Look, Learn, Ask, Try

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Jan 18, 2012 - Familiarize yourself with IDEO's 51 method cards that we went over in class. ... How can a mobile system
Assignment  2      

 

 

 

                       Out:  January  18,  2012  

     Due:  January  25,  2012  

 

Look,  Learn,  Ask,  Try   HCDE  518  &  INDE  545   User-­‐Centered  Design   Understanding  users,  their  activities,  the  contexts  in  which  their  tasks  are  carried  out,  and  their  experi-­‐ ences   and   attitudes   is   crucial   to   designing   good   products   and   technologies.   However,   there   is   no   one   single  way  to  understand  users.  Each  situation  is  different,  each  user  group  is  different,  and  each  project   is   different.   In   addition,   resources   such   as   time   and   budget   may   also   play   a   role   in   determining   which   methods  to  use  for  understanding  users.   Typically,   designers   almost   always   use   more   than   one   method   for   any   given   project,   as   well   as   use   a   va-­‐ riety   of   methods   to   understand   users   that   complement   each   other’s   strengths   and   weaknesses.   Using   multiple  methods  to  help  understand  users  is  called  triangulation.  The  designers  at  IDEO  have  come  up   with  a  set  of  51  different  methods  across  four  different  areas  that  they  use  to  understand  users.  These   areas  are:   • • • •

Ask  them  how  to  help   Look  at  what  they  do   Learn  from  the  facts  you  gather   Try  it  yourself  

To  help  designers  understand  and  explore  all  of  these  ideas,  they  created  a  set  of  Method  Cards,  mod-­‐ eled   after   a   deck   of   playing   cards   (with   the   four   method   areas   each   being   a   “suit”).   Thus,   users   can   scan   through  the  deck  of  cards  for  ideas  on  which  methods  might  be  useful  in  any  given  situation.  You  can   access  the  Method  Cards  here:   What  to  do?   Familiarize  yourself  with  IDEO’s  51  method  cards  that  we  went  over  in  class.  Each  card  lists  what  to  do,   why  to  do  it,  and  an  example  of  when  it  was  useful  for  IDEO  in  a  real  design  project.  Think  about  how   the  51  methods  could  be  applied  to  a  design  problem.  Thinking  hypothetically,  choose  1  method  from   each  of  the  four  categories  that  would  be  appropriate  for  each  the  following  design  questions.   • • •

How  can  a  new  system  support  communication  for  emergency  room  nurses?   How  can  a  mobile  system  help  long-­‐distance  bicyclists  to  find  restaurants  and  amenities?   How  can  a  video  game  help  educate  kids  in  Grades  1-­‐5  on  healthy  eating?  

For   each   of   the   above   design   scenarios,   list   the   four   methods   you   would   choose   to   help   understand   the   potential  users  and  the  design  problem.  For  each  method  you  list,  write  a  short  paragraph  about  why   you  think  that  given  method  would  work  in  this  situation  given  the  potential  users  and  the  context  of   the   problem   and   why.   Write   an   additional   paragraph   summarizing   any   methods   from   the   51   Method   Cards  you  think  would  not  work  for  each  design  question  and  why.  Provide  good  justification  for  each.   The  justification  must  pertain  to  the  design  scenario.  If  the  justification  you  provide  could  be  relevant  to   any  design  scenario,  you  have  not  done  a  sufficient  job  of  explaining  why  it  would  work  in  the  specific   design  scenario  provided.  There  are  no  right  or  wrong  answers,  but  each  method  you  choose  must  be   defended  well.  

Assignment  2      

 

 

 

                       Out:  January  18,  2012  

     Due:  January  25,  2012  

  For  example,  suppose  the  design  question  was  “How  can  retirement  software  help  elderly  people  with   financial   planning?”   A   good   justification   would   talk   about   methods   that   would   work   particularly   well   with  elderly  people,  such  as  large-­‐print  paper-­‐based  prototyping  methods  or  things  that  are  not  overly   complicated,  like  interviews,  perhaps  giving  a  few  examples  of  questions  you  might  ask.  Or,  it  may  per-­‐ tain  specifically  to  the  design  problem,  such  as  using  long-­‐range  forecasts  to  identify  where  they  might   see   themselves   in   the   future.   A   not-­‐so-­‐good   justification   would   perhaps   just   re-­‐word   the   definition   of   the  card  or  give  a  generic  example,  such  as  “empathy  tools  are  good  for  giving  designers  a  sense  of  how   their   users   might   experience   different   types   of   impairments.”   Since   this   justification   could   be   applied   to   any  scenario,  it  does  not  do  a  sufficient  job  of  explaining  why  that  method  would  work  for  this  particular   scenario.   What  to  turn  in?   Your  assignment  should  be  approximately  1  page  of  text  for  each  of  the  3  design  scenarios  above,  for  a   total  of  about  3  pages.  The  format  of  the  document  is  up  to  you,  but  please  use  at  least  11  point  font   and   labels   and   proper   headings   to   make   it   clear   which   methods   are   for   which   scenarios.   Upload   your   assignment  as  a  Word  Doc  or  PDF  with  the  filename  YourLastName-­‐A2.  Upload  your  assignment  in  the   A2  space  on  the  CollectIt  dropbox  by  2:30  P.M.  on  the  due  date.   How  will  it  be  graded?   • 4.0  –  Outstanding  –  The  assignment  is  complete  (includes  15  total  methods  –  4  that  would  work   and  a  few  methods  that  would  not  work  for  each  of  the  3  scenarios)  and  is  of  superior  quality   and  shows  a  high  level  of  sophistication.  The  justifications  for  each  of  the  methods  are  specific   and  appropriate.  The  report  is  well-­‐written,  professional,  in-­‐depth,  and  the  student  is  reflective   and  insightful.  The  report  goes  above  and  beyond  the  assignment  requirements.  

 



3.5   –   Great   –   The   assignment   is   complete   (includes   15   total   methods   –   4   that   would   work   and   a   few  methods  that  would  not  work  for  each  of  the  3  scenarios)  and  is  of  great  quality.  The  justifi-­‐ cations   for   each   of   the   methods   are   specific   and   appropriate.   The   report   is   well-­‐written,   profes-­‐ sional,  in-­‐depth,  and  the  student  is  reflective  and  insightful,  but  does  not  go  beyond  the  assign-­‐ ment  requirements.  



3.0   –   Good   –   The   assignment   is   complete   (includes   15   total   methods   –   4   that   would   work   and   a   few  methods  that  would  not  work  for  each  of  the  3  scenarios)  and  is  of  good  quality.  The  report   is  well-­‐written  and  professional.  The  justifications  for  each  of  the  methods  are  specific  and  ap-­‐ propriate,  but  the  student  does  not  go  beyond  the  assignment  requirements.    



2.5  –  Satisfactory  –  The  assignment  is  mostly  complete  and  of  satisfactory  quality,  but  the  points   could  be  better  articulated,  be  more  insightful,  or  more  thorough.  Report  may  contain  problems   with  formatting  or  grammatical  errors.  



2.0  or  Lower  –  Unsatisfactory  –  The  assignment  is  incomplete  or  is  of  lower  quality.  The  points   are  not  well  articulated  or  thorough  enough.  Report  may  contain  major  problems  with  format-­‐ ting  or  grammatical  errors.