in Digital Animation Department, Instructor

VÁZQUEZ CRUZ, LOURDES B.S., Universidad de Puerto Rico, M.S., Universidad de Puerto Rico, General Education Department, Instructor

RUIZ RAMOS, GRETCHEN B.A., Universidad de Puerto Rico, M.A., Caribbean University, Digital Graphic Design Department, Instructor SAMO GOYCO, MARISOL B.A., Universidad de Puerto Rico, M.A., Universidad de Puerto Rico, Ed.D., Universidad de Puerto Rico, General Education Department, Instructor SANABRIA MERCED, JORGE B.B.A., Universidad del Turabo, M.I.S., Electronic Data Processing University, Business Administration Department, Computer Science Department, Instructor SOTO MOCTEZUMA, GLORIMAR B.A., Atlantic University College, M.A.G., Atlantic University College, Graduate Program, Instructor TAVERAS GUARIEN, NÉSTOR. B.A., Boston University, M.B.A., Universidad del Sagrado Corazón, Science of Mobile Applications Department, Instructor TORRES LLERA, JOSÉ RADAMÉS B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor

VÁZQUEZ DÍAZ, ISAEL B.A., Universidad Metropolitana de Puerto Rico, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor VEGA DE JESÚS, PABLO B.A., Atlantic University College, M.A.G., Atlantic University College, Digital Graphic Design Department, Instructor VILLALONGA DE DIOS, MARÍA B.S.C.E., Universidad Politécnica de Puerto Rico, M.A.G. Atlantic University College, Graduate Program, Instructor VILLARINY TORRES, VICTOR B.A., Universidad del Sagrado Corazón, M.A., Centro de Estudios Avanzados de Puerto Rico y el Caribe, General Education Department, Instructor YERO PÉREZ, EVELIO B.A., Universidad Interamericana de Puerto Rico, M.A., Universidad de Puerto Rico, Ph.D., Universidad de Puerto Rico, General Education Department, Auxiliary Chancellor

rio aza C re ativo

D iseñ

oD

l igita

Marzo 2 01 1

Imagen Tipografica Trabajo #2 Omar Santiago Diseño con tipografía

t i p i g r a f

Lester Carrasquillo (conceptual art based on Cristina Otero photography)

Bryant Oneill

Wilfredo González

Carlos Fernández

David de Jesús

Pedro Huertas Otero

Miguel A. Collazo

José Vélez

DAMA DE NOCHE

Omar Santiago

J

Diseño con tipografía

Elaine Rosario

((

(

N

(( (

ario Elaine Ros

(

C f fG j

(

(

j

G

g

Mario Reyes

142 143

STUDENT PORTFOLIO

Pablo Díaz

José González Sotomayor

Wilson Machado / Christian Colón / Israel Cotto

Ivia Pantojas / Patricia Jiménez / Valerie Orona / Heidy Hernández

Daniel Rivera / Zoel Melero / Kahlil Santiago / Ángel Acosta / José López

Wilson Machado

Zoel Melero / Daniel Rivera

Wilfredo González / Joel Pérez

Ivia Pantojas

Gabriel Padial

Francisco Hernández

Gabriel Padial

Shierley Rosario

Hector Vázquez Molina

Blanca Miranda

Josué Vázquez Meléndez

Erik Rojas

Luis Eloy García

Jesús Villaronga Escobales

144 145

Ana Rivera

Raúl Rivera

José M. Vélez Pereira

Roberto Lozada

Cristian Rivera

Omar Casanova

Miguel A. Collazo

A.U.C. ‘Manolo & The Atomic Chicken’

Steven Quiles

Giuliana Wlondinguer

Pedro Figueroa

146 147

Shierley Rosario Negrón

Kimberly Villalba

Arhel Morales

Miguel A. Collazo

Guillermo Merced

Idamarie Lozada

Wilfredo González

Ceyling del Monte

Joel Rojas

Kimberly Villalba

Steven Quiles

Pedro Huertas

Tatiana De Choudens

148 149

150

I, Teresa de Dios Unanue, president of Atlantic University College, certify that this document is the Official Institutional Catalogue from August of 2016. Guaynabo, Puerto Rico

It is responsibility of each student to know and comply with the content of this Catalogue. The Institution reserves the right to ammend it, by administrative orders during it’s validity period. Any change shall be notified by conduce by the President.

www.atlanticu.edu